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4/03/08 12:48 PM
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Viewed 1118, Replies 33
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I'm not addicted to MMO's. I spend a reasonable bit of time playing MMO's but no longer than other people spend watching TV or reading, or doing whatever myriad little recreational activities that most appeal to them. I'd estimate that I play MMO's for between 10-15 hours a week. Are MMO's by nature addictive? Sure they are, but everything can be. A work colleague of mine had to have therapy because he was addicted to cycling of all things. |
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4/03/08 12:12 PM
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Viewed 169, Replies 3
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I wouldn't. Why pay a subscription for something I could find outside my door? |
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4/03/08 11:25 AM
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Viewed 965, Replies 29
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I once considered that I might be clinically insane but luckily one of the voices in my head was a psychotherapist and she says I'm ok. |
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4/03/08 11:19 AM
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Viewed 1979, Replies 44
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"Stunties! Stunties everywheres! I likes nuffin' more than stompin' on 'em 'til their little edz go POP!" If you're going to roleplay in an MMO that contains long-time warring factions, you pretty much HAVE to be racist towards them in order to maintain the lore. LOTRO even has "emnity deeds" that gives certain races bonus traits if they kill a bunch of their "hated" race. As for racism between allied/neutral factions, I feel it adds to the immersion. I played a dwarf in WoW for a while and was frequently abused (in character of course) for being short and having a long beard. Likewise, I'd frequently abuse my elven guild members just because they were elves. |
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4/02/08 11:45 PM
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Viewed 1093, Replies 19
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Originally posted by jimmyman99
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4/02/08 4:43 PM
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Viewed 1322, Replies 28
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Originally posted by Kyleran
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4/02/08 1:37 PM
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Viewed 1128, Replies 26
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Crafting only feels like a job if you don't enjoy it; that's what made SWG such a great game; it catered to both tastes by providing the ability to be 100% focused on your preferred aspect. If you didn't like to craft, you could just enjoy the combat and use your creds to buy crafted gear from the PC tradesman. Likewise, if you didn't like to fight (not everyone does) you could pretty much ignore the combat system, grather resources and craft stuff to sell to the PC fighters. The majority of modern MMO's like WoW and LotRO have tried to combine the two by just letting everyone be both an uber-combat and an uber-crafter character, and that's where the model ultimately fails because, where's the demand for a dedicated crafter? |
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4/02/08 1:05 PM
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Viewed 874, Replies 20
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I didn't choose one 'cos there was no "crafting" Am I the only weirdo that loves making stuff or something? |
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4/02/08 11:26 AM
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Viewed 1136, Replies 19
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I don't want to get too drawn into the semantic wranglings, but I will say that Tabula Rasa has one of the most fun combat styles in any MMO that I've played. It may not be a true FPS but it feels like enough of one to separate it from the mainstream MMO. TR's problem is everything else; it tries to be like a mainstream MMO with the tank/healer/DPS holy trinity and group based instances and it just doesn't work. The control points are fun for a while 'til they get boring, but the rest of the content is just a level grind topped off by a big chunk of nothing when you eventuall hit max level. Imo, TR should have been oriented towards RvR with playable aliens and structured PvP goals/objectives. That would have suited the game mechanics and given enough content to keep players happy 'til the dev team came up with new stuff. |
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4/01/08 11:48 PM
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Viewed 1093, Replies 19
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I'm a former "veteran" raider of about two years.. started with Molten Core in WoW and was in a guild farming black temple until November 2007, so I should be able to answer this question based on my experience of raiding. Problem is, I can't. I don't KNOW why I kept spending 3-4 hours at a time with a group of 39 (and post-TBC, 24) other raiders. It was probably just because it was the only way that WoW offered me (at the time, at least) to really progress my character gear-wise and it was nice getting to see the content in the instances. I quit raiding because frankly, the time investment was just sucking my life dry. I'm habitually a casual gamer and WoW was the first (and last) game that I've ever played in a "hardcore" way. A note on tactics; I feel I can say this having experienced every raid boss from Lucifron up to Illidan; WoW raid fights DO require tactics, but of a watered-down and frustrating sort. Many boss fights rely 100% on one person in the raid doing exactly the right thing at exactly the right time, which is the most frustrating thing in the world when you have a boss down to 10% and wipe when your tank lags for a split second and misses a shield block or something. PvP and Heroic Badge "welfare" epics were the best thing that Blizzard ever did for WoW. |
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4/01/08 4:03 PM
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Viewed 4426, Replies 107
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Originally posted by holdenhamlet
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4/01/08 3:20 PM
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Viewed 762, Replies 15
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Originally posted by phatpetey
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4/01/08 1:58 PM
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Viewed 4571, Replies 65
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Originally posted by wide52
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4/01/08 1:36 PM
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Viewed 3471, Replies 88
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I don't know too much about AoC; I'm trying to avoid getting too hyped up on the game in case it sucks, but like most new MMO's I'll try it for at least the first month and if it's not horrendous, I'll play it at least 'til WAR comes out. After years of trying to find my true virtual identity, I've decided to sell my soul to Mork and Gork! Come gets some yous stunties! |
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4/01/08 1:23 PM
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Viewed 406, Replies 16
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Originally posted by greymann
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4/01/08 10:58 AM
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Viewed 143, Replies 7
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I like FFA PVP (when it's done correctly) i.e. people who don't want to participate are able to avoid it; like for example in EVE where you can stick to "safe" high-security space or risk it in "scary" low-security space. The big draw about FFA PVP is that it makes you pay attention to the game. You don't go afk in the middle of a FFA PVP zone. If someone wanders up to you, you pay attention to them and have to decide if they're a threat and if so whether you should be running or fighting. FFA PVP coupled with harsh death penalties (losing your ship in EVE or losing your equipped items in UO) make for the most exciting adrenaline-fueled gameplay that MMO's can offer. That said; a purely 100% FFA PVP game is not a good thing; you shouldn't be able to be ganked while afk in a town surrounded by guards or in newbie areas. |
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3/31/08 3:16 PM
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Viewed 5885, Replies 192
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Originally posted by Wickersham
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3/31/08 3:12 PM
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Viewed 118, Replies 3
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Originally posted by BayouGaming
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3/31/08 3:06 PM
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Viewed 115, Replies 3
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I would suggest that you continue playing LotRO until AoC is released, and then try it out to see if you like it better than LotRO. |
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3/31/08 3:03 PM
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Viewed 406, Replies 16
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Originally posted by nethervoid
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