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2/10/08 6:50 AM
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Viewed 2097, Replies 78
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The issue of RMT is an old one, and will probably never be completely resolved, but to reference something that the OP said: "People are forced to either buy gold or use an unreasonable amount of time in order to catch up with the crowd." This statement is marginally true in that there are people who play MMO's to "win", which is a pretty ludicrous goal in a game with tens of thousands of players. These people have, and will continue to buy gold in order to pursue their goal which they will of course, never achieve. However, the OP does have the glimmerings of a point in regards to his comments on game design. To use WoW as an example; there are the hardcore raiders in their shiny T6 epics. Conversely, there are the arena PVPers in their shiny S3 epics of roughly equal "power", and the heroic dungeon/karazhan/ZA casual PVE raiders with their shiny Badge of Justice bought epics which aren't far behind the T6/S3 epics power-wise. Nowhere near the "in a matter of days" that the OP mentioned, but still a casual-friendly grindable way of "catching up with the crowd." This is why WoW is successful. It caters to all four of the major MMO food-groups; Casual/Hardcore PVE and Casual/Hardcore PVP. It's a solid model for keeping subscriptions and, as it's something that no other game has (that I've seen) realised yet, it's the reason that WoW will continue to dominate the MMO market despite many of it's players being fully aware that the game is actually a bit crap. I ended up a tad off-topic there, but to conclude: Gold buying is never necessary. Ever. If you feel you can't invest enough time into a game to enjoy it, then you should quit and find another game. Game designers are never going to get the message that they need to be more casual-friendly when the casuals are "cheating" by buying money to stay competitive in a game that is too hardcore by design. Edit: My no typ gud. |
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2/10/08 6:16 AM
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Viewed 3052, Replies 135
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While SOE continues to do more harm than benefit to my chosen gaming genre (MMO's) then I'll continue to hate them; their children, their children's children and six generations of their ancestors. If SOE want to pull their name from the toilet (I can't imagine they care in the slightest) then they are going to need to prove themselves big-style, 'cos the overwhelming public perception is that SOE = where good games to go die. |
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2/09/08 10:35 AM
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Viewed 186, Replies 2
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Yes, |
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2/07/08 1:15 PM
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Viewed 2101, Replies 55
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I'm 29 and have been a gamer for around 15 years. I first got into MMO's with UO back when it first came out; played a few; primarily SWG, EvE, WoW and am currently playing Tabula Rasa. I wouldn't say that my gamer spark isdying at all, but it is getting a tad duller. My problem is that MMO's used to be a niche market for the early online gamers but they're evolving in a way that I'm not too happy with. A poster above mentioned 40 man/20 man raids (which typically last 3-4 hours) and this type of thing seems to be indicative of the MMO's of today; they are designed to require: 1. A massive time-sink in order to be competitive. 2. Protracted periods of uninterrupted play time. 3. Dumbed down "commercialised" content aimed at the poorer-skilled players, which leave the higher-skilled players frustrated at the lack of difficulty. Like the majority of gamers my age, I've a life outside games. I work, have a social life and as such I get to spend around 10-15 hours a week on games, and these days it's increasingly starting to feel like I'm not the target audience for MMO's anymore. |
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2/06/08 11:20 AM
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Viewed 244, Replies 8
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Level 45 minimum to make your crafter so that they can use every schematic. |
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2/05/08 12:13 PM
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Viewed 1138, Replies 18
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Originally posted by abhaigh Well, tough luck 'cos I consider myself a fanboi, and imo posting positive comments about a game you like is less lame than posting negative comments about a game you hate. Fanboi > Hater. 'nuff said. Actually, not quite 'nuff said. Regarding patches, ignoring the holiday period where the devs weren't working; we're getting around 1 patch per month that's including considerable amounts of changes/fixes/new things (and of-course, new bugs too). That's considerably more than most MMO's out there. |
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2/05/08 12:05 PM
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Viewed 5376, Replies 127
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Originally posted by sabutai22
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2/05/08 11:23 AM
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Viewed 4721, Replies 75
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Originally posted by Euthorus
Your problem is that you're using a sniper rifle against a stalker and are specced full spirit, which gives you a slightly increased crit rate and the survivability of a chocolate gateaux in an american fat-camp. As a sniper, the ideal weapon to use against a stalker is an EMP chaingun, with EMP shredder ammo, Target Painting 5 and Rage 3. Mine can drop a same-level stalker/strider without even breaking a sweat using a blue level 28 EMP chaingun and he's a Level 30 Brann hybrid with 131 Body, 128 Spirit, 10k Armour and 6.7k HP. I can do the same with a level 30 EMP pistol, but it takes a little longer. |
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2/04/08 4:14 PM
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Viewed 1871, Replies 36
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Originally posted by bstuart
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2/04/08 2:30 PM
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Viewed 1871, Replies 36
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2/03/08 1:24 AM
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Viewed 363, Replies 8
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In my opinion, end-game (or whatever your preferred term is) is what keeps people playing an MMO. I don't know how many of y'all are level 50 already, but if you are then you'll know that there is currently absolutely nothing to do in TR at level 50 once you have completed all the ToO's, Instances and gathered all the Logos. I'm in that situation at the moment. I could re-roll or PvP, but I've no interest in either at the momen so I'm left with re-running instances that I've already completed in the hopes of a purple drop or two, and that gets boring very quickly. |
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2/03/08 1:18 AM
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Viewed 867, Replies 10
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Originally posted by pussaykat
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2/03/08 1:14 AM
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Viewed 1138, Replies 18
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You're right, and I agree with what you said here.. but you have to remember that these days, anything pre-level 50 isn't seen as "content to be enjoyed" but as a mere stepping stone on the path to level 50. That's the influence of the hardcore gamer; fostering the viewpoint that an MMO only starts once you reach the level cap, and everything that you do before you reach the "end-game" is just pointless grinding, be it XP grinding or mission/quest grinding. |
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2/02/08 4:34 PM
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Viewed 1871, Replies 36
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It's a good game, but it's young. Devs are concentrating on getting the basics in, and as such are neglecting the end-game a bit too much for my liking, but few games at release have decent end-games. The combat IS fun, the game is faster paced than most MMO's and the recent patch injected a level of much-needed difficulty to a game that was becoming so easy it was trivial. All the patches I've seen have been good. We complained about ammo prices for weapons with a high rate of fire; the weapon prices were nerfed. Everyone was playing a spy because they were easymode; Spies were nerfed and now there are a reasonable amount of them. There's a definate feel that the developers of the game listen to the community, ignore the vocal morons and make the right decisions. |
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2/02/08 12:05 PM
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Viewed 867, Replies 10
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Originally posted by pussaykat Yep, Brann gain +1 Body/Mind and +4 Spirit each level, plus 3 x points to spend as you like. By comparison, humans gain +2 Body/Mind/Spirit each level plus 3 x points to spend as you like. |
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2/02/08 4:52 AM
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Viewed 469, Replies 12
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The way I see it, there are three things that would make the cloning system entirely workable: 1. When you clone your character, all the clone points that your main has are removed and added to the newly cloned character. i.e. human has 10, uses 1 to clone into a Brann, human then has 0 and Brann has 9. That'd solve the problem with potential progress loss that I mentioned in my previous post; we can't rely on completing all missions/getting all Logos, because as soon as new content is added (for example, Sanctus Grotto, which contains a new Logos) we'd still lose progress. 2. We should be able to use a clone credit to respec/go hybrid without cloning. That'd solve the problem of losing all ToO progress and having to change your first name. 3. At max level, there should be a repeatable method of gaining additional clone credits somehow; either through a repeatable mission or an increasing amount of credits up to a hard-cap. That'd solve the problem of potentially running out of respecs. |
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2/02/08 3:44 AM
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Viewed 4721, Replies 75
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Spies and Snipers aren't unplayable now, they just need to be played tactically. The game prior to 1.4 was pretty much EZmode; Spies could just run headlong into big groups and chop things up will-nilly. Likewise, Guardian staff weapons were able to kill things very quickly both in ranged and melee damage. Snipers could 1-shot everything. Now it's different and the players need to realise that it's no longer a case of "1 weapon fits all". Some advice I would offer to the Guardian/Spy/Sniper community who are having problems: Take another bloody weapon skill to pump 5. Staves are weapons with big single hits, great for some types of mobs (miasmas, low HP mobs that can be 1-shot) but they're primarily a defensive tanking weapon and not great for DPS. Blades are great for damage, but they rely on you being behind a target while not getting shot at, because you lose the advantage of cover and spies can't take much of a beating now. Likewise, Torqueshell rifles do a lot of damage when combined with other Sniper skills (target painting, for example) but if you're facing a large group of Bane then you will likely get overrun if you just use a torqueshell. Rage 3 + Firearms 5 or Chainguns 5 (+Shredder Ammo for Snipers) give excellent single-target DPS which also allows you the flexibility to use cover defensively. |
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2/02/08 2:30 AM
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Viewed 1138, Replies 18
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Nice to see a positive post; but a word of caution, and advice for any new players just starting/about to start playing TR! DO NOT RUSH TO LEVEL 50 At the moment, there is little to do when you get here, and if you're one of those hardcore types that obsess about getting to maximum level in minimum time, you will feel frustrated at the lack of level 50 content in-game right now. As the OP stated, it's a new game and all new games tend to be a bit sparse at release, especially in regards to the end-game. I'm hoping that the devs release some content soon (or at the bare minimum, some information as to the TYPE of content that is planned) or sadly they'll risk losing the hardcore crowd. My advice if you're of the "play 50 hours a week" crowd would be to stay away for a few months 'til the game establishes itself a bit more. |
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2/02/08 2:22 AM
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Viewed 201, Replies 5
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I do agree with you in general, there are sooo many people asking "where do i go" for missions that have an explanation in the mission text. With the hybrid stuff though, I don't mind telling people where to find the missions and what level they need to be; 'cos it gives them something to look forward to aside from the usual mission grind. |
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2/02/08 2:17 AM
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Viewed 469, Replies 12
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I can't recall other MMO's you being able to reset or respec your character Which MMO's have you played? .. I haven't played a vast amount of them, (Warcraft, Ultima Online, Star Wars Galaxies) but all of those games have given you the ability to change your character's skills by either paying a little gold for a full reset, or dropping one skill to allow you to raise another. I like to be able to test skills out for myself, but in TR I kind of feel worried about spending points knowing that I can only reset them with a clone; which will lose all of my ToO progress and what if, oh noes, I run out of clone credits and am left with a gimpy skill setup forever? As an example, I've a level 50 engineer. I'd quite like to make him into a Brann but at the moment he has 9 clone points. If I decide to make my engineer into a Brann, then spend 1-2 weeks collecting Logos, completing missions etc, then decide that I'm not happy with my new engineer's skill setup. I'm a bit buggered, 'cos my new Brann engineer has no clone points. My old human engineer has 8 still, but if I clone from him, I lose the 1-2 weeks of Logos/mission progress that I've done with my Brann. |
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