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1/26/08 6:33 AM
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Viewed 1262, Replies 24
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This game just topped my wish list. :) |
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1/26/08 5:28 AM
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Viewed 1185, Replies 51
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I'm a reformed addict. Previous weekday (Monday-Friday) was: Up at 5am to get ready for work, go to work, home by ~5pm. Then I used to play 8-10 hours per day at weekends too. All-in-all, I used to play around 40 hours a week, this was on WoW when I was in an progress-whore end-game raiding guild that was farming Black Temple and pretty much required similar dedication from all of it's 60+ members. Clichéd as it sounds, I few months ago I had an epiphany and decided to get a ilfe. Now I restrict my gaming to weekends and rarely top 15 hours a week max, but I had to quit WoW for two reasons; it's not as casual friendly as it likes to make out, and I don't trust myself not to slip into old behavioural patterns. Now I'm looking around for a different game that suits my playtime/playstyle (not having a great deal of success at the moment, but that's:)
As a side comment to the people saying that gaming is "just another sport" and decrying the use of the term "addictive", stop deluding yourselves. Gaming IS addictive, IS NOT a Sport, and it IS harmful in excess, (as most things are). |
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1/26/08 2:31 AM
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Viewed 1124, Replies 30
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Innit. I wonder.. does America have Chavs? |
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1/26/08 2:24 AM
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Viewed 2199, Replies 46
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http://www.blizzard.com/press/070111.shtml
Key point between those two timeframes: What competition was there? 2008 will (hopefully b'jeezus) see the release of not one, but TWO huge new MMO's, WAR and AoC and those two titles are almost guaranteed to eat into the WoW playerbase, as will the "niche" titles that are also scheduled to be released this year. Every MMO player you speak to is waiting for the release of something. Will the new MMO's kill WoW? .. of course not; it's a proven truth that uber MMO's don't die quickly, they just decline slowly 'til they become unprofitable and are eventually shut down. I'm continually amazed that UO is still going despite being dated in virtually every aspect, but it's a clear indication that (once the development costs are recuperated) it really doesn't take millions of subscriptions to keep an established MMO running. Will 2008 kill WoW for me? .. Yes, simply. I'm tired of WoW, my accounts are all currently cancelled. That's not meant as an insult to the game, it's a personal thing .. WoW IS a great game and did a lot for the genre (some good, some bad) .. I just feel I've "completed" the game as much as I care to and am ready to move on to something different. |
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1/25/08 2:54 PM
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Viewed 3760, Replies 133
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Why I think WoW was so successful: They implemented facets of the most popular playstyles; PVP, PVE, Crafting, Resourcing .. the polished them up and then dumbed 'em down to the level that they would be accessible to new MMO players. This was helped by the credibility of the company behind the game, as well as the (in the beginning at least) visually appealing and colourful graphics. A lack of serious competition helped things along. Simple answer: Right product at the right time. |
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1/25/08 9:54 AM
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Viewed 6008, Replies 115
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I actually agree with much of what you say here; I prefer a system whereby there are dedicated crafters who need resources gathered while adventuring to make the goods which are in turn needed by the adventurers. The best crafting system I've seen was in SWG where crafters had to sacrifice quite a lot in order to be master craftsmen. It seems the only element that you and I disagree on is who should perform the actual crafting. You favour NPCs, I favour dedicated PC's who enjoy crafting/economy and will increase the game's subscription numbers meaning more revnue for the game to spend on new content/hardware. |
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1/24/08 4:13 PM
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Viewed 6008, Replies 115
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1/24/08 4:11 PM
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Viewed 6008, Replies 115
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1/24/08 3:59 PM
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Viewed 6008, Replies 115
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1/24/08 3:33 PM
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Viewed 6008, Replies 115
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I "fail to grasp" nothing. I'm happy to have a discussion, but you could set aside the ostentatiousness. By your narrow (and yes, it IS narrow) definition, the game should consist of nothing more than a battlefield with a couple of armies and you as a grunt stood in one of them 'til you get the order to charge.
You may consider the crafting aspect of games tedious and pointless, but yours is not the only opinion on the matter. Others, myself included, enjoy the achievement of chopping off the head of an enemy with a nice powerful weapon that we crafted ourselves. I get that the game isn't designed to be a crafting game with added PvP .. but given the choice I'll take item-progression from crafting over item-progression from farming raid/boss mobs any day. At the end of the day, item upgrades have to come from somewhere. |
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1/24/08 3:05 PM
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Viewed 6008, Replies 115
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Originally posted by Sornin That's a bit of a narrow viewpoint; I hope the developers have a broader one. A decent crafting system adds a LOT of depth to a game and helps alleviate the "go kill boss X a dozen times 'til he eventually drops something you can use" element of modern MMO's. |
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1/24/08 1:05 PM
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Viewed 6008, Replies 115
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I gotta level a "WTF" at people who're saying that crafting isn't relevant in a "war-based" setting. Like opposing forces never raid one another for resources or look to gain technological advances in warfare. I do agree that housing is a bit of a strange concept to grasp; I can't imagine too many front-line soldiers with castles, but I would like to see some instanced "barracks-style" housing where we can store excess stuff/trophies to impress visitors. |
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1/23/08 4:03 PM
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Viewed 774, Replies 10
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I made it to 50 with TR, and tbh I'm more or less inactive 'til more content comes out. In regards to the whole customer service issue, it's taken a big nosedive since release. Gone are the days when GM's would be happily chatting in General while fixing people's bugged missions. Now you submit a bug report and wait 24 hours to be told that you should update your ticket with more information and they'll get back to you in-game. Very annoying, but I've reasonable hopes for this game. If nothing else, it'll hopefully keep me occupied 'til something better comes along.
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1/23/08 3:55 PM
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Viewed 8566, Replies 175
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WoW can't really make the claim for equal progression, considering that you can essentially fail your way to most pieces of the S3 arena PVP gear and semi/AFK grind the enirety of the battle-ground honor rewards. Bit different from repeatedly running raid dungeons for months to complete attunements and gear up for the next PVE level. Not to mention having to grind consumables and repair costs. WoW approaches end-game from a "PVE = hardcore, PVP = casual" viewpoint; I'm very interested in seeing how other games cater for both tastes and what measure they can put in place to make ensure equal progression. |
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1/23/08 3:01 PM
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Viewed 6491, Replies 107
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I'm going to approach this question with, (as is my wont, Instead of focusing on the specific franchise I'd like to see made into MMO format, I'll comment first on the specifics that I'd like to see: 1. One character per account, forcing players to really care about their virtual self. As for settings.. I'd love another Star Wars/big budget sci fi MMO (Doom/Quake? universe), Fallout would also be great. |
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