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All Posts by TeflonEddie - 235 found

3/29/08 1:46 AM
Viewed 623, Replies 8

Originally posted by Sevenwind

I just started tonight because of the low price on amazon. Figured it was worth a peek. I like the game so far. The options for graphics have me confused. I can't select AA stuff for some reason. Using Vista x64 dunno if it is a Vista thing.

I have trouble figuring out what ammo goes with what guns. What stats I am suppose to focus on if I want to be this class.

Most of all I don't know how to summon my pet I am supposed to get with the CE edition!

I like a little challenge so we'll see how it goes. So far I like it.

 The gun's tooltip will tell you which type of ammo it needs; higher level ammo is used for higher level guns, so if the tooltip says "Standard Cartridge" then that's the only ammo that will work with that gun.

Stats work out thus:

Body = primarily health/armour (good for melee)
Mind = primarily power + increased Logos damage (not all Logos, good for pure casters)
Spirit = Regen + Crit (good for heavy power-using classes)

Since most damage is done by guns and the increased Logos damage from Mind doesn't affect many Logos abilities, most people tend to go for Body and/or Spirit. Classes that take heavy damage like Spies/Guardians tend to go for full body, while classes that spam lots of abilities tend to go heavy into Spirit. If you want a decently rounded character just spread your attributes out evenly, (1 in Body/Mind/Spirit per level)

You summon the pet by using the whistle thing that's in the last tab of your backpack.

 

3/29/08 1:11 AM
Viewed 904, Replies 27

Originally posted by Munki

 

Originally posted by Horusra

Guess the game creators do not need to change the mechanics of the game as long as the players keep attacking each other.  Going after people that buy gold or the sellers is like going after drug dealers and users while you leave the cartels that make the supply the drugs alone.

can you explain this analogy, I cant for the life of me see the connection between a cartel and a video game company.

 

They dont employ the gold sellers..  the video game designers dont make the gold...

Im very confused.

I think I understand.

Cartel = Gold Farmer Company / Game Mechanics that allow goldfarming
Drug Dealer = Individual Gold Farmer
User = Player who buys from above

What he's saying (I think) is that banning individual gold farmers and/or people who buy from them doesn't solve the problem, and the MMO company should be looking at trying to combat the underlying problem by making it impossible to farm/trade gold in the first place.

 

3/28/08 4:44 PM
Viewed 507, Replies 7

I'm confused in the direction that the dev team has taken recently; they increased the 40+ experience multiplier to 6x and added a 50% experience booster that stacks; (presumably increasing the multiplier to 9x) as well as a 50% bonus inside operations (increasing the multiplier to 12x?) I imagine that'll do a reasonable amount to reduce the post 40 "experience dry spots" caused by the shortage of missions but I still can't see that they've done anything to add level 50 content.

Has any information been released on what they're planning for max-level content and/or a timeframe when it could be expected?

3/28/08 4:23 PM
Viewed 645, Replies 17

Interesting point; in most MMO's you rarely get more than 50 people in the same vicinity yet most FPS' have online multiplayer servers that can hold about the same amount. That does pose the question of whether many of our top titles deserve to be labelled "massively multiplayer".

3/28/08 1:17 PM
Viewed 904, Replies 27

Originally posted by wjrasmussen

Fine be against it. I am for it because something which costs more needs to give me something ingame which is useable.  Be as vehement as you want to or stamp you little feet on the ground all day, I still don't care if you are against it.   There are so many goods and services in real life where you have different options at different prices.  Hotels rooms, first class airfare, overnight UPS, Large soda, super sized McDonalds, and cell phone plans all offer something for a little extra money.  Don't see why a video game should be any different.

Frankly, I don't care what you care about. The topic is whether gold-farming/RMT or the ability to pay for imbalanced items is a good/bad thing, so if you have a point to make that's ON TOPIC, then feel free to do so. If you just want to bitch and flame people who are making on-topic comments in a discussion forum, then you're a waste of skin and beneath my notice.

 

3/28/08 1:03 PM
Viewed 904, Replies 27

A 3 day headstart doesn't cause an imbalance; bonus low-level items that you outgrow in a few weeks do cause an imbalance (albeit a temporary one). Goldfarming and RMT destroy player-run economies but MMO companies are somewhat to blame for not acting to resolve it and putting in content such as "pay 5800 gold for an epic mount".

3/28/08 11:15 AM
Viewed 344, Replies 7

Originally posted by krikeel

I am on the verge of buying this game or resubing to Vanguard. Help me decide.

If you played TR in the beta then don't buy it (yet). It's pretty much the same as it was (with a few bugfixes/skill changes and character models). The crafting is entirely useless and the content at level 50 is also non-existent. Many of us who played at launch and subsequently quit are in the process of waiting to see if the devs turn the game around, but as it stands it's a deeply flawed game.

 

3/28/08 10:37 AM
Viewed 904, Replies 27

I'm against anything that gives players an artificial boost. Limited edition items/collectors edition stuff should only ever be convenient/fun; it should never affect game balance.

For example, I'm fine with a collectors edition giving away an in-game statless item aimed at RPers, a non-combat pet or a differently textured mount; etc.. but an item that gave +20 strength or something, I'd be vehemently against.

3/28/08 9:27 AM
Viewed 1963, Replies 41

Originally posted by Hairysun

  Perhaps my age shining through, but, I reserve addiction for things such as drugs/alcohol.  I hear one can become addicted to things like sex or perhaps even video games.  Makes sense that anything that releases endorphins, I think that's right, maybe it's peptides, in the brain could become addicting.  Equating this to personal experience, it depends on the individual.  Some people can handle their "feel good brain chemicals"  and some people can't.  Those that can, it's no big deal.  Those that can't.... well ... time to get some help.  I don't see why this would be any different for whipper snappers ....... I mean teens.

 

~Hairysun~

Serotonin, which is a neural peptide, and one can become addicted to pretty much anything.

 

3/28/08 9:15 AM
Viewed 267, Replies 6

Originally posted by joey613

Can anyone suggest a really good mmorpg. here are the things im looking for.

1. 3d descent graphics or better.

2. i'd prefer a medieval fantasy game.

3. a fun game, with a lot to do, not only fighting.

4. a free game, a really good game u need to pay for once, or a great game that has monthly fees.

5. dont suggest regnum online, WoW, or runescape.

 Lotro. It's subscription based, but has great graphics, crafting, and PVP in the form of Monster-Play that you can start getting into at level 10. It also has housing.

 

3/28/08 6:05 AM
Viewed 3097, Replies 62

Originally posted by DeadJester

The only bad side of a housing system is its instanced or you are not allowed to decorate it the way you want. The only game that does housing right is SWG. I would still be playing if it was not for the NGE. but  what i am getting at is just all the stuff you could do with there housing system was great and I have yet to play a game that does it better. lets just hope some devs out there know how fun a good housing system is.

I liked the SWG housing system too except for some points; I didn't like that it was possible to pump unlimited credits into a house so that it stood (and took up space even after you'd quit) forever. I also didn't like that you just plonk them virtually anywhere and some cities just ended up ringed with empty houses. I'd have also preferred it to be limited to one house per player. Instanced neighbourhoods like LOTRO has is my preferred model.

 

3/28/08 1:39 AM
Viewed 3097, Replies 62

I like player owned houses/cities but they are of somewhat limited appeal; not everyone likes/bothers with them and they do take time/effort to put into games.

One of the great things in SWG was plonking down a remote house surrounded with harvesters and with a vendor terminal inside it; people would travel a long way just to come and buy things from it because I was a dedicated crafter and always had great stock and competitive prices.

Unfortunately, modern MMO's tend to look at houses like (as someone mentioned above) fancy bank vaults; that's ok to an extent but purely instanced housing really kills the "feel" of having a house in the first place. I think the best approach to housing that I've encountered recently is LOTRO; they have instanced neighbourhoods with 20 or so houses of varying size/price and you have to continue manually paying rent every few weeks or you lose yours; so there are no "long dead" houses like there were in SWG/UO.

AoC's housing model looks interesting though I haven't been able to check it out as thoroughly as I'd like; but the shallower games such as WoW/WAR don't seem to value the concept of player-housing in the slightest.

My opinions may be biased as, being a roleplayer, the ability to own a house is a very valuable RP tool and adds a lot of options.

3/28/08 1:27 AM
Viewed 782, Replies 9

Originally posted by Trimethicon

Most MMOG forums on this site have their collection of haters for each and every MMOG.  They don't play the MMOG, they don't plan on playing the MMOG, they just sit in the wings and wait for a person to show up with some positive experiences and they attempt the knock the sh1t  out of every thing that person says.  For a game they claim to hate so much they sure spend a lot of time on the game's forum for nothing more then proving how intelligent THEY are for not playing the game, and how much of an idiot you are for still playing it.

They attempt to make their candles brighter by blowing out yours. 

 Did you not just post this exact same message in another thread too?

There are two types of people who are the scourge of forums; the hater (who hates the game and must trash it at every opportunity) and the fanboi (who can't see the game's flaws and must defend it at every opportunity).

The rest of us fall into the middle-ground; we have our opinions on the game and are able to respond to discussions in an objective and adult manner. Labelling everyone who does not agree with your opinion "a hater" is both ignorant and downright silly.

The rule of thumb when posting on a forum is that people will disagree with you; if you can't handle people disagreeing with you then you simply shouldn't post on forums.

 

3/28/08 1:15 AM
Viewed 407, Replies 6

I'm not a big fan of MMO's based on heavy IP; they always leave me somewhat disappointed because I already know how the "story" ends, and you always wind up just being everyone's bitch delivering letters and chopping off wolf heads while the "real" heroes get on with the heroing.

3/27/08 5:51 PM
Viewed 938, Replies 17

Originally posted by nomadian

Why we're talking about Pirates, isn't Pirates of the Burning Sea meant to be quite decent?

I tried it but not for long; I found the combat to be incredibly boring both in ships (very slow) and when boarding (very clunky). And of course, everyone looked like Jack Sparrow.

 

3/27/08 5:31 PM
Viewed 2365, Replies 38

Originally posted by darkraptor

So let me get this straight. The fact that you have to watch out for the beam trail while positioning a mob so it's not going to charge in full FR was boring to you? Were you complaining about not dealing enough damage or something? Sounds like you should rethink your role in that you are bored when you're not putting out deeps, but not that the fight itself was boring.

What I found tedious was that I was only really "useful" for a small portion of the fight and for the rest of the battle I could have just wandered off into a corner and fallen asleep; when you do the fight once a week for several months the novelty wears off really quickly.

Also, even with KTM it depends on the fight. How about whats his face where you die and become a soul? That's pretty unique too...in fact I can probably name off just about every instance boss in wow and they all are fairly creative/unique. I admit that when BC came around they reused some of pre-BC material on bosses, but the way stuff is done is pretty creative (even if its not that hard when people aren't stupid).  

I assume that you're referring to Gorefiend where you get debuffed, turn into a ghost and have to kill other ghosts that spawn before they gank the raid; yes that's mildly amusing (if you're one of the people who get debuffed; I went about 10 fights without a debuff) but of course there's the slight wrinkle that when you get the debuff and your "ghost" time is up, you die and have to sit around doing nothing for the rest of the fight unless someone wastes a combat res/soulstone on you.

It's a recurring theme in WoW raids that an player's individual contribution to the battle varies wildly depending on the class you play, the spec you have, and the specific fight. That hard-coded enforcement of specific raid setups is one of the things that prompted me to say "bugger it", quit raiding and turn to PVP as an alternative to character/gear progression and I'm very glad I did because, even though WoW's PVP isn't exactly stellar, it's a far less tedious time-sink than raiding the same bosses in the same dungeon for the umpteenth time.

 

3/27/08 5:03 PM
Viewed 696, Replies 9

Originally posted by aseryen 

life as an mmo hopper is poor and unrewarding especially since i have recently found fiesta online and many other mmo's to have hidden trojans and viruses that have already destroyed my computer

( if ne1 has a plan so i can downlaod games with out the fear of viruses ley me kno )

I've been playing online games for near to 10 years and I've yet to experience any sort of virus problem; but I've heard of people getting their accounts hacked in a fair few games due to viruses that they were exposed to through poor computer security and/or trying to download illegal 3rd party software.

The best advice I can offer is, make sure you have active and working Firewall, Anti-Virus and Malware programs, switch from Internet Explorer to Firefox (and the NoScript addon) and only ever download things from reputable sources. If paying an anti-virus subscription is an issue, download AVG from http://free.grisoft.com and install the basic (free) one.

 

3/27/08 4:55 PM
Viewed 696, Replies 9

Originally posted by SilenzHuntez

1. How was the life in MMORPG?

By comparison to other games; immersive. By having lots of other people online at the same time, it reduces the sense of "playing with yourself" that single-player games can generate.

 

2. For the noob/newbies, how are you interact with your senior/senpai/higher level player in the games?

I'm a very quick learner (not an ego trip, just an observation) so I tend to try and get as much information as possible very early into the game and from any source available to me. That can lead to me seeking advice from higher level players when and where I consider that their expertise and experience will be accurate.

 

3. For the veteran/higher level class, what tips that you give for your kohai/junior/noob in the games and how do you interact with them?

I'm noob-tolerant and frequently try to give advice to lower level players based on my own experience, but I very rarely offer freebies or direct help (for example, to complete a tough quest).

 

4. Which one is better? work as a group or alone in the online game (MMORPG)

Very hard to answer; I like the freedom to be able to solo because it means when I log on for a quick 30 minutes gaming, I don't have to wait around trying to get a group together. That said, I like the group dynamics in certain situations. If pressed to a choice, I'd say that I prefer solo/scaling content because I like to be able to choose when and how I group.

 

3/26/08 3:20 PM
Viewed 1940, Replies 26

I'm a casual gamer and I love to craft; is it possible to rise to the pinnacle of crafting without having to raid (which I hate) or does AoC approach it in the same method as WoW and treat craft skills as a tacked on "extra" with character-bound recipes/components dropping only in raid dungeons?

 

3/26/08 2:34 PM
Viewed 3296, Replies 104

Originally posted by vesavius

Tbh, I think that if you utilised combo button presses (actually learning a spell or combat maneuver sequence rather then hammering away on a a few hot buttons...), menus, and modes in a MMORPG I think it would be more complex to learn then a PC MMORPG, not dumber.

Maybe that scares some people a little.

When you consider the number of different spells/abilities that games such as WoW has; combo button presses would be very unwieldy. Can you imagine a raid-healer who has to heal constantly through a 10 minute fight tapping out the same sequence of moves repeatedly? The big advantage of a keyboard is the controlled complexity. You can have about 30 available skills on the UI at the same time, and can move them around to make them as accessible as possible to your playstyle.

Combo button presses work great for beat-em-ups, and could be decent for melee classes but I can't see them being ideal for MMO's and casters in particular. That said, I do like reactive combat such as "you parry, and can counterattack if you hit the button quick enough".

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