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6/24/08 5:22 PM
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Viewed 3369, Replies 103
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Originally posted by Dallek i love how no one noticed that before page 9, shows you how much is actually being read in a thread. |
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6/24/08 5:08 PM
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Viewed 1241, Replies 28
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Originally posted by CujoSWAoA so you're only playing mmorpgs where you can actually swing your weapon in any direction you want and see the blood spill where you actually did cut your enemy, mmorpgs where you have to evade/block/parry every attack performed on you by placing your body/shield/weapon at the right position? no i don't like crafting either, no this doesn't have to do anything with aion, your statement is just weird. |
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6/23/08 9:06 AM
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Viewed 3684, Replies 66
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uhm to the emote thing: cox also has an emote list and i am sure there are other mmorpgs that do too, there are actually people who rather have a list of them as an alternative to directly type in the command. whether you have to type /dance or /e dance has certainly nothing to do with the existence of an emote list or an xbox version, it's simply a difference in parsing inputs, there are other mmorpgs that also do it with an /e, there are sometimes alias's like :dance for /e dance and stuff like that, it's all about how you feel it makes most sense to parse the input data. |
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6/23/08 5:34 AM
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Viewed 3700, Replies 100
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Originally posted by kaydinv I'm glad every thread on this forum is filled with assumptuous pricks, like you. My first MMO was UO, back when UO and EQ fans still had a rivalry. Not everything I mentioned is something that was done before WoW came out and you can't tell me that those videos don't remind you of WoW in almost every single aspect. i'll go through this point by point: - map/radar top right corner is the most common place where minimaps/radars are in any kind of games kneeling down is an old animation and has not been invented by wow, the same for timers. proportions of war date back to whenever warhammer (yes the tabletop) started up. it does not have the same proportions as wow, wow has the same ones as wh. and those were all your points, none first implemented with wow, yes everything you mentioned has been done before wow, discussion is pointless, you are simply wrong.
and no i won't play war, never wanted to, never will want to. |
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6/22/08 4:23 PM
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Viewed 1289, Replies 36
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bad trolling, please don't play aion, bye. |
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6/20/08 1:00 PM
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Viewed 875, Replies 42
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Originally posted by BigMango hm this was actually my first post on aoc ever as far as i remember, i didn't even take a side in my post. i wonder though why you felt more like commenting on the half part instead of the nine headed hydra thingy, cause the first one was pretty sure more accurate than the second. |
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6/20/08 8:54 AM
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Viewed 875, Replies 42
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bashers won't take a break for the same reason the other half won't stop jumping around shouting how good it is. everyone here is part of something much bigger, a balanced system of mmorpgism, if one side were to get too strong, too weak, or even stop, chaos would ensue, the world of mmorpgs turned upside down, good games would go bad, bad games good and all the boredom would turn into a nine headed hydra. be aware and don't stop the circle. ever. |
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6/17/08 7:15 AM
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Viewed 5302, Replies 129
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the sadest thing about this entry are the comments about his math, trying to discredit him by calculating percentages of intermediate results, which is obviously total bullshit, if you're trying to flame someone, at least get your math skills straight and don't fabricate as much crap as the blogger does... |
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6/06/08 3:16 PM
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Viewed 378, Replies 19
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Originally posted by mike470 look, what you are suggesting is not in the realm of possibilities, it would mean that an ai was developed that is able to think like a human being, taking abstract terms, forming stories out of them etc. that is not the case, there is nothing developed on this world that comes anywhere close to anything like that, computer science has essentially failed in developing ais for anything but very strictly defined state based games like chess. there are new approaches in development, mostly based on biological systems, but all these projects are in very very early stages.
every game is based on a finite amount of data, a finite amount of possibilities and the only way to make something seem like a real choice is to add a giant amount of ways it can turn out, but each one of those paths has to be programmed, each reaction of an npc is defined already. it's possible to have dynamical systems in the sense of different factions that fight for hegemony or an npc with different pools of emotions which increase/decrease or developments of cities and its arrangement of people, allocation of homes etc, but any reaction to that will again need to be programmed.
still we will not see a dynamical mmorpg (in the sense of what is possible today) anywhere in the near future because of the time investment necessary. i don't care who has been in mmorpg industry how long, and how bad their management is, even if it is enormously bad a dynamical game would needs lots and lots of additional time, all possible paths for any player have to be programmed instead of just one(!), additionally this kind of programming is very vulnerable to bugs and deadlocks, they need lots of testing and overthinking of practically anything that can ever happen. this is a huge time investment and from a business point of view it's far too much effort for too low of a return. still there actually should be mmorpgs out there with dynamical npc populations attacking/defending different places, wandering hordes of mobs repopulating themselves and acting according to circumstances like where they had many/few losses, how the terrain looks etc. these are very basic dynamical systems but still i have not seen anything like that implemented anywhere, which just strengthens my point that it will take a long time until anything like a dynamical mmorpg is on the market.
/edit so i just read most of the stuff on the cos side and get how you might think your story is unique etc, which actual is true to a certain point but still the game only has limited resources which will just result in stories in different sequences but essentially same parts, also it's very possible that many people have the exact same story, the more players, the more likely. |
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5/28/08 4:01 PM
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Viewed 472, Replies 12
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so what you're saying is that you hate your body, the bodies of everyone around you and would rather like everyone to look like the anatomically distorted wow and lotr characters? ok. (to be fair vg and eq characters are distorted too, but not even close to as much as the ones from wow or lotr) |
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4/05/08 8:01 PM
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Viewed 1798, Replies 41
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100 days played? that is really cute. |
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3/26/08 2:19 PM
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Viewed 1350, Replies 42
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www.eq2flames.com/hall-flames/14725-keigo-had-irl-sex-my-wife-ab-server-drama.html not really an in game mmorpg drama, but there have been numerous like it on eq2flames... |
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3/23/08 3:24 PM
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Viewed 11945, Replies 390
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Originally posted by Salvatorisoh yay, we have now arrived at the "oh yea show your e-peen, oh yea show me how long you've played a game but it won't mean that you have a clue about its community" oh wait, damn that is somehow flawed. i have no clue how much you know about eq2, i don't even know if you have ever played it, i can make the statements you did with the wow boards even though i have never played wow. the official eq2 boards lack in good and in depth gameplay discussions, eventually you will find them after it has already been discussed on eq2flames, you will find more guides on the official boards because they have been there longer and because the guides target people who don't have a clue yet, that's great, but it is because there is an official forum, if there wouldn't be one, those were just somewhere else. for any kind of information after you played eq2 a while eq2flames is by far more useful. and yea i said there is no guides forum because you insisted to compare the eq2flames boards guides vs the rate-a-retard board (i could have compared the official guides forum to the off topic forums, but doesn't really work without a guide forum, hu?), which is total nonsense and simply trolling.
oh and to the forthelulz guy pasting me an eqlive forum search, wtf?
anyone i won't play war anyways and this discussion doesn't make sense anymore so i am out. |
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3/23/08 2:06 PM
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Viewed 11945, Replies 390
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i am right now searching for the guides-forum on the official eq2 boards, oh my, i can't find it, maybe it is because most of those aren't classified in such a forum. |
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3/23/08 1:53 PM
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Viewed 11945, Replies 390
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Originally posted by Lidane basic customer service is a direct line to the support, not a forum, look at the tech forums of running games, it's hard to find a dev answer on the eq2, l2 and cox tech board, on the wow board you'll see one every 15 threads, the only real dev threads you'll see are the stickies, and for those we sure as hell won't need a forum. there is no difference between the current technical support boards and fansite/google help, forums are not there for a straight line to the devs in case of problems, they're just not. |
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3/23/08 11:48 AM
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Viewed 11945, Replies 390
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Originally posted by Salvatoris
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3/23/08 11:10 AM
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Viewed 11945, Replies 390
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they are nice to have because then people feel like someone cares, yea. there are 4 types of posts on mmorpg forum (from common to rare): the first three types are either ignored or unnecessary, yet they make up the by far biggest part of any forum, it's just not worth that, really. |
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3/23/08 11:02 AM
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Viewed 11945, Replies 390
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eq2 has forums, they're bad, over moderated, no one cares what's written there anyway and everyone who has the slightest clue of the game posts on eq2flames instead. yet it was mentioned here as a good example of a mmorpg forum. vanguard beta forums were a mess, thousands of posts about things that were just bad (and still are), big part of those posts were straight out crap, the other part was ignored by the devs anyway. official forums don't make sense for any game, no one cares what solutions people suggest, have you ever seen a game actually implementing one of those? (maybe you have but that sure as hell seemed like a miracle to you), the traffic you get for actually important questions (technical ones) is extremely low and in every mmorpg has by far the lowest post count. all other questions can be asked in game, there is no need for official forums. |
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3/19/08 5:52 PM
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Viewed 530, Replies 3
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it's in closed beta right now, release will be sometime in q2 2008 as far as they can tell. |
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3/15/08 12:18 PM
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Viewed 2413, Replies 22
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i am in beta too, we both know it is 13 months, but it really isn't. |
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