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9/08/08 9:33 AM
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Viewed 3208, Replies 9
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An IMHO overview of WAR as is (9/8/08). The game is ok 6/10. Nothing to write home about mind you. It is very much the care-bear RvR/PvP game of the year. With no Stealth/Invisibility/SpeedBuffs/Utility Classes and no death penalty of any sort the sense of tension is very limited in scope. A world without consequences is a world without excitement. Ultimately everyone is a DPS class of some sort. The variety is either; you are a range DPS or a melee DPS (despite the in game descriptions of the classes). WAR takes the usual MMORPG class arrangement and simply removes key classes (Stealth and Utility) leaving a weak framework with little variety. Characters almost all look and play essentially the same, now this is fine if you are accustomed to games of limited scope such as WoW but for hardcore MMORPGers I think you will get more bang for your buck should you hold on to your coin for some other game (or even pre-existing already released games). On the up-shot the game runs well on very low end systems, if you can run WoW on max settings than you can run WAR on max settings (with mild frame rate loss ~which we all know is not really a real issue in non reflex based games such as MMORPG's~ with a few exceptions). Comparing WAR to WOW is VERY valid as the games are similar in many ways. They look the same graphically (stylized colour palate, very limited poly count, simplistic light mapping and shaders), they have the same interface, the worlds are seamless (and small), the over-all number of NPC models and world textures are very limited, and both games have a friendly level curve. Ultimately this game will give casual gamers the feeling that they are hardcore PvPers much the way that WoW made casual gamers feel that they were hardcore raiders. I’m not going to extrapolate on my meanings of hardcore VS casual as I know it is a subjective definition but none the less they are definitions that members of our community use to describe specific factions of our communities (they are not value judgments they are simply game play styles based on the limiting factors of everyday life). If you like Wow you will like WAR. WAR could potentially give WoW a run for its money but it will be hard pressed to drag gamers away from the time investment they have already committed to WoW. The accomplishment/acquisition of max level and "high end" raiding gear is significant to a WoW player (as casual gamers have less time to dedicate), and convincing them to start again is unlikely. Now keep in mind that WAR is still in it's final Beta stage (and the servers are performing as expected ~ which is good news with regards to a stress test AKA: Open Beta); that said it's a bit to late (in the short term) to change many of the (very general) factors that I have hit on above. |
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9/08/08 9:19 AM
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Viewed 4055, Replies 100
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Meh... the game is ok 5/10 Nothing to write home about mind you. It is very much the care-bear RvR/PvP game of the year. With no Stealth/Invisibility/SpeedBuffs/Utility Classes and no death penalty of any sort the sense of tension is very limited in scope. A world without consequences is a world without excitement. Ultimately everyone is a DPS class of some sort the variety is either you are a range DPS or a melee DPS (despite the in game descriptions of the classes). WAR takes the usual MMORPG class arrangement and simply removes key classes (Stealth and Utility) leaving a weak framework with little variety. Characters almost all look and play essentially the same, now this is fine if you are accustomed to games of limited scope such as WoW but for hardcore MMORPGers I think you will get more bang for your buck should you hold on to your coin for some other game (or even pre-existing already released games). On the up-shot the game runs well on very low end systems, if you can run WoW on max settings than you can run WAR on max settings (with mild frame rate loss ~which we all know is not really a real issue in non reflex based games such as MMORPG's~ with a few exceptions). Comparing WAR to WOW is VERY valid as the games are similar in many ways. They look the same graphically (stylized colour palate, very limited poly count, simplistic light mapping and shaders), they have the same interface, the worlds are seamless (and small), the over-all number of NPC models and world textures are very limited, and both games have a friendly level curve. Ultimately this game will give casual gamers the feeling that they are hardcore PvPers much the way that WoW made casual gamers feel that they were hardcore raiders. I’m not going to extrapolate on my meanings of hardcore VS casual as I know it is a subjective definition but none the less they are definitions that members of our community use to describe specific factions of our communities (they are not value judgments they are simply game play styles based on the limiting factors of everyday life). If you like Wow you will like WAR. WAR could potentially give WoW a run for its money but it will be hard pressed to drag gamers away from the time investment they have already committed to WoW. The accomplishment/acquisition of max level and "high end" raiding gear is significant to a WoW player (as casual gamers have less time to dedicate), and convincing them to start again is unlikely. Now keep in mind that WAR is still in it's final Beta stage (and the servers are performing as expected ~ which is good news with regards to a stress test AKA: Open Beta); that said it's a bit to late (in the short term) to change many of the factors that I have hit on above. |
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8/27/08 10:52 AM
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Viewed 1235, Replies 43
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Thanks I forwarded that one on to my friend. I will look around for another. |
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8/27/08 10:41 AM
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Viewed 1235, Replies 43
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Anyone have 2 extra keys that I can send to my friends to try and suck them in? My email address is simian.logic@gmail.com but remember I dont need the keys/promotion myself as I already play. I simply want to send them on to a couple of my friends. Cheers. |
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8/20/08 3:35 PM
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Viewed 4187, Replies 60
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Well if thats not about the most blanket generalized conservative zero-feedback review I have ever read then I dont know what is. I guess he did say he hardly played it... but the question begs: why write a review (even a first impressions) review if your not going to put at least a little effort into it? I'll just count this as though it didnt actually happen and not hold it against WAR or Mr. Wood. |
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7/30/08 8:04 AM
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Viewed 413, Replies 22
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EQ2 is one option. You can solo with a few classes but those classes are not really needed in a group so much. You can solo on over land areas but all dungeons (unless way below your level) require a group. There are tons of dungeons to boot. The overland also has many mobs that will require a group. Or if thats not groupy enough for you then try EQ1. Nothing is more groupy than EQ1. |
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7/18/08 9:31 AM
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Viewed 562, Replies 12
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Over on the EQ2 forums when the dev's were asked:
*So there should be no increased lag (on their end). But watch out for FPS tests and EQ2 system spec tests that do not denote whether they were using in game voice chat or not as this will now skew results. |
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7/18/08 9:07 AM
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Viewed 371, Replies 3
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The RSS feed names it as an EQ2 Dev chat as well. I don't know why they bother with these chats if they are going to limit the questions and have separate chat areas for people to actually chat in anyway. Once they add in all the limitations this might as well be just another private interview with questions that were pre-submitted to MMORPG staff. The same thing could be accomplished by having players submit questions to MMORPG staff via email, and then have the MMORPG staff submit the questions that they deem important to the SOE developers. Then after they edit and compile it all they could just post it on mmorpg.com as an email transcript. But then that wouldn't make everyone feel so warm and fuzzy inside would it. Regardless: glad to see good old EQ is still rolling along. That said I'm not surprised to see that many of the problems of 4 years ago are still present in the game and are still central issues for the player base. I'm also not surprised to see EQ1 developers avoiding or shrugging off questions with general wide based statements that elude to a notion that the players don't know what they are talking about. Developers in general (and especially SOE developers) must really accept the fact that the MMORPG player community does know what it is talking about and can't be so easily blinded by generalities. Truth is the player base likely know the game better than the developers do. At this point (for EQ1 anyway) I guarantee that there are players who have been involved with the game for longer (years longer) than some of the current staffed developers. Regardless of reasons good CS simply demands that perceived authority does not shrug off anything.... ever. At least not in public. |
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7/09/08 11:23 PM
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Viewed 1552, Replies 44
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7/05/08 12:52 PM
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Viewed 2255, Replies 52
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IMHO>>>>SWG should have been shut down after the first 6 months. The dev/marketing/legal teams just never really saw the loss and have since been wasting resources that coupld be put towards other games. Truely by now... they could have a new Star Wars MMORPG up and running. This is a classic case of more money than brains. <<<<IMHO.
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7/04/08 12:53 AM
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Viewed 565, Replies 11
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Originally posted by jeffpenney
Do you mean a "Diamond in the rough"?
Eitherway thanks for the heads up.
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7/01/08 12:48 PM
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Viewed 7929, Replies 62
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Im not one to go on (and on and on and on) about "WoW Killer" ideology but I have a strange feeling that this game might just give old 'World of Borecraft' a good old shot in the kindeys (with regards to population culling). Given that Aion looks like a game that WoW players will like; I doubt very much that this game will be for me. Which is a good thing for NC soft because it means that the vast magority of main stream gamers might just come home to graze. Good on ya NC soft. Keep up the good work, you do an excellent job of creating very basic, low strategy, mainstream mmo's; which in turn keeps the vast majority of gamers away from the boring old games that I play. It is much appreciated. |
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6/17/08 8:43 AM
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Viewed 7066, Replies 95
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I'd love to give it a try at least. Cheers! |
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6/01/08 8:46 PM
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Viewed 11838, Replies 184
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Looking for a resurection scroll: simian.logic (at) gmail.com Thanks.
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5/27/08 7:35 PM
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Viewed 47928, Replies 819
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Hello all.
Im looking for buddy keys for my partner and me. If you have a couple extra to share it would be most appreceated. Contact me at simian.logic@gmail.com or just PM me here as you like. Cheers. Fin.
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12/18/07 12:45 AM
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Viewed 3754, Replies 86
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12/18/07 12:31 AM
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Viewed 802, Replies 19
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I like the general idea. One big problem though: Equipement. High Level Equipement (or even newer expansion equipment) can easily throw the existing expansions balance out of whack. EQ is a VERY item-centric game for a reason. Take for example some of the POP items. I have seen weapons with more total stat points on them than was the maximum achievable stat set on the basic EQ Set. Thus a character (even level nerfed) could have more STR than the best equiped characters of the basic set . Allowing said expansion twinked character to easily out power the capabilities of characters who do not hunt the upper teir planes. The result is Guild-Hardcore-XXX>ALL goes to PoP earns tons of L33T gear, then turns around and goes back to old norrath and with a small group of 6 heavily equiped players kicks the crap out of Vox, Naggy, etc (I know for certain 6 Wizards could do it with mana burn, etc). Semantics of class VS mob aside... the fact that EQ is so item-centric could not simply be ignored. Somehow (I dont know how) equipment would have to be reduced with level, AA, etc. Not to mention classes, and races that did not exsist in earlier expansions. EG: Kerran Beserkers, Froglock Beast Masters, Iksar (period) etc. These new class/race combonations could also potentially unbalance in-situ expansion content. As I said, I like the general idea, but like you said. It needs some tweaking. |
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12/18/07 12:12 AM
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Viewed 1854, Replies 42
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Basic, Kun, Vel, any of the 'on planet Norrath' adventure sets (Jagged Pine, Deathly Hallows etc), as well expanded content such as remade Odus (paineel, etc), remade Lavastorm, etc would be fine. The moon should just well.... blow up and go away. And Pop was... Poop. |
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8/03/07 1:10 AM
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Viewed 1070, Replies 18
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Originally posted by Minuvas
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5/29/07 6:42 PM
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Viewed 2760, Replies 60
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SUBJECTIVE (look it up). |
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