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All Posts by forthelulz - 209 found

2/27/08 6:15 PM
Viewed 858, Replies 29

who said:

"you mean you just sat there at a camp and it was fun?"

2/27/08 6:11 PM
Viewed 10063, Replies 101

Originally posted by tillamook
Originally posted by hubertgrove

 

Originally posted by randomt

Gotta say, OP's post reads like your typical invented conspiracy theory hoax.

 

As for the sith.. say, I have wondered.. watching the movies a few weeks ago, I noticed one clear thing that Yoga said about the Sith and the dark side once or twice:  There are only ever 2, a master and an apprentice.

So all stories that include many sith and misc dark side related jedi-like types are fully anti-lore, including the bioware game and followup  and past (and possibly future) starwars mmo content, and from the looks of things the cartoons?

 


May I comment on some issues raised in your post:

 

- Yoda doesn't actually say "There are only ever 2, a master and an apprentice".; what he says is, 'Always two there are'. This saying is ambiguous since it can mean, as you imply, 'There are only ever two Sith in the whole galaxy' but it can equally mean 'There are many more than two Sith in the galaxy but they always travel oin pairs'.

- Previous Bioware games have been set in a period long before the SWG period and, apparently in this 'Knights of the Old Republic' timeline, the Sith were far more numerous and 'the rule of two' (whatever it is) did not apply.

- It seems that even within the SWG canon, there can be as many Sith as George Lucas, Lucas Arts and a whole set of developers, content managers and writers want. We always thought there were just two Sith in the SWG universe - The Emperor and Vader but now it turns out that Vader himself has an apprentice which would seem to mean that there are three Sith in the universe.

Well they explained the rule of two in   ...  Darth Bane : The Rule Of Two, An Old Republic novel. So now we know, there can only be two, no more, no less. So really they changed the rules just enough to make a new game.

and ol' gl has stated the books are not cannon.

2/27/08 4:18 PM
Viewed 800, Replies 7

fresh from gdc!

We're back from GDC and, oddly enough, this year the annual plague struck folks in the office while we were gone instead of the attendees bringing it home with us. It's still lurking around the office, but it looks like the worst of it has passed for now.


GDC was again a whirlwind of activity; we did twenty-some-odd interviews, including several audio and video interviews, so hopefully those will be making it online sometime soon. I'm afraid a lot of them won't be that interesting for our long-term fans, since we got a lot of folks who hadn't seen the game before and thus got the “ground up” spiel as opposed to the “what's new” spiel. We did have several folks who also saw us last year at the Austin GDC (MMORPG.com, Ten Ton Hammer, The San Diego Daily Transcript, etc) who should have some of the more interesting, newer bits. Sadly I doubt we'll have the sort of large-scale video that the MOGArmy guys did last year since they seem to be MIA.


I'll leave most of the new bits we introduced at GDC to come out in the interviews so as to not steal their thunder, but the important bit I do want people to see is that we're roughly 70-75% content complete and 50-60% feature complete. We want those to hit 100% before we go to widespread beta, but to give you an idea of our progress, we were around 20% in both this time last year. Complete doesn't mean all polished and nice-like, but it does mean functional. Everything needs a good layer of polish and spit shine, but the core is moving along nicely. This week we're doing some experimental revamp work on some of the starter towns, in addition to working on Irondowns, Bountiful, and Shackleton.


So. On to the Questions!


1. Is it possible to be a Vista spy and pretend to be a Tech, and if so, how would this work?


There are Stealth abilities and Telepathy mutations that allow you to alter your faction ratings temporarily so you can sneak into enemy towns, but these may also be removed by other characters using their own abilities if they think you're up to no good. If you get your faction deception abilities removed in the middle of an enemy town, you're going to be accosted by the locals pretty quickly.


2. Is it possible to use vehicles in combat as Phenix asked?


This is a big question we're still working on answering. If you can run someone over with a car, it makes investing points in the rifle skill sort of pointless, so we're trying to figure out what role we want vehicles to play in our game. Transportation and storage? Combat? Some combination of both? We don't want Fallen Earth to become a driving game with some personal elements; instead we want it to remain a personal game with some driving elements.


3. Off the last fiction, will there be combat pets or was that just creative license? I so want an attack parrot – I mean, I'll settle for a big cat, but the parrot would rule.


While attack parrots are unlikely, we will have a wide variety of pets that can be used for combat, from creepers and other mutants to old classics like wolves and large cats.


4. Any plans on making a site or adding to this site helpful information about Fallen Earth when it comes out? Like the recipes it would take to make a car – not necessarily where to find them, but something that gets the player started on the right path. Helpful paths that beginning players could take with AP use.


We're working on incorporating some of the ideas you mention into the game itself currently, such as providing direction for crafting-oriented characters so they start with some recipes, tool kits, and an idea of where to find more. Basically we've found our new-player experience to be a little too open, so we're working on adding more hints as to where to go and what to do. Some examples of this are towns geared toward a specific playstyle and some options for players to let the system automatically assign their AP towards a certain chosen goal (such as the system automatically spending your AP so you can be the best pistoleer if you select that option).


5. 3D Glasses...Useful item or just random bling?


3D glasses may not be the most useful items in terms of stopping bullets or boosting your Perception, but they do have damage resistance against certain types of unusual damage. While in many situations they may not be useful, in the right ones they can be VERY useful.

the latest qotw from www.fallenearth.com

2/26/08 10:05 PM
Viewed 1867, Replies 28

2/26/08 9:45 PM
Viewed 2152, Replies 24

if this publish were any more star warsy or iconic it could crap ewoks!

2/26/08 8:29 PM
Viewed 2640, Replies 52

mmo games are just ponzi schemes. a way for devs to get more than the $50 for the box all the while doing as little as possible to update the game. mmo's  used to be more of a "indie" hobby with devs who were just as much in it to see their world come to life and see players enjoying their hard work and also make money.

now since wow hit it is just a corporate money grab. period.

2/26/08 6:18 PM
Viewed 2152, Replies 24
Originally posted by JYCowboy

Heh,

Don't blame me.  I voted for the Meatlump King.

now THAT'S star warsy AND iconic!

2/26/08 5:46 PM
Viewed 3110, Replies 30

bebop mmo would be best

2/26/08 5:31 PM
Viewed 683, Replies 12

Originally posted by salvaje

They wouldn't dare run that kind of poll on the SWG site.  Even today Pre-Cu would win 9-1.

Yes, noobling SWG devs, if you are reading this, ALL the work you've done since you were hired post NGE is irrelevant and wouldn't be missed if classic were offered.

That's gotta hurt.

they are just interns getting credit anyway.

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