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All Posts by forthelulz - 209 found

3/22/08 9:19 AM
Viewed 2157, Replies 41

this site alone has 795k members. i wouldn't call that a minority. most of the threads here are game bashes and cries for a better game...seems there is a untapped market here with a potential 700k playerbase. that's not chump change! people look to wow as a model for success which is wrong. wow is a fluke. an accident.

an example of a game appealing to other than the core mmo crowd. without the console kiddies, bored housewives and the entire nation of korea wow is nothing. it is mmo condensed to its core elements. all wow has really taught us is that raids are endgame "easy mode" for uninspired devs.

players (even wow fanbois) hunger for a deeper play experience and have so for a while. the devs will catch on eventually. actually they already have (earthrise fallen earth). however i fear a industry collapse as more and more companies try to re-create a accident (wow) and fail...because if people like wow they play wow..

eventually the venture capital firms will balk at funding thses games. and we all suffer.

3/21/08 6:01 PM
Viewed 759, Replies 9

Originally posted by adavis72

Now ive played everquest, ive played WOW, and Ive played StarWars back when it was still worth playing. I loved having a sword and cutting down people with everquest, killing stormtroopers, and fighting orcs with my felguard, but this game will top it all. you can swing a sword... in real time... even on a horse! this is new and will be very great for an mmo in my picture. you can shoot an arrow in first person. decapitation looks fun, you can sneak around and stab, the environment actually plays a part in this game. these are features ive never seen in many, no all mmos ive ever played. Siege combat is looking well and the player city vulnerability timeslots make it so that having a player city will not make you want to give it up. mainly what i will like about this game is the first person feel and i think this will be a great game. ive got my copy preordered alrdy

 

PS beta plz:) 

well i always go ranged in mmos so that sounds interesting.

 

beta plz here too

3/21/08 5:58 PM
Viewed 759, Replies 9

thanks for the reply. if i get in the open beta i will give it a fair chance. my guild is bored with lotro.

3/21/08 5:52 PM
Viewed 1733, Replies 27

they said it was picked up by a gaming company in san diego. cryptic is in Los Gatos.

3/21/08 5:33 PM
Viewed 759, Replies 9

i have loosely followed the game and funcom is a good company...i hope this does well for them but i never had that  "omg" feeling from this game. what do you fans think of it so far? will it have enough new features to break free from the world of warcraft clone world we are in? on a scale from 1 to 10 with wow at 1 and eve at 10 how much freedom will it have?

3/20/08 4:32 PM
Viewed 1083, Replies 25

CM was great. BM stands for bowel movement

3/20/08 4:19 PM
Viewed 6387, Replies 161

anyone who thinks a console can do anything as good as a pc is nuts. console gamers don't have the attention span to play mmo's. also if soe is stupid enough to try and port the spaghetti coded nge to the ps3......omg!

3/20/08 4:13 PM
Viewed 9840, Replies 253

Originally posted by mdolsen

But what have you won?  Absolutely nothing, unfortunately.  Your game is gone, never to return, and while teaching Lucasarts and Soe a lesson may be an admirable short-term goal, it has done nothing productive except inch your long-gone home closer to oblivion.

good! "working as intended".  i want this game to fold! it opens up the chance for a new star wars game...and any time a company thinks it can treat people like we have  been treated DESERVE THIS. i do not expect my game back. this isn't about that. swg died 2 years ago. this is revenge of the gamers!

 

WE WILL NOT PAY FOR CRAP-WE WILL NOT BE TREATED LIKE CRAP

3/20/08 4:01 PM
Viewed 9840, Replies 253

Originally posted by CujoSWAoA

Indiana....... Indiana.........

Let it go.........

sounds like you need to get over it...

3/19/08 9:00 PM
Viewed 6387, Replies 161

oh no smed's been at the spice again...someone throw a net over this quack!

3/19/08 4:06 PM
Viewed 222, Replies 1

Question of the Week: 03-19-08

This week we're working on the same stuff as last week (mutations, special abilities, Depot 66, Odenville) so there's not a lot new to report there.

Last week we posted some new screenshots and we'll have more of those in the coming weeks. I wanted to take this opportunity to recognize our new-ish art director Steve Coyle, whom some of you may have seen in the pictures from Austin GDC. Steve has been the Art Director on Fallen Earth for about seven months, taking over the reins from Fred Rugar after Fred moved on to doing more projects with Icarus Studios directly. Before becoming Art Director Steve served as our chief level designer and technical artist. He's been overseeing the art revamp and a lot of other tuneups on the Fallen Earth asset library for the past few months, adding normal mapping, paralax mapping, etc. to our collection of thousands of items. He's the one that's been sending me the new screenshots, so I figured it was only proper to give credit where credit is due. I'm no good at making the game pretty, but luckily we have Steve.

Some folks seem worried about the changes we mentioned last week regarding AP expenditure in ranged versus melee combat. Right now ranged combat has a much higher “fun” factor than melee combat, so instead of bringing ranged combat down to the level of melee combat we're trying to bring melee combat up. Instead of changing the balance to make melee weapons do even more damage that they already do, we're looking at other ways to make melee combat more fun. Basically instead of nerfing ranged combat, we're trying to make melee combat better.

As it stands right now ranged combat is just more effective than melee combat to such an extent that melee is not a very viable play style. This is really more in PvE combat than PvP since many of our creatures do not move that quickly, so we're looking for ways to change the PvE combat dynamic without changing the PvP dynamic substantially. We're working on a number of ways of dealing with this, such as changing ammunition costs, adding proc effects to melee weapons like a low chance of getting a bleeding damage over time effect when hit with an axe, etc. We've found previously that a well-equipped melee character with enough armor and buffs (primarily speed buffs) can compete with a ranged character if they're smart about it (use terrain, don't run in a straight line), but our creature AI is never going to be as sophisticated as the intelligence of our players. While we want things to feel realistic, no one is going to play a completely realistic game that is no fun, so where fun and realism conflict we prefer to go with fun.

1. Will there still be a question of the week once beta and the game comes out?

Err, not sure. Hadn't gotten that far thinking about it, but it will likely continue in some form or fashion. It's a good way to get info out to the player populace, and I figure we'll still have lots of questions after release. I figure the main change will be from “When's beta?” to “When's the first expansion?”

2. Will there be some sort of transportation system besides player vehicles, like trains or buses with pre-set routes?

I think we've covered this, but just to be sure, we're having limited use of buses and trains between major settlements. It won't help you much getting out to a raider camp or some town on the edge of a sector, but if you want to go from one barter town to the next it can be pretty handy. There will be an in-play fee associated with this.

3. Will player text appear in chat bubbles or in a chat log?

Both. And over VOIP if you're in a group and want to use it.

4. How will the naming process go? Will we have just a first name, or just a first name?

Each name is limited to a certain number of characters, the final limit of which has not been determined. These characters cannot be symbols or numbers, but can be spaces so you can have last names, nick names, whatever.

On a related note some people mentioned something in a thread last week about me fighting a 70th level monkey while demoing at GenCon. I wasn't fighting the monkey, my character's name is Monkey. All my test NPCs are named after different types of primates.

5. So we have giant spiders, giant chickens, giant sandworms, giant hermit crabs, zombies, mutants, 2 headed deers, and tons of other mutated critters. But horses are still horses? Is there going to be some kind of visual change to horses or will there be several kinds of horses? Doesn't need to be "OMGWTFISDAT" noticeable, but some kind of visual change would be nice.

Our horses don't get that weird, but we do have several models. We are hoping to have a number of other creature types players can eventually learn to use, such as giant insects. I'm afraid mounted zombie combat really isn't in the cards, however.

 

 

woah...a company that talks "more fun" instead of nerf?! what a concept!

3/18/08 8:42 PM
Viewed 1204, Replies 31

the nge is a failure...in every aspect. so much time has passed and comments made by asinine devs will keep many from coming back for classic servers. it's too late. and with the wowcentric market we find ourselves in there isn't much hope  of a sandbox nirvana. fallen earth you are our only hope!

 

edit: perhaps we should compile a list of soe quotes!

3/18/08 8:35 PM
Viewed 93, Replies 3

well it isn't out yet but     fallen earth:

6 player factions

nearly all items can be crafted

crafted is better than dropped items

7000 square km map non-instanced

NO LEVELS advance through skill point/ap points

they used a real topographical map of the grand canyon area for the map

NO ELVES

NO ORCS

do not ask about the wombat...there is no captain pouches

video.google.com/videoplay

 

 

3/18/08 7:32 PM
Viewed 1364, Replies 33

Originally posted by daarco

 

Originally posted by Krogan

the main reason for the lack of updates is the warcry guys have been out of town.

 

 

hmm, or Aventurine is up with something  "fishy"....maybe a beta?? (lol)

or they are folding

3/18/08 5:13 PM
Viewed 2219, Replies 55

fire smed fire smed fire smed fire smed fire smed fire smed fire smed fire smed fire smed fire smed fire smed fire smed fire smed fire smed fire smed

 

 

p.s. toilet boy too

3/17/08 6:42 PM
Viewed 1731, Replies 36

remember nearly half the money goes to advertising. if you actually want to recoup the investment.

3/16/08 12:05 PM
Viewed 2468, Replies 33

Originally posted by downtoearth

So they fail at pr who cares?

go back to the darkfail forums

3/16/08 7:51 AM
Viewed 1782, Replies 32

it's in the works.

www.fallenearth.com

3/16/08 6:25 AM
Viewed 7197, Replies 105

sigh. i guess it will take actually having your game soe'd to see the truth. yes soon soe will own potbs. they will gut FL and keep one or two devs and then set about  changing the nature of gameplay making oranges out of apples. first swg. then vanguard. next potbs!

3/16/08 6:20 AM
Viewed 1902, Replies 29

i don't see them folding. they will port to console and abandon the pc market. this will allow them to claim new subs from unwitting console kiddies.

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