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9/04/08 2:40 AM
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Viewed 558, Replies 28
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Originally posted by Thenarius
Tortage was pretty but it was too reminscent of console games like 'Balders Gate - Dark Alliance'. I was so glad to escape Tortage but the feeling of being in a console game never really went away for me, and in the end that was he biggest factor in what made me give up on the game. Even though I still have a few more weeks left on my initial 3 month subscription before it expires, I just can't be bothered to play. |
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9/04/08 2:30 AM
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Viewed 439, Replies 23
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I hated the 'Death never Looked so Sexy' ad from the moment it appeared as well. It's pathetic that a game that is allegedly meant to be for adults of both genders is using a campaign that is designed for the fantasies of little boys just entering adolescence. Are they really so desperate that they have to try to appeal to the lowest possible denominator? |
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9/02/08 12:59 PM
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Viewed 1175, Replies 20
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Thanks for posting the picture link, the armour for the 'Magus' looks awesome! |
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8/29/08 11:55 AM
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Viewed 687, Replies 17
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I finally cancelled my account yesterday as well. Although it is still live until the end of September, I am not sure I will bother playing much as there just doesn't seem to be any point. Until WAR comes out I plan on catching up on my DVD collection. Not sure if WAR will live up to the hype either to be honest, but it should last until Xmas at least & I changed my signature to get into the spirit. |
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8/29/08 11:39 AM
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Viewed 1485, Replies 46
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Originally posted by TeamFortress
Interesting approach. Since Xfire stats aren't representative of the majority of players, as long as the proportions of players that use Xfire are constant between different games & the behaviour of the non-Xfire users is also similar, then in theory it could be possible to infer the unknown population of AoC by using the known population of another game with similar Xfire stats. It's novel & I like the creative use of logic, but there are just too many assumptions & Xfire stats are only really representative of Xfire users. Despite these reservations though, I still think your estimate is a lot closer to the truth than the alleged 400k+ taken from the recent dubious Funcom quarterly report. |
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8/28/08 9:36 AM
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Viewed 1728, Replies 42
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Great blog entry. Amusing, well written & very accurate. I tried to give Funcom a chance & stay optimistic about the game for the first couple of months as they seemed to be candid about many issues & seemed sincere about addressing them. Even as an 'Ultra Casual' player though, my patience started to run out about a month ago & now I can barely manage the enthusiasm to log in while I wait for my initial three month subscription to run out. I think it's a shame because the game had great potential, but they just seem to have just thrown it away. |
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8/24/08 6:09 AM
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Viewed 374, Replies 10
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Originally posted by AmazingAvery
Hi Avery, so does this mean that Gems are still worth investing time/effort/money in after all? Sorry for not being that familiar with exactly how the bonuses stack, but I had been lead to believe by previous threads that the solution to the Gem duping issues was going to be rendering them a non-issue by reducing the value of Gems to the point where they would be merely decorative. This is of great concern to me since I have only just got to the level where I can even use Gems & had even been training on Gem Crafting, but they are probably not worth bothering with if they are just going to be rendered almost useless in the near future. So back to the main question then, is it possible to summarise how useful will they be after the changes? Thanks. |
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8/24/08 3:38 AM
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Viewed 1792, Replies 57
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Hopefully Conan in the movie won't be like the one you meet in game, he sounds too much like a 'dude'! |
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8/24/08 3:19 AM
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Viewed 831, Replies 34
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Originally posted by octa
Is it just me or does he sound like one of those dodgy tradesmen that you hire to do renovation work on your house (plastering, plumbing etc) but who then takes over two months to complete something that was originally promised to be completed in two weeks. "Sorry Guv, I just can't get the Parts"! Good grief, the game came out at the end of May & now at the end of August they sound even more vague & non-committal than they did at the start. I can remember feeling optimistic about their post-launch promises as they seemed to be fairly candid, but now three months later they still haven't got their act together and are issuing mumbling crap like this. That last paragraph about "I know it can be a bit frustrating..." is completely outrageous. He might think he is giving the impression of sincerity, but does he have any idea how patronising it is to use phrases like 'We know it's important that you guys have something to hold on to'? Sorry Erling, but if you want earn people's patience you are going to need to do better than that! |
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8/21/08 11:32 AM
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Viewed 11849, Replies 272
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Originally posted by RNLee
There might not have been a Warhammer MMORPG before WoW, but there definitely was a pen & paper RPG because I used to own it & wish I had kept it now rather than giving it away as a present along with all my old issues of White Dwarf about 10 years ago. http://en.wikipedia.org/wiki/Warhammer_Fantasy_Roleplay The Warhammer universe & it's characteristic humourous style have been around for a very long time. |
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8/21/08 11:20 AM
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Viewed 1053, Replies 28
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Originally posted by Cbdragon1
Whilst some of the PvE quests are reasonably interesting I would agree that are generally pointless. I am not sure I agree that AoC is a Roleplayer's Heaven though unless you were purely referring to the nice scenery & the fact that seating in bars actually works! The core of the game is a single player quest where everyone is secretly the 'Chosen One' who escaped Tortage as it burned to the ground in the middle of a Civil War. This is just ridiculous & the only way of roleplaying in such an environment is outright denial. I can remember coming across an amusing & well written back story on an unofficial RP website, where the author's character grew up normally & had not nearly drowned ?n a ship off Tortage & then developed amnesia. Further, she regarded all talk of 'Destiny Conspiracy Theories' as madness that would be swiftly met by the business end of an Assassin's Dagger. It fairly ridiculous when the only way of successfully role-playing is to deliberately discard such a major part of the game, especially when it re-occurs every 10 levels or so. RPers aren't obsessed with cartoon breasts though, you must be confusing them with Cybering GMs. |
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8/19/08 12:01 PM
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Viewed 281, Replies 7
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Originally posted by SpiritofGame That's great thanks! It gives us poor folk in Europe something to read while we wait for our chance to join in the fun. |
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8/19/08 4:24 AM
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Viewed 1206, Replies 32
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If there were 800k subscribers at the start but only 415k by August 14th then as calculated this would give a quit rate of approximately 10k per day after the initial trial period, but as everyone knows averages can be misleading because they can give a false impression of gradual behaviour. It is much more likely that a large proportion of players quit during the trial period, in which case the projected attrition rates would have to be far lower but that just doesn't make sense. Even if only half of the people that quit did so before the end of the trial period that would still mean that 75% of players initially went on to become active subscribers. Does that sound right to you? The wording in the report seems intentionally vague because if the quoted subscription figures were somehow supposed to be official & legally binding at August 14th they would have been presented in a more formal table rather than as an 'off the cuff' remark in the introduction. It isn't just people here that are querying the validity of these figures, just try googling '415k' & see how many other news stories come up. If they didn't have something to hide then why be so vague? Just to clarify. I don't actually hate the game, just bad use of statistics!
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8/19/08 3:59 AM
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Viewed 1600, Replies 25
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Great post, very similar to my impressions of the game. |
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8/18/08 2:45 AM
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Viewed 1714, Replies 49
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Originally posted by octa What would be more effective is listing the positives in the game and any bug-free aspects of it. Unfortunately the list is small, if it exists at all. Oh wait there's Tortage, I forgot. To the OP: Rather than whine about the whiners I invite you to join the discussion and offer your opinion on the points the detractors are posting.
Actually Tortage was symptomatic of what made me want to quit because it was far to much like a section of a console game. It was pretty enough the first time round but I found it too claustrophobic & the thought of repeating it has put me off creating alts. There might be an escape from Tortage but there is no escape from the Destiny quest. The whole game seems to have been centered on a single player storyline rather than creating a persistent MMO world. I play a Lvl 58 Demonologist & there is practically no choice in armour/robes at all. I was lucky to pick up a 'Blue Level 50 Robe' eight levels ago, but at every new level when I check the Trader there is nothing to but in upgrades. This is possibly because the Trader is so cumbersome to use that most people just sell items to vendors apart from at endgame. I know that I end up doing that a lot. I don't hate the game, I just feel disappointed that it turned out to be a console game with delusions of grandeur & poor itemisation rather than an MMO. Maybe Funcom will turn it around in the end, but the novelty has worn off now & I don't have the patience to wait & find out. I am still playing currently though which is why I have posted. Once I have quit I won't even bother to check the forums, let alone post. As for BluberryHaze's comments, you are making exactly the same mistake as the people that post the senseless 'Failcom Smells' type threads. There are not only two groups 'Fanboi/Hateboi' & not all the people who criticise the game quit three months ago. The reason why the boards are such a mess is precisely because subsets of the supporters & critics seem obsessed with polarising everything into some ridiculous display of tribal behaviour, but I suppose that only reflects what people do in RL too. |
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8/17/08 3:14 AM
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Viewed 1178, Replies 36
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Possibly one reason why people in the UK who pre-ordered through HMV are annoyed is that we payed £10 (about $20) deposit for a pre-order pack which has promises of early access printed all over it. The money is refunded against the final purchase, but there are no cancellation refunds! Personally I see it more as a disappointment rather than something to get that worked up about, but there is no logical reason why people in europe couldn't just have joined in the US Closed Beta. In most MMOs I have played I used the US servers because they were better populated & there were no issues at all. Just my opinion. |
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8/17/08 2:49 AM
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Viewed 884, Replies 33
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Originally posted by Ghist
Try to keep things in perspective. If you really do want to draw real life analogies then it is more like a passenger group trying to apply pressure to get more frequent buses with improved seating & more polite & professional drivers, but that doesn't sound quite as sensationalist. Not everyone that has quit the game or posted about things they were unhappy with is necessarily a 'hater' either & every time someone creates a thread like this it makes it easier for Funcom to dismiss their critics as a senseless lynch mob rather than people with legitimate grievances. By comparing AoC to cancer you are as bad as Funcom comparing it to 'Steak & Wine'. |
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8/16/08 4:59 PM
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Viewed 5204, Replies 212
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Originally posted by thark
Thanks for your reply, at least we agree that constructive criticism is OK & it is only the insults, bad manners & childish behaviour that are the real issue. I agree that there is far too much of that & I have also posted many times in the games defense at criticism that I felt was unfair. In response to some of your comments to other posts, I haven't really been affected by display bugs or performance issues either & hadn't commented on any grammatical issues in your replies because I checked your profile & know for a fact that your English is infinitely better than my Swedish.
Unfortunately though I find it impossible to defend a lot of Funcom's recent behaviour, especially the unprofessional behaviour of GMs & Forum Mods that persists even now. In response to your comment on 'Gem Duping', I still play the game regularly (at least for now) & all it would have taken was a comment in the official announcements or upcoming patch notes that they were aware of the issue & would be dealing with it, but as yet I haven't seen anything even though there was no patch this week at all. Unless they plan to implement a solution soon without warning, it looks like the problem will persist for a while despite it being a game-breaker for many. They have obviously been aware of the situation for quite some time & the longer it goes on the worse it gets, but they seem to have been relying on ignorance to cope with the fact that they do not know how best to fix it. When the game first launched I was very hopeful that they would actually manage to turn things around because they seemed to be very candid about some of the issues & promised to issue patches twice a week until things were resolved. Since then things have slowed down a lot & they have given press interviews where they seem to deny any problems & claim a 'Perfect Launch' that couldn't have gone better. This is pretty insulting to the base of players like myself that continued to subscribe after the trial period, especially given that they are still charging the same money for a game that they had earlier publically admitted was incomplete. Due to comittments in RL I am a fairly 'casual' player & although I have enjoyed the game so far, I will almost certainly quit when WAR is released. I had thought it was going to be a MMORPG but it feels more like a console game, which is OK while the novelty lasts but not enough to hold my interest for several years like EQ2. To be honest I am not sure if WAR will do that either, but it should be fun for a while. |
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8/16/08 1:27 PM
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Viewed 5204, Replies 212
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Originally posted by thark
Whilst I agree that there are too many negative posts that just hurl insults around, are you really claiming that we would all be better off without objective criticism as well & that "Ignorance is Bliss"? Most people don't need others to tell them what to think & forming your own opinions about a game after reading forums is no different than in many real life situations. There is no substitute for first hand impressions, but second hand information is always useful provided you validate the sources. What you seem to be saying is that if no-one talked about the problems then the existing player base would be happy in their ignorance. Eventually Funcom would fix all the issues, but any players that became unhappy before then would be quickly silenced before their harmful negativity infected others. Disregarding the senseless 'Failcom Smells' threads, the reason why the issues discussed in the more constructive ones are controversial is that many are valid. The recent 'Gem Duping Exploit' threads are a perfect example of this, since they seem to have finally forced Funcom to stop denying it's existence by deleting any official thread that mentioned it. Would it really have been better to have tried to keep it secret until Funcom finally found a solution? On most other MMO forums, people posting flames about quitting are usually laughed at by supporters who just quote the familiar "Can I have your stuff". Unfortunately this is more like the real-life scenario where you start a new job & then realise that everyone else is leaving & the company is in serious trouble. In such circumstances the best way for management to handle the scenario is to be honest with people & explain what they are going to do to rectify the situation, rather than reverting to 'Mushroom Management' i.e."Keep people in the dark & feed them XXXX". Just my opinion. |
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8/16/08 6:48 AM
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Viewed 3049, Replies 82
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Why would anyone interpret this as being 415k on Aug 14th rather than June 30th? Ignoring the obvious comment that a Q2 report pretty much by definition normally only includes information up to June 30th, the notes at the end of the interim report also clearly state that Aug 14th was merely the date on which the report was approved not the time frame it referred to. 1 Corporate information It doesn't matter therefore that the Summary page contains the comment "So far the game has sold through over 800.000 copies and has currently more than 415.000 customers.", as the reason for it being dated Aug 14th was solely because that was when it was approved by the supervisory board & the term 'currently' was used in the context of the report's time-frame, i.e. Q2 ending June 30th. Even if there were any doubt as to whether 415k was an accurate estimate for Aug 14th, basic probability implies that the game is unlikely to be gaining new players at 'exactly' the same rate as it is losing old ones. In the unlikely event that the joining/leaving rates were very similar the Aug 14th figures would still most likely differ by a few thousand either way rather than being exactly the same. It seems likely that the real figures for Aug 14th would have been considerably lower, but we just seem to be back in the same old scenario where no-one knows the real subscription levels apart from Funcom & everything else is just speculation. The fact that Funcom are being so secretive implies that the real figures must be fairly depressing though. After all, the company that made the infamous "Steak & Wine" comment would hardly be likely to keep quiet if they had anything to boast about. Just my opinion. |
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