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5/17/08 12:05 PM
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Viewed 1615, Replies 51
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Originally posted by billysielu lol leave it to funcom to delay another launch. |
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5/16/08 12:12 PM
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Viewed 966, Replies 41
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Originally posted by Itachi54 lol and next expansion you get a remake of naxx.. yay. they must be paying people overtime to come up with this stuff... |
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5/16/08 12:09 PM
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Viewed 379, Replies 16
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Originally posted by jayheld90 ah :D you'll probably want to tank then :P |
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5/16/08 9:49 AM
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Viewed 379, Replies 16
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Originally posted by Meyithi very solid. i hope that i have a bear shaman with that build in my group. the immune to root spell is amazing. i wonder if you can use it after someone is rooted? also why not go for spell vengeance of the gods? from what i hear bear shamans heal more with the dmg they do. the feat focus doesn't seem needed. from what i seen in the 20 beta if you have full casting concentration you won't lose cast time from attacks ever. overall very nice build |
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5/16/08 6:53 AM
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Viewed 139, Replies 6
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just put up counter attack and watch the mobs kill themselves :D |
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5/16/08 6:44 AM
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Viewed 93, Replies 3
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the last feat in the thunder tree, on the left. i think that's what your talking about.
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5/16/08 6:25 AM
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Viewed 379, Replies 16
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Originally posted by jayheld90
nice spec but what does off hand proc mean? and why didn't you get curse of the lotus? i think it's worth the 3 points. i would drop lotus tainted blood, since your an assassin and you probably won't be tanking any mobs. you can aslo get rid of one point in combo sabatage armor. in the general tree you can drop 1 point off of toughness and get second wind. it's a great ability. in beta i often found myself out of stamina as an assassin when i was running dungeons with my friends and you don't regen stamina when your in combat. here's my little additions. feats.goonheim.com/assassin#t0a5b5c5d5e5f3h3k1l1n3o2p1q2r5s5u3w5y5A1B1t1t2a5d1g4h3 nice build overall. looks solid for sustained dps. tell me what you think
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5/16/08 6:23 AM
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Viewed 323, Replies 9
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the patch servers are down so you can't dl them at this time it seems. hope they put it up before i go to sleep. |
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5/16/08 6:12 AM
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Viewed 376, Replies 2
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nice calming music on that site |
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5/16/08 6:09 AM
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Viewed 114, Replies 5
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register.ageofconan.com/account go to that link and if you see a link in bold then your in early access program |
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5/16/08 5:50 AM
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Viewed 379, Replies 16
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Originally posted by spector75 i've been pondering that for awhile. either go for the rogue general tree and get agile mind, cheat death, escape artist, and excellent balance. or go for the xbow tree and get, shattering stance, grenadier, clear the field, and debilitating aim. i'm more of a group pvp person. so i see my roll more as a cc first then damager second. and incapacitating stabs is a very fast move. so anyone even close enough to knock me back will be suprised :P. and with root trap / crippling snipe most melee won't get close enough to me. also in beta when i was an assassin, i speced general and escape artist never worked. not sure how much "substantial chance" means but the 5 times i used it, it never worked. not sure if it was a bug or just a lower chance then i thought it would of been. what do you think? |
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5/16/08 2:45 AM
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Viewed 379, Replies 16
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feat planner: http://feats.goonheim.com
anyone have a build they are thinking about? i would like to see what people are planning on doing with thier feats. for my ranger i was thinking of feats.goonheim.com/ranger#t0a5b5d3f2i5j5k1m3t1a5b5f3g5h5j1l2m5n1o1p3q5u5v3x1t2 any feedback? |
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5/16/08 1:46 AM
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Viewed 845, Replies 33
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in both the pvp beta and the open beta there was alot of, "OMG WHEREZ MY NIPPLEZZ" so i'm sure it has something to do with it. also i would say that the combat system has alot to do with it. for me at least that is the draw and a faster pace battle. |
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5/16/08 1:29 AM
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Viewed 1009, Replies 42
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Originally posted by JK-Kanosi agreed. well put. |
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5/16/08 1:24 AM
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Viewed 966, Replies 41
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Originally posted by Wharg0ul not claiming to know it all. just saying what i experianced. i thought that's what the op asked. i could of gotten it wrong tho. |
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5/16/08 12:14 AM
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Viewed 966, Replies 41
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me and a group of friends went in 2 dungeons in open beta. one was itemized one wasn't. seemed pretty small and alot of dead ends with no bosses. not sure how they will shape up come release |
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5/15/08 7:49 PM
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Viewed 585, Replies 34
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Originally posted by Swiftleaf that's cool, i see what your saying. for me replaying doesn't really matter to me. i don't usually play a game for how fun it is to lvl. not saying it wasn't fun to get from 1-20, i loved going from 1-13 so i imagine i'd like it to 20 also. from my experiance lvl 1-13 didn't take long anyways. it's not like the biggest chunk of time spent lvling is from 1-20. after awhile, any game you play will have low replay value. |
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5/15/08 7:34 PM
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Viewed 163, Replies 8
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Bane |
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5/14/08 4:20 AM
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Viewed 5053, Replies 179
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Originally posted by TheSheikh
well it is a game after all. most people won't be able to log on at 2 am when someone decides to attack thier keep. so i think a vulnerability window is needed. |
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5/14/08 4:08 AM
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Viewed 5053, Replies 179
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Originally posted by Bladin yep, i don't think it was planned to be that way either. but i understand why people don't like it and why some feel duped. |
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