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All Posts by Neverdyne - 16 found

5/02/08 11:15 AM
Viewed 246, Replies 4

Alright, thanks. I also noticed The Chronicles of Spellborn might be it too.

5/02/08 10:27 AM
Viewed 375, Replies 14

Thanks! You can only dream I guess....

5/02/08 12:00 AM
Viewed 481, Replies 10

I think what you are saying is true, the sense of escaping reality and not only seeing the picture (like a movie)  but also interacting inside the picture is one motive to play MMOs.

 

But there's also others, like the sense of community. The one thing that differentiates MMOs from mere RPGs. Being alone in that picture, or being with others in it. And this community also generates another motive, pride. If you accomplish something that many are trying to accomplish, you feel good.

 

And there's also the sense of "growth". It's written on our neural system; when we feel as if we are growing, we feel good. When your character gets that new sword that will make you hit much harder and looks cooler, you feel good.

 

 

5/01/08 10:20 PM
Viewed 375, Replies 14

Originally posted by katriell

 


Originally posted by Neverdyne
The perfect MMO would have not a single mindless quest, every quest would advance the story or world conflict in some way. You can only dream I guess.

Would these quests ACTUALLY have persistent effects on the world, visible to everyone, or would they still be utterly meaningless (ergo, even worse than the usual quests because these would be even more pretentious and fake)?

 

Well I suppose developers would have to get creative to make quest with an impact. But a game with a dynamic political system in place where three or more factions are involved could make such quests possible. I'll give an example quest:

Let's say you follow up a series of quests that started with the sudden death of an important diplomat of your faction. The quest takes you to a crossroad where YOU are the one to decide which enemy faction did it, and thus you take action against the nation you choose. Let's say you go and destroy the nearby outpost of the nation you chose, suddenly the political order in the world shifts a little and your nation is more likely to be at war with the nation you chose.

If the majority of players choose the same nation to attack, then after enough weight is added there your faction sends a battalion of NPCs to attack that nation's castle, and war starts.

Then a lot of people from your faction go to your faction's capital and vote to stop the war, and the NPC battalions are stopped, etc. There´s a lot of potential on a dynamic political system, these are just last minute examples.

 

5/01/08 8:54 PM
Viewed 375, Replies 14

That's nice. I think one of the most annoying things in today's MMOs is the incredible amount of mindless unimportant quests you have to do.

"Kill X amount of X mob."

"Go fetch me my book over there."

"Blah Blah Blah"

The perfect MMO would have not a single mindless quest, every quest would advance the story or world conflict in some way. You can only dream I guess.

5/01/08 8:49 PM
Viewed 246, Replies 4

Hey there. I just decided to quit WoW and am looking for a new MMO that has an action adventure style combat system; more of like the hack n' slash type of gameplay that Champions of Norrath had, just in an MMO. So that means no auto attack.

Do such MMO exist? If so, what is it's name? Thanks!

5/01/08 3:25 PM
Viewed 375, Replies 14

My perfect MMO would be...

    A realistic, non-exagerated, fantasy driven, action oriented world where three kingdoms, due to political and personal plots, would be in constant war, both in land and at sea! It would be a much more involved game; you just can't click a button and create an item instantaneously, if you wish to create a sword, you would need to participate in a realistic process of how swords are made. You wouldn't need to kill thirty monsters to level up, rather just a few tough and well scripted ones, that ultimately would take the same amount of time to kill.

 

It would be an action adventure game, with skills instead of classes, and crafting would take a huge roll on the gameplay, both as the engine that drives the economy and and as a form of advancement for the player. Crafting professions would range from Swordsmiths and Armorsmiths to Shipbuilders and Architects. Players would be able to use huge instanced zones (where everyone can enter) to create entire cities.

 

The world would have an intense and complex political and personal plot surrounding it. There would be a true meaning for being at war, more than just the "they wanna kill us" excuse. The lore of the world would have to be very detailed, with a story behind almost every creature, something like Lord of the Rings.

 

A place where human interaction is essential, not just a mere option. Both the economy, and the political landscape of the land would depend on the players. Players would be able to cast votes in political conflicts and shape the way each kingdom's leader acts. If you want your nation to go at war against another, vote so. If you think your nation's soldiers should concentrate around a specific zone, vote for it.

If you want a new sword, ask a Swordsmith. Don't expect that rat you just killed to poop one. If your guild wants to own a ship to battle for their kingdom, get a bunch of Shipbuilders to make one.

 

There would be warriors, assasins, pirates, mages, etc., type skills, but with unique effects, not just repetitions for everyone. You could obtain and expand your skills as you please, in a grid like system like in Final Fantasy X. Knights could hurl a chain to their enemies to pull them closer, mages would float from the ground and have no directional penalties when moving, assasins would blink in front of their targets.

 

Boss encounters would be extremely story driven, and dynamically scripted. They would not just follow phases of attack, rather change their combat form depending on the situation. They would actually go after the healers if they thing it's the most convenient thing, and not stop their attacks just because someone else insulted their mothers.

 

Epic battles between castles and armies, monthly events like parades, carnivals, and even armies marching to war. No PvP instances, it would be all out war in the world.

 

That would be my perfect MMO, what would be yours?

 

4/30/08 9:56 PM
Viewed 755, Replies 23

Well I was asking this because 4 years ago I thought I had an Everquest II capable PC, yet I had to return the game as I couldn't play it without constant stitches at medium. I just want to make sure now because I really want to play AoC, and been saving a lot lately to buy it.

I can't get quad SLI, extreme edition CPUs, etc., but I'm just taking suggestions on how I can improve my build so I know I'm getting good value. Again, thanks for the advice!

4/29/08 12:08 AM
Viewed 78, Replies 2

Should the FSB of the memory sticks match the FSB of the CPU? I'm about to buy an E8400 CPU 1333 MHz FSB, should I buy DDR3 for the 1333 MHz FSB on them? Or can I stick to DDR2 1066 MHz?

4/28/08 10:07 PM
Viewed 755, Replies 23

Alright thanks for the great advice! What I'm concerned about Vista for gaming, though I've never tried it and if you think it's not better I might give it a try.

As for Amazon, well it's the only place I've found that sells computer parts to foreign countries, so I don't have many options to buy from (sadly).

I was investigating about memory and I'm kind of confused still on which memory is the fastest in the DDR2 category. It seems that if I increase the MHz, the latency increases too, making it slower?

Finally, what would you change to that you can run AoC on high?

 

Thanks!

4/28/08 9:26 PM
Viewed 755, Replies 23

Thanks! I don't know about the beast thing, I think it's because I've had a bad experience with computers in the past regarding PC Games, ever since that time when my first computer couldn't play Age of Empires II :P

4/28/08 9:23 PM
Viewed 401, Replies 15

Well I personally prefer MMORPGs with a good story. Sadly, that's very rare. Though you have to admit that the "new guy" feeling on this genre is incredibly strong, even if it was a terrible game to the standards of the genre. Age also influences a lot. I remember my first MMORPG was Everquest Online Adventures for the PS2. I LOVED it like I have never loved another MMORPG, not even WoW. And it was a terrible game.

And this is not exclusive of MMORPGs, every other game I've played of a different genre was the same. Goldeneye for FPS, I loved that game; Final Fantasy IX for RPGs, etc.

I think the main problem with MMORPGs is that they got too complex too fast. Now the only MMORPG that drives you in is one that becomes extremely complex, and there's a limit to how complex you can get with the current common technology on everyone's desk. I think that's the main limiting factor of MMORPGs.

If technology wasn't an issue, you could make epic 500 vs. 500 Lord of the Rings style wars on single servers with no lag, etc. That would be epic and surely would awake the MMORPG spirit inside us again. But it can't be done.....yet.....

 

 

4/28/08 9:11 PM
Viewed 391, Replies 10

The only place further down the road that will give you trouble is the main city Shattrah, though that's usually laggy for everyone. For the rest, don't worry. Maybe on 25 man raids you'll get laggy but 25 man raids are just a small part of the game for someone new to it.

4/28/08 9:05 PM
Viewed 755, Replies 23

Here's the link with the component list: http://www.buildyourown.org.uk/forums/topic.asp?TOPIC_ID=36073

As you can see I'm gonna try build it myself, though this the first time I'll do it. It'll be 4GB of memory total. Do you think I can play Age of Conan with a smoothness equivalent to that of WoW?

Thanks!

 

4/21/08 9:08 PM
Viewed 131, Replies 3

Well, it's a huge difference money wise between upgrading and buying a new computer, so I'm trying to see what choices I have ;)

 

4/21/08 8:50 PM
Viewed 131, Replies 3

Hey there. I've been looking to upgrade my Dell XPS Gen 3 PC, it's got about 2 years now. I'm thinking to buy a new video card, a new processor and new memory. The problem is, I  don't know how to check what motherboard I have. What I know about my system is:

 

Processor: Pentium 4 3.2 GHz

Video Card: nVidia GeForce 6800 GTO

Memory: 1 GB (I don't know what model.)

The rest of the parts are good still, I guess. What I'm curious about is how to check my motherboard's model, memory compatibility and socket? Here's what I was thinking of buying:

 

 

Processor:  Intel Core 2 Duo E8400 3.00GHZ 6M 1333FSB Retail Box (BX80570E8400)

Video Card: EVGA 512-P3-N875-AR GeForce 9800 GTX KO 512MB 256-bit GDDR3 PCI Express 2.0 x16 HDCP Ready SLI Supported Video Card

Memory: CORSAIR XMS2 2GB (2 x 1GB) 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Dual Channel

 

I'm not sure if I need to change my motherboard, but I might as well do it to make it compatible with the above. What do you guys think? Any advice is greatly appreciated!

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