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11/09/08 11:31 AM
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Viewed 172, Replies 3
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Did DDO ever add the ability to play from a first person point of view? or Is it still the third person sort of top down follower cam that you had when it released? |
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5/19/08 3:59 AM
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Viewed 5636, Replies 65
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Originally posted by WiccanCircle This will never be solved as long as there is the console monkey / single player immortality / infinite lives design methodology. When you can just respawn no matter what, why should it matter if you happen to die, or become KOS everywhere in the game. Until MMOs start to have perma-death, there will always be this mindless mentality to PvP. When a character can die for real, then players will start to treat their characters like their lives mean something. Only then can real meaningful PvP with objectives that make sense be developed. |
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5/08/08 4:27 AM
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Viewed 1835, Replies 44
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Originally posted by pencilrick
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5/08/08 3:03 AM
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Viewed 1466, Replies 30
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Originally posted by elvenangel Just like AoC your precious WAR is yet another mindless clone of EQ1/2, WoW, etc. There is absolutely nothing that is "living" about this or any other MMO to date. Objectives, quests, end-game content, etc all just resets on a timer like every other game ever made. When a game actually evolves and changes based on the actions of players, then it will be close to "living". When a game comes out that is not an infinite lives FPS with the delusion of benefits, then there will be something "new". When a game comes out that has something that vaguely resembles a thought out responses to the psychotic murderers known as PCs, that can react to the actions of PCs, that doesn't have canned repeatable quests and grinds, then there will be a game that does not clone the mindless console monkey mentality that is called an MMORPG. Calling todays MMOs RPGs is in the same realm of thought and reasoning and callen a paint ball game World War II. Agrueing about the merits of one MMO as better than another is about as worthwhile as agruing over the geo-political impact of said paintball game. |
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5/06/08 4:53 AM
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Viewed 21024, Replies 296
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Originally posted by BattleFelonsame paradigms (class / level) same old content mechanisms new flavor (quest engine) same honor (renown) grinds sadly the level capped character development has just gond down hill since EQ 1 so yep it's just another EQ/WoW variant / clone / wanabe / etc |
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5/06/08 4:47 AM
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Viewed 21024, Replies 296
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Originally posted by Mistick It's a POS that from everything I have seen posted so far bears no resemblance to the minature battles nor the FRP system. I'm saddened to see that GW has sold out to have a half assed WoW clone made instead of going for either an MMOStrategy or a MMORPG based directly off the FRP. Sadly it will be just another waste of a good IP to satisfy the teen console monkey mentality, who won't appreciate the 2 decades of content behind what they are whining about. |
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5/05/08 1:11 AM
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Viewed 6948, Replies 53
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Originally posted by Alienovrlord Cryptic has already stated flat out in multiple place that they will NOT be using the Hero/Champions mechanics in any way shape or form other than as an inspiration. Everything that they post makes it clearer that the only resemblence that this game will bear to the PnP version is the names of the NPCs. Hero Games made a huge mistake in selling them the IP for Champions, and I expect that Jack's "Vision" will destroy any real chance of significant future PnP product sales . |
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