<
>

Page 1 of 1

All Posts by Bobus - 13 found

7/16/08 8:25 PM
Viewed 1127, Replies 25

Originally posted by WiSe85

Oh and if you think Im not top 5 in world? Then you've probably played 90%+ of all console/PC games for the past 2 decades, at least 10 hours a day, skipping 60% of your school, being among the top ranked players in major national tournaments. Big titles like Unreal Tournament, Half Life, Star Craft etc.


 

LOL, like playing games 10 hours a day is something to brag about.

6/28/08 7:49 PM
Viewed 1247, Replies 28

How can they give it a 8.4 and say it's unfinished at the same time?  Unfinished = max of 5 in my book, then throw in all the technical difficulties, it's a solid 2.5 at best.

6/12/08 6:56 PM
Viewed 2420, Replies 40

I got to level 40 fairly quickly, 10 days after release, then I quit.

You only gave it 10 days?  I guess you've not played too many MMOs, unfortunatally most of them are released with a bunch of bugs, missing content, etc etc etc.  AoC is no different.

My reason was PvP and an underlying flaw with how it is set up.

Not bothered about 'ganking', I am bothered though by the lack of direction PvP is going or rather the direction it could be going. There are no factions and race makes no difference either. So it seems that it is all about guilds vs guilds. When you compete it will all be in a siege again in an instance.

Correct, AoC is about guild/seige warfare.  If you'd done minimal research about the game before you bought it you'd known that and could have saved yourself some money by not buying it.

Since there is no faction any AoE spells cast hit everyone, friend, foe, mob everyone. How on earth is that going to work later on?!

AE spells don't hit group members, so the rather simple and obvious solution is to invite your friends to your group before you start raining down AE spells.

Also another gripe was the blatant hacking going on; speedhacking, levitatiion as well.

That did happen in beta so I read, although I never saw it actually happen in-game.  It was fixed before the game was released.

5/15/08 9:08 PM
Viewed 255, Replies 6

Originally posted by admriker4

So is there a talent system in place so I can specialize my toon a bit ? I really dont like being the same cookie-cutter class / skill as everyone else.

I will usually purposely pick the least popular class and / or talent spec and run with it. (unless its completely unworkable)


The talent system, feats, is pretty good.  There are 2 class specific trees and a smaller 3rd tree that's shared with all classes in the same archtype.  Each class specific tree has two feats at the bottom and you get enough points to either take both bottom talents in a tree, or take 1 of the bottom talents and still go pretty deep into one of the other trees. 

Additionally, there are also skills, hiding, perception, climbing, mana regen, mana tap (returns a bit of mana everytime you nuke something), bandaging, concentration, and the interface looked like there was room for some others, maybe get those later?  These of course being the caster skills, I didn't play melee much so I'm not sure what kinds of skills they get.

We'll have some options when it comes to customizing our characters.

5/14/08 11:06 AM
Viewed 1532, Replies 24

Originally posted by Draccan

AoC is instanced, zoned and LINEAR way beyond TORTAGE.

That is the truth. And a dissappointing one. You cant enter a bar without a loading screen. And when you do, you are all alone with your npcs.

I found open beta sorta fun. But realizing keeps will be instanced, at least for the sieges, that border kingdoms doesnt hold much acc. to official word, and as a casual player I might get to do a siege once a month IF I AM LUCKY or not at all..

So what is there to do? Running down these preplanned little paths? To only zone from place to place and run your quests?

I miss pre cu / nge SWG a lot now. I realize it will never come back, but this game is so linear I am beginning to regret my CE preorder and the early play registered...

I am not even sure I bother any more... I tried to stay positive since beta... even wrote a few positive posts... but it is everything I feared it would be ... pretty and empty with no "roleplay" to it ... hardly anything massive... 

Gratz for getting psychic abilitites and being able to tell what end-game is going to be like based on the newbie levels...but you should go get your money back because your psychic abilities suck.

Oh and nice sig, I'm so F'in happy I know what kind of case you have, that's soo sweet, I can't even begin to tell you how much better I feel knowing this tid bit of information.  Oh and that's a sweet power supply, 850w, wow, what a beast.  Seriously, that's a great sig, I think I'm going to make one like that because I know there are hundreds, maybe thousands or even millions of people out there that want to know what kinda of cooling system I have on my cpu.

5/13/08 10:31 PM
Viewed 1677, Replies 23

Originally posted by Douhk

umm... yeah, there's definitely going to be a lot more assassins by release. Probably making at least 20% of the game's population, if not more. MMO veterans realize how great an advantage it is to pick your battles when and where without that much consent by your target. This is what assassins in any MMORPG strive on, which is why so many people QQ over them... and they all have a really simply flaw to beat them with... but I'd rather keep that to myself


We're not going to see a lot of assassins for 3 reasons....

1.  Everybody can stealth.

2.  Everybody can stealth.

3.  Last, but not least...everybody can stealth.

You're right about stealth classes thriving on border-line overpowered stealth tactics....but we're not forced into playing an assassin just for the sake of stealth.  Thus, we're not going to see a large number of assassins.  In the beta I didn't see many assassins.  Not that I was counting, but they seemed to be one of the lower population classes...and when I did see them they were my primary target because they are so easy to kill.  Just fart and wave it in their general direction and they'll fall over dead, it doesn't even have to be a good fart.

I mainly played my Tempest of Set in the FFA PVP beta, stealth casters are great!!!  I could sneak within casting range and get 2-3 spells off before my target realized where the damage was coming from.  GIve a caster that much of an opening advantage and it's just as effective as an assassin showing up out of nowhere.  This worked especially well vs melee classes since once they targeted me they'd still need to close the range....allowing me time to get off a couple more nukes.  Many melee classes didn't live long enough to get me within their melee range....and even if they did get on me I had a root, a stun, and heals.

Assassins aren't going to be the only stealthed threat in AoC.

5/13/08 4:57 PM
Viewed 358, Replies 11

Yes, I've played the first 13 or 20 levels of the game so I know all about how the game will play past the 20th level.  /end sarcasm

5/13/08 12:58 PM
Viewed 358, Replies 11

Guildmate Nipples says to guild: Hey guys is the siege started yet or am i early.

Guildmate Leet says to guild: Well we have 2 Leaders, 10 officers and over 100 members. Atm theres 12 for sure going and 6 other great PvPers logging n now, so we can take 30 more.

Guildmate Nipples says to guild: Ok i m on now can you add me?

Guildmate Leet says to guild: Lets see, in the last seige you totally kicked ass, followed directions, and played a significant role in helping us to acheive victory, we've got room for you.

Guildmade Balls says to guild:  I'm here to can you add me?

Guildmate Leet says to guild:  Lets see, in the last seige, you showed up late, were AFK half the time, and even when you weren't AFK you completely ignored all instructions and you managed to kill less people than anybody else while dieing the most.  You are going to have to sit this one out because your performance was so terrible last time, other guild members deserve their chance.

5/13/08 10:43 AM
Viewed 1165, Replies 19

Originally posted by jiveturkey12

When there is no armor rating on items? With No 110 armor for a chest peice, no +5 helm with 48 armor, and defense? 

When in the PvP weekend i went without armor, and kicked ass against many opponents one on one? 

How today i was level 12 took off all my armor and fought off a mob? They wernt easy mobs either, the armor just really doesnt add that much! 

So seriously how can anyone say its gear based? 

-Jive

There is armor rating, every piece of gear I saw had a defense stat, not exactly armor, but pretty close from my understanding of the combat mechanics.

Also, WE WERE LEVEL 20!  Which is basically the end of the tutorial and the begining of the game.  Have you ever played any MMO where gear played a significant role in the first few levels?  I haven't and I've played a lot of MMOs.

Why do people insist on thinking game mechanics/game balance at level 20 has anything to do with the end game?

5/13/08 10:33 AM
Viewed 957, Replies 28

Originally posted by Leucent

Or have no limit, this i a design flaw wanting shiny graphics and now it s holding them back on some things. It will come down to the closest friends who run guilds and the others allowed will be determined on more then likely play time. Someone who is more casual due to RL or whatever is shafted again. People say it s a game and not a 24/7 job because they have lives outside the game when i argued about the predetermined time frame an anemy can attack is dumb now this takes the cake. Elitists here we come.


How do you know it's a performance thing?  Maybe the devs wanted to keep battles to a reasonable size becuase they realize trying to organize 100's of people is a clusterf*ck and just turns out to be a big meaningless talentless zergfest.  Managing 48 is still going to be rough, but at least manageable, and with a smaller size tactics will come into play.  Maybe the limit is performance related, but either way, I'm very happy the size is limited to less than 50.

As for not being invited to the seige because you don't play 24/7...if you're in a guild that picks the 48 people based on friendship or activity rather than ability, your guild will lose.  Smart guilds will be picking the best players.

And without predetermined attack times, guilds would just stay up all night until the rival guild went to bed, then they'd take the keep.  Hello shadowbane, unlimited seige times were tried and failed miserably.

5/11/08 8:55 PM
Viewed 2564, Replies 57

Originally posted by Greygon

PvE Server for me though.  The FFA PvP is just crazy.  All I wanted to do was look around and see how big the world was, but NOOOOOOOOO....  Camp my but at the Rez will ya.  It was so slow loading that I was dead before I loaded a couple of times.  Kinda hard to fight back in that situation.

If you are going to cry about people having some pvp fun on the last day of the beta, which was also the first day of FFA PVP, you are probably better off on a PvE server and avoiding the PvP lands all together.

Its not that hard to get away from the spawn point.  Run, chug a health pot, chug a stam pot if you can't out run them.  They won't chase you too far, they are intersted in camping the spawn point and not chasing someone half way across the zone.

This was the one and only day to play on a FFA PVP server in beta, don't judge by that.  Yeah, there will be some spawn camping after release...which is a hell of a lot better than WoWs corpse camping.  But don't expect the game to be a madhouse like it was saturday.

5/11/08 8:35 PM
Viewed 213, Replies 7

its down, not sure if they are patching, or the beta might be over?

5/11/08 8:24 PM
Viewed 482, Replies 11

The open beta was limited to lvl 13, at which point the classes had similiar abilities so it's really hard to tell.  At lvl 20, the classes start to feel a little more unique, but really it's still too early to tell how well they are going to be balanced.   And if funcom got class balance right at the early levels, it'd probably be screwed at the higher levels.

As for the conqueror sucking, until the soldiers get their plate they are probably going to be fairly weak.

Page 1 of 1

Legend

Locked
Hot (25+ Posts)
New Posts
No New Posts