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All Posts by h4te - 23 found

5/26/08 1:33 PM
Viewed 7616, Replies 129

Thank you

Have a good day

Do not*

LOL.

5/26/08 9:28 AM
Viewed 960, Replies 8

check out the newest translation on aion source

"Translations are running parallel to cbt testing in korea;
First english, then other languages. They aim to keep as close to the original as possible;
they dont want to do a miserable translation, they aim for quality

EU/US Beta expected this year"

http://www.aionsource.com/forum/general-discussion/6205-translation-german-interview-23-05-08-a.html

it looks like NCsoft has really gotten their acts together since L2, and they are trying their best to make this game succceed

5/25/08 9:26 PM
Viewed 7081, Replies 187

Originally posted by thark

 


Originally posted by Sharkypal

Originally posted by thark

 

 



Originally posted by markoraos
 


Originally posted by thark
 
 

 

Originally posted by Caldicot


 

Originally posted by thark
 
 
 
 



 
Originally posted by Recant


 
Originally posted by WiccanCircle
 
OP, you are full of it.  Period.
I played from 20th to 29th never once instancing.  Not once.
Did you even play this game?  Are you so ego-linked to some old outdated game that your fragile self esteem forces you to attack anything that threatens the old outdated, ancient games?
Just wondering what your real motive is here.
 
 

 




Er.  Yes I play this game.  Click on the triangle to the left of your mini-map and see how many instances you're in.
Be prepared for a little shock.
 

 




 
To bad you are confused with instances and zone cloning, an instance is a place where YOU and your groupmembers can adventure ONLY, no one else is allowed to come inside YOUR instance..Zone cloning is done to keep your game playable and still have GREAT graphics and detail..
 

 




Sadly, I do not think that calling the phenomenon that is considered a problem by another name will change the fact that it is considered a problem.

 

 



 
The problem you say, what is that really ?
Sure right now there is problems on the PvP servers that people bail out of fights, but be sure that this will be fixed as soon as possible, this is cheating..ea you can't change zone during a fight..This is the ONLY valid problem I see..
There is still one HELL of a diffrence in a instanced game like D&D Online or Guild Wars or even Hellgate London compared to this game..There you enter a zone with or without a party, but NOONE else is legit to enter this zone, but in AoC it's all open..
And as a matter of Proof on this when the population has spread out in the world there WILL be less and less open instances(copies of a zone), this is what happened in EQ2 and also will happen in AoC..And again this is only done so you can have a somewhat fluid game experience
 
 
 

 

 



 
So, it's an open instanced world.
So what? It's still an instanced world.
It's like each AoC zone is a kind of a WoW bg. You can enter any of the "AVs" but you don't have to wait in line or be grouped. However they are still a bunch of instances and they are not "open world".
AoC has no "open world" in any commonly accepted sense. It is made up out of a bunch of multiple-instanced zones. An open world always has only one instance of each given zone, by definition. Why? Because it is THE world - the actual place your character lives. Having multiple copies of the world that you can jump to and from for me totally destroys any illusion that I'm playing in a real, persistent environment.


 
This is correct, but if you go back and look at the posts, this wasn't mentioned or intentionally left out, the OP talks about AoC as if it was more like Guild Wars and Dungeons and Dragons Online wich are REAL instanced games...And this isn't the case, I see several people in this thread that believes that AoC is just like GW, and that is FAR from the truth,,
I can agree that the immersion from a totally seamless world isn't there, but on the other hand a seamless world can be just as plagued with reminders like zone changes(like the chunk stuttering in Vanguard), the piss poor performance Vanguard had,(Atleast in the beginning)..And again, look around in all houses, dungeons etc etc, only the most needed things are there, othervise everything is empty, there are no details to talk about..AoC is full of these details and EQ2 had this aswell, and this is what you get with this type of engine...
And again, the PvP issue will be fixed..It must be considered an exploit, even on the PvE servers it must be considered an exploit if you can use it as a teleport to zone start..Maybe they should really consider taking away that knob on the radar and only make it so you have to interact with certain objects in game to change zone, this is how EQ2 does it..EA A Door for instance..


Its this kind of thing that is getting people's backs up. This bone headed refusal to accept facts. It is an instanced game LIKE DDO and GW. What part of that don't you understand? That doesn't necessarily make it bad, but because many of the Fanboi's percieve it as bad, they rush to try and defend it in complete ignorance.
If it walks like a duck, and talks like a duck; buddy, it's a duck. There is absolutely no evidence to support the fact that AoC is not a "real instanced game" as you put it, there is plenty of evidence to the contrary.
S

 

You are an idiot..Sorry pal..AoC is NO where close to GW..It's you that doesn't know the diffrence between these games..

Guild Wars and D&D Online= If you zone out in guildwars/D&DO no other player can join you in that instance unless he's grouped with you, and you will never EVER meet any players what so ever in these zones..THEY ARE PRIVATE INSTANCES..The Only places that are common with other players are the CITY HUBS..And these hubs uses the same system as AoC to multiply a zone for performance issues ONLY

AoC uses the exact same system as EQ2 does and Tabula Rasa..

 

QUOTE FOR TEH WIN!

5/25/08 5:00 PM
Viewed 7081, Replies 187

pvp is stupid at its core? lawl. What are we all doing here then... lets go play the sims

5/25/08 2:55 PM
Viewed 7081, Replies 187

People may perfer different things, but i'm just going to talk about what i expect in a MMORPG.

In a mmorpg, i expect the ability to interact with EVERYONE that plays on the same server. Friend or foe, people i know and people i don't. If you are only able to play with people you know, who are already your friends, that defeat the purpose of playing a MMO. I can go play single player RPGs with friends over LAN if i wanted to. The whole point here is to meet new people, and interact with them as your character developes(levels up)

Take lineage 2 for example, a game with fine graphics yet no instances whatsoever. I started playing the game by myself, without knowing anyone in the server. Yet as i lvled up, i met all sorts of people, friends and enemies, they affected my in-game experince from lvl1 to lvl75 the ENTIRE time. Server politics were developed, and the history of the server being played out infront of my eyes with myself in it. In the end, every single person who played on the server had a role in the over all RPG experince of this MMO. Get it? Every single player in the "MASSIVE MULTIPLAYER" population made their name into the overall "ROLE PLAYING" experience that the game delivered. Thats what it means to be a MMORPG for me.

Now does AoC deliver that sort of experince? I doubt it. On a pvp server, people who killed me in one zone may never appear again for another 30 lvls in the game. Someone i talked to for a few minute but have not had the chance to be friends with yet may not appear in my game(my instances) for a long time.  Me, along with a few friends, are always interacting with a small portion of the total population on the server. We are always lvling/fighting/dying in this small circle of people. There will never be the epicness or the MMO experince that games with no instances can deliver.

 

5/25/08 2:19 PM
Viewed 1924, Replies 21

A lot of games today are known to advertise WAY before the actual release date. AoC for example, it was hyped along with dx10 back in late 2006?

But i agree, too much hype can lead to disappointment, as well attracting unwanted attentions from fanboys of other upcoming games(warhammer lols). On the other hand however, a MMORPG need to be some what hyped for a successful launch, because numbers do matter in a MMO. Take lineage2 for example, it was never marketed before release, with the NA site looking like crap, and half of the people on this site haven't even heard about the game. Then look at vanguard, although the game was epic fail due to bugs/game design, at least a lot of people heard/tried the game.

5/25/08 12:10 PM
Viewed 7081, Replies 187

Originally posted by WiccanCircle

Care to explain how this effects my playing in the least?  There are dozens of servers out there too, but I couldn't care one wit about how many there are, it simply has nothing to do with my game.  If there were fifty or a hundred other servers with fifty or a hundred instances each, my experience would be the exact same. 

 

Let me reiterate - I have not had to step in to an instanced anything for almost 10-levels.  I have not had a loading screen interupt my play in over two days..

Exactly what is your problem with this situation? 

You have no idea what the OP is talking about do u?... And you are sitting here calling him a flamer/hater on AoC, when you don't even know wtf hes talking about?

It affects your game play because you are being put into different worlds with your friends/enemies everytime you enter a different zone. Basically you can meet some people in one zone, the minute you move to the next zone, these people u just met are all instanced into different instances. The chance of you meeting them again in the next is what 1 out of 30? Thats kills the experince of MMO whatsoever.

The whole point of a MMO is to interact with others in a RPG based game, make friends with other human beings and form clans then go PVE/PVP together. Incase of AoC, i don't see how thats gonna work...

5/25/08 8:24 AM
Viewed 7081, Replies 187

I don't see any other fanbois, other than AoC's. lawl

the OP made a clear statement pointing out a major flaw in this supposed MMORPG. Yet the fanbois here are either too ignorant to read his entire post to understand what he is actually saying, or just simply flamed him because they cannot come up with a counter arugment. AoC fanboys = lols

I don't see how you can call this a serious MMO while people are zoned into different instances randomly. onlinenow225 explained this perfectly. You can't even play with your friends without having to manually switch between the instances. And i thought the OP example was good comparing the game to CS. Basically whats happening here is that you have randomly generated instances where people can join/leave at their will.  Whats the difference between this and CS, where again you are free to choose to join/leave a server at your will?

I don't see the "massive multiplayer" aspect in this game as i am always only interacting with a small number of people in which ever zone i go. Sure it maybe different people, but there will always be that limit on a number of people i could interact with at one time. I may make some friends and enemies in this zone, but i may never see them again in this game unless i contact them to manually joined the instance im currently in.

I don't see how this is NOT an epic fail for a MMORPG...

 

5/25/08 12:55 AM
Viewed 960, Replies 8

ellandra where are you getting your info from? They have always stated that there will be closed and open beta in US/EU, it was just a matter of time. In the newest translated german review on aionsource, it is stated that there will be NA/EU beta within this year. So stay tuned.

5/25/08 12:46 AM
Viewed 675, Replies 17

kitsunegirl, which year do u come from? Ever since core2duo came out, intel > amd, and its not the time of who have the higher ghz anymore ever since the failures of pentium D. 

Anyways, i would go for a intel, a q6600 or a e8400. Both of these chips outperforms and outprice their amd counterparts, and these c2d chips overclocks so easy you won't even believe. My q6600 started with 2.4ghz stock, bought a 30bux HSF, and now its running at 3.4.

5/24/08 1:50 AM
Viewed 1291, Replies 19

some guy in my lineage 2 clan back in 2006 showed me a link with a few screenshots and told me to check the game out. Then i totally forgot about the game until recently i was checking out the AoC forum here, and saw Aion right on top of it... and i was like hmm wasn't it that lineage 3 game with wings? Then i read some infos about it and watched some videos, and now i can't wait =x

5/23/08 11:57 AM
Viewed 2018, Replies 72

 

Originally posted by Cabe2323
Originally posted by h4te

Another example of a MMO capable of great graphics while still being instance free is the upcoming game Aion, from the creators of lineage2 and guildwars. The game uses the cryengine1 (which developed farcry, and Crysis uses cryengine2). It has KICK ASS graphics, yet again every player is in game are in a seamless world. Either way, people who say its impossible to have a seamless world in a game with top graphics = fail.

Have you even played Aion?  Everything I have seen and heard shows that the world will be zoned quite heavily and it doesn't compare to Age of Conan in level of detail for graphics. 

Go check out the video for yourself.

 

http://aion.plaync.co.kr/event/080514_family3rd/fanart/Article?articleID=32

Aion has zero enclosed instances. The two fractions are on 2 different lands, but when portals open up ALL players within the server will be free to teleport inbetween the 2 lands and PVP. Other areas like abyss are some what instanced because they are not connect to the rest of the world(i think), but it has no limit to how many players can be in there. Works a lot like DAOC's battlegrounds.

and on graphics, i agree that AoC uses superior graphic engine. But detail wise? I think aion has more. just check out the video for the armors.

http://youtube.com/watch?v=1qVsUiD7ixI

Now if NCsoft is able to render all these detail textures times the number of players in a seamless world, thats pretty impressive graphical wise.

Its not really a suprise or anything, as i said earlier incase u didn't see, games like lineage 2 easily have up to 100+ people during regular everyday pvps, and anywhere from 200-500 during sieges... Ya the game doesn't have dx10 like AoC, but it has better graphics than 90% of the MMOs out there.

 

5/23/08 11:48 AM
Viewed 2018, Replies 72

Another example of a MMO capable of great graphics while still being instance free is the upcoming game Aion, from the creators of lineage2 and guildwars. The game uses the cryengine1 (which developed farcry, and Crysis uses cryengine2). It has KICK ASS graphics, yet again every player is in game are in a seamless world. Either way, people who say its impossible to have a seamless world in a game with top graphics = fail.

5/23/08 11:10 AM
Viewed 2018, Replies 72

Originally posted by Housam

 


Originally posted by h4te

Originally posted by Housam

 

 



Originally posted by h4te
There's a lot of MMO that doesn't use instance... Ever heard of Lineage 2? The games been out for 4 years or so and it still has better graphics than 90% of the MMOs out there, yet it has 0 instancing what so ever. In fact, i been to many sieges that easily had up to 500+ players fighitng at one single castle.


 
its a cartoony game so they can get away with a lower graphics engine
also its Asian....and they are awsome at makeing 3d models...

cartoony game?....... Instead of showing you a screenshot, go watch this vid
http://youtube.com/watch?v=UOPHnVSc5yw
Now you are saying this is more cartoonish than WoW?... I guess you can try to argue that its more asian art style, but the characters/weapons/armor sure has a lot more detail than most of the MMOs out there. Btw it uses the unreal2 engine.

 

iv plyed l2..it is anime style...so there fore cartoony...as its just an asian cartoony style :p

Like i said in what u just quoted.... You could argue its asian artistic style, but you can't argue it can get away with a lower graphic engine... Like i said, it uses the unreal 2 engine, and a char in L2 has a lot more polygon counts than a character in WoW, which has like 10 in total... And every single person on the same server in L2 are put into one seamless word.. Any pvp in L2 can easily have up to 100+ people, and a lot more during sieges.

5/23/08 10:49 AM
Viewed 2018, Replies 72

Originally posted by Housam

 


Originally posted by h4te
There's a lot of MMO that doesn't use instance... Ever heard of Lineage 2? The games been out for 4 years or so and it still has better graphics than 90% of the MMOs out there, yet it has 0 instancing what so ever. In fact, i been to many sieges that easily had up to 500+ players fighitng at one single castle.

 

its a cartoony game so they can get away with a lower graphics engine

also its Asian....and they are awsome at makeing 3d models...

cartoony game?....... Instead of showing you a screenshot, go watch this vid

http://youtube.com/watch?v=UOPHnVSc5yw

Now you are saying this is more cartoonish than WoW?... I guess you can try to argue that its more asian art style, but the characters/weapons/armor sure has a lot more detail than most of the MMOs out there. Btw it uses the unreal2 engine.

5/23/08 10:40 AM
Viewed 2018, Replies 72

There's a lot of MMO that doesn't use instance... Ever heard of Lineage 2? The games been out for 4 years or so and it still has better graphics than 90% of the MMOs out there, yet it has 0 instancing what so ever. In fact, i been to many sieges that easily had up to 500+ players fighitng at one single castle.

5/21/08 10:07 PM
Viewed 1624, Replies 13

Originally posted by Sarcazmo
Originally posted by Ephimero

That combat was part of a quest, you talk with the girl, a guy spawns all of the sudden and you have to kill it to earn your first stygma.

 

Now this would be a good combat video:

es.youtube.com/watch


I hope to God there's a way to turn off those ridiculous "heeya  ha....heeya ha" noises in combat.  I really don't want to sound like some karate reject.  Must be an asian thing.

lol i remember in L2 if you played a elf chick and you got hit by mobs it sounded some what like a hentai movie lmfao

5/20/08 3:05 AM
Viewed 1561, Replies 27

lol u guys are funny. Aren't games SUPPOSE to evolve based on their predecessors? Rome wasn't built in one day, humans didn't go from monkeys to what we are like today over night... Just because WoW is well known, doesn't it is the only game that other companies are basing their game on right now. All games are based on games before, with one or two added elements, except most people who play them never heard about the games they are based on.

Take the RTS/FPS genre for example, have they ever had anything SUPER innovative ever since the genres first emerged? RTS is still about building units and collecting resources, FPS is still about point and shoot. Each new game in both genres add one or two minor things which are new, and improve the graphics. Yet each generation of these games are still loved/played by many people.

As long as they fixed/improved mistakes made by their predecessors, and further perfected the genre, im willing to play the game no matter how big of a copy of WoW it is.

Just because the MMO genre is fairly new, and the success of WoW has set some standards to the genre, it doesn't mean every game from now on that use these standards are a copycat of wow. Dune and Doom created/popularized the RTS/FPS genre, but do you see people calling every RTS/FPS a copy of these games? I mean they still have "features" such as buying a gun and shoot, collecting resource and building units, but we don't cry about it...

 

5/19/08 1:19 PM
Viewed 3825, Replies 70

Originally posted by Briansho

 

Originally posted by h4te

what a lot of people here dont understand is that all human actions are based on reward/penalties.

You don't kill some random guy you see on the street because you would be punished by going to jail (penalty)

You study hard to get into a good college so you can get a better job therefore earn more money (reward)

Without the two, our lives would be pointless. People would be able to do whatever they want, but without any actual reason/purpose for doing so. And since MMO is basically a simulation of real life(or tires to be), the exact same would happen.

People keep saying "one can always call their friend to gank back". But what for? So the enemy can hit the respawn button and come back and fight you all over again? And what did you lose by being killed? Nothing. Is it really worth your time to gather your clan/alliance to fight back, knowing that your opponent will lose nothing in return as well?

With no real goal or purpose, politics don't exist. Therefore what you have is a bunch of 12 yrs olds killing each other just for the hell of it. Fun? Maybe for an hour.

 

Its not real life, its a game.

if you think killing each other with no reason or purpose is fun for a MMO, knock yourself out and enjoy AoC.

5/19/08 12:57 PM
Viewed 3825, Replies 70

what a lot of people here dont understand is that all human actions are based on reward/penalties.

You don't kill some random guy you see on the street because you would be punished by going to jail (penalty)

You study hard to get into a good college so you can get a better job therefore earn more money (reward)

Without the two, our lives would be pointless. People would be able to do whatever they want, but without any actual reason/purpose for doing so. And since MMO is basically a simul