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5/26/08 1:33 PM
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Viewed 7616, Replies 129
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Thank you Have a good day Do not* LOL. |
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5/26/08 9:28 AM
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Viewed 960, Replies 8
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check out the newest translation on aion source "Translations are running parallel to cbt testing in korea; http://www.aionsource.com/forum/general-discussion/6205-translation-german-interview-23-05-08-a.html it looks like NCsoft has really gotten their acts together since L2, and they are trying their best to make this game succceed |
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5/25/08 9:26 PM
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Viewed 7081, Replies 187
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Originally posted by thark QUOTE FOR TEH WIN! |
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5/25/08 5:00 PM
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Viewed 7081, Replies 187
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pvp is stupid at its core? lawl. What are we all doing here then... lets go play the sims |
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5/25/08 2:55 PM
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Viewed 7081, Replies 187
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People may perfer different things, but i'm just going to talk about what i expect in a MMORPG. In a mmorpg, i expect the ability to interact with EVERYONE that plays on the same server. Friend or foe, people i know and people i don't. If you are only able to play with people you know, who are already your friends, that defeat the purpose of playing a MMO. I can go play single player RPGs with friends over LAN if i wanted to. The whole point here is to meet new people, and interact with them as your character developes(levels up) Take lineage 2 for example, a game with fine graphics yet no instances whatsoever. I started playing the game by myself, without knowing anyone in the server. Yet as i lvled up, i met all sorts of people, friends and enemies, they affected my in-game experince from lvl1 to lvl75 the ENTIRE time. Server politics were developed, and the history of the server being played out infront of my eyes with myself in it. In the end, every single person who played on the server had a role in the over all RPG experince of this MMO. Get it? Every single player in the "MASSIVE MULTIPLAYER" population made their name into the overall "ROLE PLAYING" experience that the game delivered. Thats what it means to be a MMORPG for me. Now does AoC deliver that sort of experince? I doubt it. On a pvp server, people who killed me in one zone may never appear again for another 30 lvls in the game. Someone i talked to for a few minute but have not had the chance to be friends with yet may not appear in my game(my instances) for a long time. Me, along with a few friends, are always interacting with a small portion of the total population on the server. We are always lvling/fighting/dying in this small circle of people. There will never be the epicness or the MMO experince that games with no instances can deliver.
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5/25/08 2:19 PM
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Viewed 1924, Replies 21
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A lot of games today are known to advertise WAY before the actual release date. AoC for example, it was hyped along with dx10 back in late 2006? But i agree, too much hype can lead to disappointment, as well attracting unwanted attentions from fanboys of other upcoming games(warhammer lols). On the other hand however, a MMORPG need to be some what hyped for a successful launch, because numbers do matter in a MMO. Take lineage2 for example, it was never marketed before release, with the NA site looking like crap, and half of the people on this site haven't even heard about the game. Then look at vanguard, although the game was epic fail due to bugs/game design, at least a lot of people heard/tried the game. |
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5/25/08 12:10 PM
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Viewed 7081, Replies 187
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Originally posted by WiccanCircleYou have no idea what the OP is talking about do u?... And you are sitting here calling him a flamer/hater on AoC, when you don't even know wtf hes talking about? It affects your game play because you are being put into different worlds with your friends/enemies everytime you enter a different zone. Basically you can meet some people in one zone, the minute you move to the next zone, these people u just met are all instanced into different instances. The chance of you meeting them again in the next is what 1 out of 30? Thats kills the experince of MMO whatsoever. The whole point of a MMO is to interact with others in a RPG based game, make friends with other human beings and form clans then go PVE/PVP together. Incase of AoC, i don't see how thats gonna work... |
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5/25/08 8:24 AM
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Viewed 7081, Replies 187
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I don't see any other fanbois, other than AoC's. lawl the OP made a clear statement pointing out a major flaw in this supposed MMORPG. Yet the fanbois here are either too ignorant to read his entire post to understand what he is actually saying, or just simply flamed him because they cannot come up with a counter arugment. AoC fanboys = lols I don't see how you can call this a serious MMO while people are zoned into different instances randomly. onlinenow225 explained this perfectly. You can't even play with your friends without having to manually switch between the instances. And i thought the OP example was good comparing the game to CS. Basically whats happening here is that you have randomly generated instances where people can join/leave at their will. Whats the difference between this and CS, where again you are free to choose to join/leave a server at your will? I don't see the "massive multiplayer" aspect in this game as i am always only interacting with a small number of people in which ever zone i go. Sure it maybe different people, but there will always be that limit on a number of people i could interact with at one time. I may make some friends and enemies in this zone, but i may never see them again in this game unless i contact them to manually joined the instance im currently in. I don't see how this is NOT an epic fail for a MMORPG...
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5/25/08 12:55 AM
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Viewed 960, Replies 8
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ellandra where are you getting your info from? They have always stated that there will be closed and open beta in US/EU, it was just a matter of time. In the newest translated german review on aionsource, it is stated that there will be NA/EU beta within this year. So stay tuned. |
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5/25/08 12:46 AM
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Viewed 675, Replies 17
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kitsunegirl, which year do u come from? Ever since core2duo came out, intel > amd, and its not the time of who have the higher ghz anymore ever since the failures of pentium D. Anyways, i would go for a intel, a q6600 or a e8400. Both of these chips outperforms and outprice their amd counterparts, and these c2d chips overclocks so easy you won't even believe. My q6600 started with 2.4ghz stock, bought a 30bux HSF, and now its running at 3.4. |
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5/24/08 1:50 AM
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Viewed 1291, Replies 19
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some guy in my lineage 2 clan back in 2006 showed me a link with a few screenshots and told me to check the game out. Then i totally forgot about the game until recently i was checking out the AoC forum here, and saw Aion right on top of it... and i was like hmm wasn't it that lineage 3 game with wings? Then i read some infos about it and watched some videos, and now i can't wait =x |
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5/23/08 11:57 AM
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Viewed 2018, Replies 72
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Originally posted by Cabe2323 Go check out the video for yourself.
http://aion.plaync.co.kr/event/080514_family3rd/fanart/Article?articleID=32 Aion has zero enclosed instances. The two fractions are on 2 different lands, but when portals open up ALL players within the server will be free to teleport inbetween the 2 lands and PVP. Other areas like abyss are some what instanced because they are not connect to the rest of the world(i think), but it has no limit to how many players can be in there. Works a lot like DAOC's battlegrounds. and on graphics, i agree that AoC uses superior graphic engine. But detail wise? I think aion has more. just check out the video for the armors. http://youtube.com/watch?v=1qVsUiD7ixI Now if NCsoft is able to render all these detail textures times the number of players in a seamless world, thats pretty impressive graphical wise. Its not really a suprise or anything, as i said earlier incase u didn't see, games like lineage 2 easily have up to 100+ people during regular everyday pvps, and anywhere from 200-500 during sieges... Ya the game doesn't have dx10 like AoC, but it has better graphics than 90% of the MMOs out there.
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5/23/08 11:48 AM
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Viewed 2018, Replies 72
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Another example of a MMO capable of great graphics while still being instance free is the upcoming game Aion, from the creators of lineage2 and guildwars. The game uses the cryengine1 (which developed farcry, and Crysis uses cryengine2). It has KICK ASS graphics, yet again every player is in game are in a seamless world. Either way, people who say its impossible to have a seamless world in a game with top graphics = fail. |
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5/23/08 11:10 AM
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Viewed 2018, Replies 72
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Originally posted by Housam Like i said in what u just quoted.... You could argue its asian artistic style, but you can't argue it can get away with a lower graphic engine... Like i said, it uses the unreal 2 engine, and a char in L2 has a lot more polygon counts than a character in WoW, which has like 10 in total... And every single person on the same server in L2 are put into one seamless word.. Any pvp in L2 can easily have up to 100+ people, and a lot more during sieges. |
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5/23/08 10:49 AM
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Viewed 2018, Replies 72
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Originally posted by Housamcartoony game?....... Instead of showing you a screenshot, go watch this vid http://youtube.com/watch?v=UOPHnVSc5yw Now you are saying this is more cartoonish than WoW?... I guess you can try to argue that its more asian art style, but the characters/weapons/armor sure has a lot more detail than most of the MMOs out there. Btw it uses the unreal2 engine. |
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5/23/08 10:40 AM
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Viewed 2018, Replies 72
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There's a lot of MMO that doesn't use instance... Ever heard of Lineage 2? The games been out for 4 years or so and it still has better graphics than 90% of the MMOs out there, yet it has 0 instancing what so ever. In fact, i been to many sieges that easily had up to 500+ players fighitng at one single castle. |
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5/21/08 10:07 PM
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Viewed 1624, Replies 13
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Originally posted by Sarcazmo lol i remember in L2 if you played a elf chick and you got hit by mobs it sounded some what like a hentai movie lmfao |
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5/20/08 3:05 AM
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Viewed 1561, Replies 27
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lol u guys are funny. Aren't games SUPPOSE to evolve based on their predecessors? Rome wasn't built in one day, humans didn't go from monkeys to what we are like today over night... Just because WoW is well known, doesn't it is the only game that other companies are basing their game on right now. All games are based on games before, with one or two added elements, except most people who play them never heard about the games they are based on. Take the RTS/FPS genre for example, have they ever had anything SUPER innovative ever since the genres first emerged? RTS is still about building units and collecting resources, FPS is still about point and shoot. Each new game in both genres add one or two minor things which are new, and improve the graphics. Yet each generation of these games are still loved/played by many people. As long as they fixed/improved mistakes made by their predecessors, and further perfected the genre, im willing to play the game no matter how big of a copy of WoW it is. Just because the MMO genre is fairly new, and the success of WoW has set some standards to the genre, it doesn't mean every game from now on that use these standards are a copycat of wow. Dune and Doom created/popularized the RTS/FPS genre, but do you see people calling every RTS/FPS a copy of these games? I mean they still have "features" such as buying a gun and shoot, collecting resource and building units, but we don't cry about it...
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5/19/08 1:19 PM
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Viewed 3825, Replies 70
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Originally posted by Briansho if you think killing each other with no reason or purpose is fun for a MMO, knock yourself out and enjoy AoC. |
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5/19/08 12:57 PM
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Viewed 3825, Replies 70
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what a lot of people here dont understand is that all human actions are based on reward/penalties. You don't kill some random guy you see on the street because you would be punished by going to jail (penalty) You study hard to get into a good college so you can get a better job therefore earn more money (reward) Without the two, our lives would be pointless. People would be able to do whatever they want, but without any actual reason/purpose for doing so. And since MMO is basically a simul | |