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6/20/08 10:40 PM
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Viewed 4239, Replies 70
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Originally posted by Mysk
You've either been misinformed or you need to try harder. Everyone knows that it's not possible to return software for a refund. Practice makes perfect, though.
Yes it is. Software is not above the law. The misrepresentation of goods act in the UK and other similar laws in other countries cover ALL goods, software included. If a game advertises a feature on the box that is not in the game then that game is being misrepresented and mis-sold. In this instance the retailer has no choice but to issue a refund. |
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6/15/08 11:06 PM
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Viewed 12992, Replies 181
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Originally posted by minocin
You have only played for 4 days mate, come back and judge it again once you hit level 50 or so and all the broken stuff has been biting your ankles for awhile. |
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6/15/08 9:50 PM
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Viewed 1225, Replies 20
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Originally posted by SioBabble
QFT
Warhammer is the only MMO in development at the moment where money hasn't been a problem. EA's everfull purse has been pouring the greenbacks all over Mythic whenever they asked for it. If you can look beyond the graphics, which I admit are very WoW like, and if you want a DAoC style game with more bells and whistles then hope that from now until release they don't screw anything up :)
If anything AoC has shown everyone that good graphics do not a good game make and Mythic have put a lot more emphasis on gameplay than Funcom ever did. |
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6/14/08 5:23 PM
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Viewed 980, Replies 16
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Originally posted by Jackdog
Dude you nailed it there. I wish I had typed that, you are my idol. I might use that as a sig sometime.
lol be my guest :) |
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6/14/08 2:01 AM
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Viewed 414, Replies 4
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Be about a year or so for the X-Box release after the pc users have finished beta testing it for you. |
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6/14/08 1:55 AM
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Viewed 272, Replies 6
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I suppose this would depend on which country you are in. The UK for instance has the misrepresentation of goods act and the product, software or not can be returned for a full refund if it does not do what was advertised at the point of sale. The fact that the game has no support for DX10 straight out of the box despite claiming on the back of the box that it has is valid grounds for return. |
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6/14/08 1:43 AM
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Viewed 980, Replies 16
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The plain fact here is that Funcom have become very adept at the smoke & mirrors school of MMO development. The smoke of a reasonably stable client with the mirrors of good graphics to cover up what is essentialy at the core a bad game design. It constantly amazes me just how many players continue to be fooled by it. Okay so some of them fool themselves because of an honest desire for the game to become what they wanted, but the guy that sells rose tinted specs must be making a fortune from the others.
I honestly cannot see any true veteran of MMO's being happy with this style of game. linear, fully quest driven character progression is not what a persistant world is made of and despite all the bugs and missing pieces this is what the core backbone of AoC is made of. It doesn't matter if FC fix the bugs, it doesn't matter if they add all the missing bits, the core design always stays the same. |
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6/12/08 9:16 PM
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Viewed 3332, Replies 63
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AoC will be neither a roring success or a dismal failure, rather it is destined to become one of the niche MMO's ( and I use the MMO tag loosely ) that will generate enough income to keep the servers active but will need a continuing influx of new players to remain at that level.
AoC had at the outset a potential playerbase of millions, everyone loves the Conan franchise. Funcom however have delivered a game with numerous flaws and badly designed systems. Maybe this is as a result of an overwhelming desire to have a slice of Blizzards pie but in my opinion any MMO that starts off with that intention is doomed to relative obscurity. SoE made just that mistake with SWG. They had a perfectly good, sandbox MMO with a steady, if not spectacular number of loyal subscribers, enough in fact to ensure the games future and to continue to turn a profit. But then someone in a suit developed dollar sign syndrome and greed kicked in. They wanted that elusive slice of Blizzard pie. Enter the CU & NGE, a complete change of style and direction, quest based rather than sandbox, linear rather than open. Exit the subscribers by the bucketload and hello obscurity.
It appears to me that Funcom had the roughly same idea. Fully quest based with a linear path through the game rather than an open, sandbox type world in which players and characters just evolved. AoC feels more like a single player RPG and I don't mean just the first 20 levels, the rest of the game feels that way also and this is a direct result of some of those bad design decisions I mentioned earlier. FC have relied heavily on the look of the game at the outset and the endgame of massive battles, and in doing so have completely lost the feel of a developing, living world. To compound this the look is held back by releasing without DX10 and the endgame isn't even there yet. Ao took over 12 months to be anything like ready, AoC will take just as long for all those promised features to be delivered but we shoudn't really be surprised by that. Funcom have always worked this way, the last couple of zones for Shadowlands were not there when the expansion was released.
WoW has been both a blessing and a curse to the MMO genre, much the same as EQ was before it. A blessing in that it has attracted a great many new players to MMO's in general, a curse because everyone and his dog is trying to copy it's success. Well here is a word to the wise, success can rarely be copied because those that got there first have already milked it for all it's worth, if you want success then look in a different direction and create your own. It is here that Funcom have failed in spectacular fashion. Look beyond the graphics, imagine them to be more cartoon-like and what you have is a pretty standard, quest driven, linear progression with fast level gains, or in other words a smaller and more poorly implemented clone of WoW.
Will the endgame, when it finally arrives elevate AoC beyond this? nobody knows yet but if it fails to do so then AoC is destined for maybe 100k to 150k steady subscriptions from those that really love Conan and his world, which is enough to keep the game going but hardly a massive success. With Warhammer, Aion, Jumpgate Evolution, Stargate Worlds, TCoS and others on the way I feel that FC may struggle.
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6/10/08 10:27 PM
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Viewed 1853, Replies 22
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Nice how he totally missed out that Funcom only released half a game. By Godager's own admission the released version is only a platform. What the PC gamers have got with AoC is the chance to pay to further beta test a bug ridden mess ( well, half a mess ) so that X-Box gamers get a nice finished product in a year or so. Hopefully part 2 of the article will cover this. |
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6/03/08 9:34 PM
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Viewed 2346, Replies 56
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Originally posted by Zhqrxt |
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6/03/08 5:06 PM
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Viewed 2346, Replies 56
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wait a couple of months |
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6/03/08 1:37 PM
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Viewed 2346, Replies 56
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After the damge control of the letter here is what FC are really working on :
http://forums-eu.ageofconan.com/showthread.php?t=29457
Greetings, Funcom can confirm that some of the female models in the game have had the size of their breasts changed . This is due to an unintended change in data that was introduced in an earlier patch, data which controls the so-called morph values associated with character models and the size of their respective body parts. We are working on a fix for this and your breasts should be back to normal soon. The plastic surgeons of Hyboria apologize for the inconvenience. Funcom Development Team |
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6/03/08 1:12 PM
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Viewed 2346, Replies 56
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Originally Posted by Gaute Godager - Game Director As you may have noticed we have had frequent patches the last two weeks. We hope this will soon start to quiet down, but as long as there are major issues – and there have been – we will dedicate the Conan team to fixing them and giving you these fixes as soon as possible! We have a plan on how to move this game forward because as you know, what you have today is but the platform – the dawn of this world. I hope you enjoy the game as is, but I can ensure you, this is but the beginning! Our focus from now on can be summarized by these points: 1. We will add content, specifically in mid-late thirties and mid-late fifties and make the leveling speed smoother in those areas, reducing the need to grind. 2. We will have an overhaul of the PvP system – adding consequence and a host of small things. 3. We are fixing bugs you reported through all channels we can get information from. 4. We will add a new large outdoor region in the 55-60 range this summer! 5. This is only a small teaser! More information about the exciting summer and fall Roadmap will come the end of the next week! 6. We are staffing up Customer Service, Quality Assurance and Community departments! I will spend some words on a bit more details now.
We have seen that there are certain level ranges of these Hyborian Adventures that do not have the amount of quality we wish them to have. Most specifically these are the end of the Thirties and the end of the Fifties level ranges. We are addressing this in several ways. All this will come in June! In July the first level 80 additional Dungeon will be patched out. More on that later…
2. Overhauling the PvP System People like our open PvP system. There are many plans on how to give this open free PvP even more meaning and Purpose. In the meantime we will be doing some smaller tweaks, and we plan to get these out sometimes in June. I will not go into 100% detail here, but that will come next week! What I can promise is:
We will unveil this location later, but it will feature a host of quests, new monsters and places of dreams or horror. It will be styled towards the players in the late 50s and bridge the experience on the way to Atzels Approach. We have plans for releasing several of the areas that didn’t quite make it for the release.
4. Fixing bugs and increasing Customer Service Funcom has always prided ourselves with having great customer satisfaction. The success so far for this title has left us with the need to increase the size of CS. This will go in parallel with the constant fixing of bugs and other issues that lead people to petition. Included in this is even better testing of the game by increasing the size of Quality Assurance and informing you better about changes by staffing up the Community Department. I know a blurb like this will haunt me always, but I will still venture one: We aren’t satisfied until all our customers are! You know we had a very, very difficult launch of Anarchy-Online! That was a very painful process for all of us working on it – 4 years. You might not understand how driven we are to make sure you enjoy this game, and all the support around it!
Yours truly, Gaute Godager Game Director
I love the bit when he says what we have today is but the platform. Okay then, so that's a clear enough statement that we are paying beta testers if ever I heard one. Wouldn't be so bad if we were not being asked to pay a full subscription cost for the platform would it? |
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6/02/08 8:40 PM
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Viewed 503, Replies 11
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The big endgame battles for the battlekeeps are not in the game yet so nobody knows. |
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6/02/08 8:25 PM
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Viewed 656, Replies 10
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When Funcom launched Ao it took a full year for the game to start to shine and become a fully playable mmo which went on to win awards. In my opinion it is going to take that long again for AoC. Funcom didn't learn the lessons, not from their own mistakes or from those of other developers.
I have played since the 17th and have got to level 55. I have played through the crashes, the bugs, the broken quests etc. but now it seems that everyday I discover a new bug or a game mechanic that doesn't function or that has not been implemented yet. AoC's major selling points that were much hyped, DX10, sieges, mass battles, inovative combat etc. The first 3 are not even in the game yet and the third is just a boring button mash. It is obvious to anyone that plays the game that it was meant and built for console play, with the PC gamers making a useful set of paying testers. I really tried to like the game but unfortunately today, after discovering yet another bug I cancelled my subscription. Like so many others I am now looking towards Mythic and Warhammer. At least they know how to release a game, DAoC was pretty solid at release unlike Ao & AoC which frankly are disasters, maybe not in box sales but certainly in quality. |
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6/02/08 8:33 AM
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Viewed 520, Replies 16
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Mounts are useless at the moment, unless you want to be a little higher up and still move slowly across a zone. |
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6/02/08 8:26 AM
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Viewed 518, Replies 10
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I have played the game so far up to level 55. For me on a high-end system the main problem performance wise is SLi. Running SLi with Vista causes the client to be very unstable, without SLi turned on it's much better but still crashes and hangs on occasion ( about twice a night compared with once every 20 minutes with SLi turned on ). At the moment the game is very badly optomised and has tons of bugs. It should never have been released in this condition but unfortunately that's the way the software market is these days. It will not get any better as long as we continue to buy games that are not finished. |
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6/01/08 6:14 PM
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Viewed 550, Replies 10
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The problem with these so called professional reviews is that the reviewers spend all of a day or even less actually playing the game, this review for instance only shows Tortage. If these people would play the game to the top level before writing reviews then we would have a much more comprehensive system to go by. |
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6/01/08 6:35 AM
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Viewed 6627, Replies 168
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Bugsville online 5 / 10 |
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