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10/03/08 2:30 PM
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Viewed 1464, Replies 50
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There is far too much "Fanboy" in this particular article for me to give it any credence whatsoever. Anyone who tries to talk about IP and suggests in the first few paragraphs that sticking to the IP is a bad idea is well off base. I played LotRO - I quit because there was very little to do once you'd completed the leveling process (it's the only game where I've heard fans say the best way to play it is to not play as much). I however did greatly respect the choice to make the world "feel" authentic. The mistake Turbine is making is compromising their product with the introduction of a generic lightning-bolting wizard class into the game - all to try and entice the "oooh shiny particles" crowd. I play WAR now - I keep playing because the game is feature complete from start to finish. There is an end-game that I am working towards, whereas with LotRO there was nothing past the top level. WAR left some things out - sure, but what's there appears to work correctly and has many things to do at all levels. What's there suits the IP - particles and all. Oh - and epic? Because you can change the world? What MMO is this? I'm pretty sure Arthas (or whoever) is still standing in the same place as when you were last there. MMOs by definition cannot have epic stories in the vein of high fantasy books or movies. Everyone has to go through the same gates. In many respects, LotRO's use of instanced storytelling gets a lot closer to granting an epic feel than any other game before it. The sporadic chapter instances (though poorly laid out in terms of progression) did certainly succeed in bringing the experience into a more personal realm than most other games I've played - WAR included. |
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9/22/08 3:10 PM
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Viewed 2467, Replies 101
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My opinion: It's a cop-out. MMOs will always have some variety of out of game community. If a company doesn't provide an official spot for that community to gather it will gather somewhere else on someone else's dime. All Mythic is doing in this case is shunting the responsibility for community management off themselves and onto other sites (WHA, this one, TTH, etc). I appreciate the fact that no one likes to have abuse hurled at them, I also appreciate the fact that many MMO players of this day and age feel overly entitled to door say whatever they like because "they pay their money". None of these things abrogate the responsibility (IMO) to provide an official area for the community that will form anyway. Now when Mythic has a customer-relations problem it will be the third-party sites that take the brunt of the flames, threats, disappointment, etc. (witness the GOA stuff - it produced another whole forum here) It's poor form in my view to offload problems you cause (and the known consequences) onto someone else entirely. Do I think it will kill WAR to not have forums - no, of course not. I do however disagree with the concept and believe that fundamentally it's taking the easy way out. |
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9/19/08 8:18 AM
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Viewed 1106, Replies 28
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"Next-gen" is perfectly appropriate. WAR takes elements from WoW, elements from DAoC, and probably several other games and rolls them into one package with a handful of their own innovations. That is exactly what next-gen is now and always will be. WoW was the next generation of the EQ model. Did they do anything different fundamentally? No. They polished, improved and did some minor innovations. People in general don't play games that are wildly different from what they know. Commercial success depends on a game being familliar enough to the player base while fixing or improving on some of the problems from the last generation. Also - I can't believe that no one mentioned this yet, but this is Warhammer AT LAUNCH. It is a full and complete game with all it's parts and features that were expected AT LAUNCH. WoW didn't have half these things when they launched. In four years WAR is going to have gone that much further and WoW will be as dated as EQ is now. |
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9/17/08 5:54 PM
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Viewed 265, Replies 19
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Hehe - well, the fact that it has taken this long to get a response on Pirates of the Burning Sea should tell you something already but... PotBS has a fairly large number of quests. The game mechanics are all instanced - so every "quest" (could also read mission here) you take you will load into from the dock NPC. There are ship-based missions which are basically either escort, destroy, or escape missions (sometimes timed, sometimes not). Unfortunately most missions have been generated from templates - which means you will see the same exact mission over and over and over just with different boats in the various spawn points. They're starting to put in some handcrafted ones as well - but it's mostly the template ones. There are also avatar combat missions, again either escort or destroy and all instanced. Whether you like the avatar combat system in general will determine whether these missions are kinda cool or as painful as a root canal. By and large the quest text is well-written, but the actual missions leave a lot to be desired IMO. General wisdom was always that the missions are the best source of cash while hunting down pirates on the Open Sea was the best source of XP. It may have changed since I played though. I know that they've introduced a few repeatable missions that people farm for cash though. There is a quest-line that continues through the entire game that was well-written and more involving for the parts that I did - but that is really only a minority of the missions you can take. One final point that should probably be mentioned - PotBS is a PvP game. It is very possible for the ports you need to get to to continue your missions to be blocked by PvP zones. If you're strictly PvE this may be a problem for you. |
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9/17/08 12:35 PM
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Viewed 567, Replies 37
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Voted LOTRO for your situation - but with an amplification (all IMO of course).
If you haven't tried PvMP yet give it a go. If the experience there is something you find you really like, then I'd recommend trying Warhammer (they're similar enough to get some idea if it's what you might like). If it's an alright experience but nothing great - stick with Lord of the Rings.
You've really only got a few choices there if you go by the "having fun" metric. No matter what the votes are, playing Guild Wars or Vanguard isn't likely to ever be for you because they're just not grabbing you. I feel very similarily to you with Ryzom - ultimate freedom to do whatever you want (as long as what you want is to do one of four basic activities for a very long time), so that's probably out too. UO sounds like first love syndrome, but it's never as good as your memories. (SWG is mine) So it's really just between WoW, LOTRO (new WoW), AoC (six months to a year away from being ready for primetime), and WAR (WoW - LOTRO + PvMP + some innovations).
Good luck with it. Faced with a similar choice to yourself, I personally liked the PvMP aspect of Lord of the Rings far more than the rest of the game so I'm going to give WAR a try. |
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9/13/08 10:04 PM
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Viewed 463, Replies 26
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Originally posted by Antaran
EVE online is NOT an MMORPG.... it's a MMOSG (Massively Multiplayer Online Space Game) it's basically Freelancer online.. and yes i have played the FULL trial from start to finish, 6 hours a day till it ended.
WTF? How is the genre (space) related to being an RPG (role-playing game)? |
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9/13/08 4:55 PM
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Viewed 459, Replies 24
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Originally posted by Wickersham Canada...
Canada, while geographically larger than the States, has far fewer people spread over a much smaller area. Canada has an order of magnitude (10x) fewer people than the US and about 3/4 of them live within 150 KM of the border. A very large proportion of those people live in the Golden Horseshoe in Southern Ontario. Same principles apply - smaller geographic area to cover means that the costs are relatively cheaper to get upgraded connectivity to a large proportion of the population. |
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9/12/08 8:47 AM
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Viewed 365, Replies 16
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Animations can be changed, graphics can be updated, gear can be made more impressive / better looking. Gameplay is pretty much set. As long as the game plays well and is fun it's worth playing to me. |
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9/10/08 2:33 PM
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Viewed 1947, Replies 50
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Strangely enough - I see Warhammer as taking the only part of LotRO that was at all interesting and building a game around it. /shrug To each their own. I'm just glad I decided not to go for the lifetime membership. |
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9/10/08 2:31 PM
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Viewed 304, Replies 11
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Frankly I'd be shocked if any game were "balanced" all the way through - much less this one in particular. There are going to be rough patches to any game where the sides are not carbon copies of one-another. I'm sure there'll be some point in the leveling curve where the Destruction side is getting hammered over and over. |
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9/08/08 8:24 PM
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Viewed 180, Replies 5
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I honestly wouldn't worry a great deal about your stats. They genuinely don't make a huge deal of difference in the grand scheme unless you wildly imbalance them - and since you're just starting out, that has the potential to cause you some headaches down the road if you gib one stat completely. I'd personally recommend that you try to even out the stats as much as possible from your starting point. You'll eventually train as many as 9 (or maybe 10) points of learning skills in whichever stats you think you'll use most - plus get +3 or +4 (eventually maybe +5) to various (or all) stats from implants. So the couple of points you're allocating now aren't a huge deal. Be sure that Caldari is the race you want to play (from the standpoint of the ships / weapon types you'll get initial training in) and set a goal ship build you want to work towards. Some players will suggest training the learning skills immediately. I'd disagree. I'd suggest you train skills that give you some combat utility (if you're looking to be a combat type) first - spaceship command, racial frigate, racial weapons, etc. (If you're smart about initial skill choice you can start out with a lot of these trained quite high off the bat) Once you've got some good combat utility I'd alternate in some learning skills (up to about level 3) with your other utility skills (Electronics and Engineering) before really settling down to train the learning level 4, 5 and advanced learning skills. If you're going to be an EVE player on the long term you'll eventually want to have the advanced learning to level 3 or 4 in all fields - but it's not crucial right off the bat. Make sure you're also training skills that let you actually fly missions or whatever you're going to do to make money.
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9/05/08 1:28 PM
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Viewed 380, Replies 9
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Small companies also make pretty bad games: RedBedlam (Roma Victor), Farlan (D&L), Flying Labs (PotBS), Virtrium (Horizons).
Pretty much the only thing that can be said is that (Blizzard aside) pretty much all the successful companies now in the genre started from humble beginnings and saw many other companies / games fall along the way. |
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9/05/08 1:22 PM
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Viewed 881, Replies 23
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/shrug If it launches and is stable / reasonably complete / fun enough to give it a try I'll probably play both. Why would it be one or the other? |
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9/05/08 8:54 AM
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Viewed 2033, Replies 86
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The whole problem people have with EVE's real-time skill system confuses me. Could someone that hates it explain their view to me? I mean - for sake of thought experimentation let's say EVE changed overnight to an XP-per-use system as in most other sandbox skill-based games (Ryzom for instance). So now when you log in you've bought your missile skills and they're at level 0, allowing you to use missiles with some effectiveness. You undock and blow up some ships with missiles and gain both XP and money (rather than just money as is now). After about ten minutes of combat with enemies you can defeat with your low-leveled skills you get to level 1 and get increased damage (as well as the pre-req for other skills that increase other missile attributes). The next level would require an average of an hour or two in combat, the one after that would take 20-30 hours on average, and the one after that would take 50-60 hours (ish), and the final one would take a monumental amount of time - weeks of straight combat (remember there are only 5 levels to each skill). How is bashing widgets over and over and over again to get to Level 5 missile user any better than having it train in real time? Does the problem come with the amount of time that it takes? Does it take too long to train the skills? That's the thing I don't get really. It's going to take a certain amount of time to get the skills regardless - this is the same for any game with a deep skill system. Sure the play-for-20-hours set are going to be able to cut that time down, but the vast majority of the population is going to take the same amount of time to get to "max level". Whether that time is a non-negotiable period (X days) or a flexible one (Y number of widgets at Z amount of XP, giving you an XP per hour figure) doesn't really change the fundamentals does it?
The only difference between skills in EVE and Ryzom (for instance - I play both) is that if I don't have time to play EVE for a while I can continue advancing skills whereas in Ryzom I'm going to be in the same place as when I last stopped playing. That and the fact that Ryzom does eventually top out in skills that you can advance - whereas EVE only tops out on a per-ship or a per-career basis (but you are then allowed to go start training for a new role or a new career). |
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9/02/08 8:46 PM
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Viewed 267, Replies 10
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8/22/08 10:19 AM
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Viewed 441, Replies 8
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Originally posted by Costy By no means did I intend to imply that all closed beta testers were. There were however a core of very vocal, very wrong long-term testers that the Dev team knew personally and gave much credence to their approval. This vocal minority supported the wrongheaded assumptions that the Devs were making and did their level best to discourage or shout down comments that may have helped the game in the long run. Of course the buck stops with FLS - they made many naieve choices, and one of them was to give weight to testers that were giving bad advice. |
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8/22/08 8:40 AM
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Viewed 441, Replies 8
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Rusty's a nice guy - obviously a fan of games and really dedicated to his product - but he (and by extension his development team) is painfully unaware of the realities of the MMO genre. Essentially all the issues they are currently dealing with are a result of the terrible choices they made during the development of PotBS - choices predicated on players "playing the right way" and reinforced by a bunch of yes-man beta veterans shouting down any suggestion that "average players" wouldn't necessarily play the game the way the devs intended them. They've had two lead producers leave the game within the first year of live - that there is not a good sign to me. For the sake of indie developers in the MMO game space I hope FLS has enough wherewithall to push through and make PotBS a success, but they've got a tough uphill climb ahead of them. They can't afford to take the same route as EVE or other older games they may make comparisons to - the genre has matured beyond the point where that kind of come-from-behind is expected. Personally I think we're looking at the next Shadowbane, not the next EVE - but I'd love to be proved wrong. |
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8/22/08 8:31 AM
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Viewed 745, Replies 20
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I'm not sure I agree with the decision to appoint correspondents from unreleased games like CoS. Nothing against Mike - I know he's eagerly anticipating CoS and thus makes a fine choice - but everything there is to go on is either posted on the website or by a developer here. Until the game goes into some sort of non-NDA test phase there's little a correspondent can do except basically parrot back hype and marketing propaganda. While I would agree with appointing a correspondent for an unreleased game like WAR (which is going to release for certain) or Aion (which has had extensive testing - just not in NA), CoS is so far from release that any information released now can only be taken with a monsterous grain of salt. CoS could be the next Gods and Heroes for all we know, or have a similar release schedule as Darkfall. It just seems too early for a correspondent to be part of it . |
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8/20/08 8:42 AM
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Viewed 543, Replies 15
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Seems to be working well enough (though I really have no basis for comparison). I played for a few hours Monday without a hitch (still on Silan on Arispotle (sp?)). Got dropped twice (rolled-back) on Tuesday as there is apparently a bug where guild invites can cause the server to burp. There was a CSR there immediately in universe chat though - helping whoever it was to add to the guild without killing the server.
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8/19/08 12:05 PM
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Viewed 1131, Replies 16
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Being a long time MMO player I wanted to like this game. Unfortunately there just isn't much there to like. Don't worry too much though, I don't think PotBS is in danger of shutting down - feel free to like it as much as you want. It will always have some appeal to a certain population. |
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