<
>

Exclusive Features : Devloper Journals

<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Title Date Game Overview Author
Friday Night Fights Q&A 07/21/08 Tabula Rasa Friday Night Fights have been a popular event in Tabula Rasa since the game was in beta. NCsoft's Amy “Critters” Crider guides us through the evolution of the event, introduces the new boxing ring, and lets players know how they can join in. Guest Writer
Book 14 Dev Journal: Moving the Fellowship 07/18/08 Lord of the Rings Online As the storyline in The Lord of the Rings Online goes ever on, the developers at Turbine have run into the problem of what to do with certain NPCs who move around a lot, specifically the Fellowship of the Ring. This latest Dev Journal from Turbine looks at how they solve these problems in Book 14. Guest Writer
Gracia Update Revealed 07/15/08 Lineage 2 NCsoft has announced several changes to Lineage II with the upcoming Gracia update, which include the introduction of the Vitality System, and efforts to reduce 'the grind' and entry barriers to new players by allowing players to level faster. Guest Writer
Instance Updates 07/10/08 Lord of the Rings Online The folks at Turbine's Lord of the Rings Online have released this new developer journal that talks about instancing in the upcoming Book 14 launch. Guest Writer
Behind Velon Hollow 07/09/08 Tabula Rasa Tabula Rasa game designer Brian Hudson recently completed work on a new instance named Velon Hollow, where the minds of once intelligent beings have been overrun by an unknown toxin, turning them into ravenous zombies. In this dev journal, Brian shares his influences and inspirations in making this new replayable instance. Guest Writer
On the Combat System 07/03/08 Atlantica Online The developers of Atlantica Online have provided us with this exclusive developer journal discussing the unique combat system in their upcoming MMORPG. Atlantica breaks with MMORPG tradition to bring players a turn-based combat system that the developers hope will set their game apart from other MMOs. Guest Writer
Dev Paper - Boomrocker Mechanaught 06/24/08 Exteel While it doesn't quite meet our requirements for listing, NCsoft's Exteel is certainly an idea that is appealing to MMO gamers. In this developer paper, the game's devs give tips and strategies for The Boomrocker Mechanaught, weapon highlights and the Defrosted Summit Battle Map. Guest Writer
Walking the Plank: Ship Outfitting is a Balancing Act 06/12/08 Pirates of the Burning Sea The most recent Devlog from the folks at Pirates of the Burning Sea looks at the art of item balancing, and some of the changes that will be made in version 1.5 of the game. Guest Writer
Seven Year Anniversary Dev Journal 06/09/08 Battleground Europe: WWII Online Celebrations for the astonishing seven year anniversary of Battleground Europe: World War II Online began on Friday. Today, we present a dev journal that is designed to both introduce new players to the game and talk a little bit about the events of the last seven years. Guest Writer
Soloing in Champions Online 06/09/08 Champions Online Cryptic Studios has published a dev diary which details the level of solo content in Champions Online, revealing that the game will not only be solo friendly, but will also feature end game content specifically designed for the solo player. Guest Writer
The Weapons of War 06/04/08 Battleground Europe: WWII Online The folks over at Battleground Europe are celebrating their astounding seven year anniversary and have been kind enough to provide us with this developer journal talking about what go into creating a new armored vehicle for their game. Guest Writer
Letter From the Director: Roadmap for the Future 06/03/08 Age of Conan The Age of Conan website has been updated with this letter from Age of Conan Game Director Gaute Godager. In the letter, Godager lays out plans for the game in the near future. Guest Writer
Dev Paper - Trooper Mechanaught 06/03/08 Exteel While it doesn't quite meet our requirements for listing, NCsoft's Exteel is certainly an idea that is appealing to MMO gamers. In this developer paper, the game's devs give tips and strategies for Trooper Mechanaught, a weapons overview and the "last stand" battle mode. Guest Writer
Ambush Gameplay 05/30/08 Pirates of the Burning Sea Kevin "Isildur" Maginn, Lead Designer for Pirates of the Burning Sea, has written a devlog explaining the original concept of ambush gameplay, or in other words, a gang of pirates sneaking up on a merchant vessel on the high sea. In the devlog he describes how the original design concept failed in practice, degenerating into what can more accurately be described ganking, and their current efforts to reduce the occurrence of ganking. Guest Writer
Mini-Game Design in Stargate Worlds 05/27/08 Stargate Worlds Steve Williams of Firesky, the company creating the MMORPG Stargate Worlds, writes this dev log on the game's official page which highlights mini-games in the upcoming MMO. Guest Writer
Stretching the Genre: Creating Cimerora 05/21/08 City of Heroes With the release of Issue 12: the Midnight Hour for City of Heroes and Villains, NCsoft has prepared a non-exclusive dev journal by Senior Art Lead, Ken Morse, which looks at the process behind creating the new Greek and Roman inspired area of Cimerora. Guest Writer
Magma Caverns - Michael Hutchison 05/20/08 Tabula Rasa NCsoft has been kind enough to supply us with a pair of developer diaries discussing the rework of Magma Caverns. In this first diary, Lead World Designer Michael Hutchison gives us his take. Guest Writer
Reawakening Developer Journal 05/12/08 Dreamlords: The Reawakening When Dreamlords announced that they would be returning with Dreamlords: The Reawakening, MMORPG.com wanted to get the behind-the-scenese dirt. Dreamlords: The Reawakening Lead Designer Iona Rosin gives us her thoughts on the upcoming game. Guest Writer
Building a Guild City 05/12/08 Age of Conan The folks at Age of Conan have provided us with this new developer journal on the guild cities system. Guest Writer
Moving Beyond the Wall 05/06/08 Stargate Worlds Nick LaMertina, a Sound Designer for Cheyenne Mountain Entertainment's Stargate Worlds has written a fantastic blog post over at the game's officil site. We have asked for permission to re-publish it here at MMORPG.com as it serves as a grreat example of a developer struggling to do the best job possible on a project and also of an artist struggling to ply his trade in the games industry. Guest Writer
Issue 12: The Midnight Hour and Me 04/30/08 City of Heroes City of Heroes Senior Designer Joe Morrissey writes this developer journal telling us about the Midnight Squad, a group of heroes that has appeared in past lore, but makes their first appearance in Issue 12. Guest Writer