Vanguard: Saga of Heroes
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- Developer: Sony Online Entertainment
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.vanguardsoh.com
- Retail Price: 49.99
- Monthly Fee: 14.99
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Vanguard: Saga of Heroes RSS Feed
Jon Wood gives us his first look impressions of Vanguard
The first thing that struck me about this game when I sat down to play was the general look of it. I don't just mean graphics, either. I find the overall art style of this game to be very appealing. Vanguard does a pretty good job of skirting the line between realism and fantasy. Often companies make a decision about the look of their game and take it so far in one direction that takes away from the other. The cartoony style of a game like World of Warcraft sacrifices realism for the sake of having a "fantasy" feel, while I have also played games that tried to look ultra-realistic and in that effort, took the fantasy feel out of their game. Vanguard doesn't succumb to either extreme, looking real enough to satisfy me, while still free enough to be fantasy. Character creation is serviceable. It's a perfectly functional system that does everything that you need it to do. This is one of those areas of a game that can make or break it for me. My main complaint about Vanguard's character creation system is the same complaint that I've had about character creation in most of the major MMOs: there isn't enough choice. Sure, the character models look pretty, and it's not like you're not given choices, or control over the character's look. I just want more. I don't want to look like other players. I want to look different and unique. The first character that I made was a Human Paladin. He was a recreation of a character I've been playing in D&D for a while. I'll be honest, for any complaints I may have about their character creation, I was able to make a pretty good representation. The questing system is pretty much what we've all come to know and expect from AAA MMORPGs. At least the opening quests are very much cut and dry and seem to be well enough put together that they will function as a tutorial. That's something that I've come to appreciate in MMO gameplay, seamless tutorials that teach newbies how to get around in the world without coming right out and being an obvious tutorial.
After each quest that a player completes within the game, a screen will come up asking beta testers to rate the quest and give in their feedback. This approach is, in my opinion, head and shoulders above the "hope they come to the beta boards" approach that I've seen from companies in the past. This method, right there and in your face, prompts you to take a few seconds and make a comment and indicates to me that Sigil is actually interested in what players have to say about the game and ways to improve it. The next system I tried was the Diplomacy system. Before I got started, I decided to head back to character creation and create a Dark Elf.
Diplomacy is run through an in-game card game that sees players deciding what kind of card to play when in order to verbally defeat their opponents. I know that some people are down on the concept of a card game, but I really enjoyed it. The card game, while certainly unconventional, offers a fresh take on what can be done in MMOGs. I am impressed by the entire system, which seems to fall into the category of "easy to learn, difficult to master". This is most definitely a game that is worth watching. Vanguard has all of the elements that have the potential to make it a hit game; an engaging story, a good consistent artistic style, strong quests and innovative systems. Most importantly, the early parts of the game make a player want to play more, to improve and continue to climb in whatever mode of advancements they should choose. While I only got a few hours of hands-on time at the event, I definitely felt the urge to play more.
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