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Our-Rating 7.25

7.257.257.257.257.257.257.257.257.257.25

User Rating 7.30

7.304432062367.304432062367.304432062367.304432062367.304432062367.304432062367.304432062367.304432062367.304432062367.30443206236

Dungeons & Dragons Online Member Comments

Showing comments 1 to 10 (428 total)

  • QGoddyQ(posted Sat Jul 12 2008)
    • Fun in the start, but then you start realising you keep doing the same snizzle over and over again, very repeative. Not alot of people around either, even though there has been server merges. But the few people I met seemed nice though. No lag problems, graphics were good, no problems with customer service.
  • Quirhid(posted Thu Jun 05 2008)
    • Tried it on trial. PROS: The graphics are quite good and the performance is excellent. The character response to controls is very good. Very interesting and satisfying quests on average. Exciting battles. Narrator. CONS: Standing grind. Don't spoil your game experience by running through missions behind an experienced player with fully buffed characters. Also the game starts out as a DnD game and transforms into something else when you get further in the game. SUMMARY: Do try this game if you have few friends to start it with.
  • madjimbob(posted Thu May 08 2008)
    • This MMORPG is a conundrum for me I am a huge fan of DnD. I’ve been playing it since I was 12, back when TSR still had control of the game. With the new D20 system, by Wizards of the Coast, breathed a new lease of life into the game and when I heard they where making an MMORPG of it I was over the moon. However the reality was a big let down. For me the best DnD campaign setting is The Forgotten Realms. This was or became the core setting for DnD most of the fictional books (none RPG related books) where based in this setting along with some of the best ‘signature’ characters, and as far as I’m aware it was the biggest selling setting for DnD. So Turbine in there infinite wisdom (assume it was them, if not sorry) created a new setting for the MMORPG which was the first huge let down for me, and I would think for most of the core pen and paper DnD fan base. The system used for the game I must confess is great. Turbine haven’t messed around too much with the core D20 system, and what changes they have made only enhances the system for a MMORPG. A direct transfer of the system to an MMORPG I think would have not worked as well as the modified system they have made. However the next big let down for me was the game world it’s self. I found it claustrophobic and very linier I didn’t have the feeling I was in playing in another world but stuck in a computer game. Unlike games like Eve or World of Warcraft where you are free to wonder the worlds sight however you like, I found myself stuck inside narrow streets and underground dungeons all most all of the time. Once I managed to get up to about Level 5 I was able to find some open out doors like areas to wonder, but when I tried to wonder off the path and explore a bit I couldn’t, I met face to face with a wall of impassable trees 2 foot off the path. Then there’s the PvP LMAO!…almost a contradiction in terms for this MMORPG. They have now added a PvP system to the game (they didn’t when it first came out) but it is infantile compared to its competition, like WoW. Also they have killed off an real hope of a descent RPG style PvP by not allowing you to play protagonist i.e. evil aligned characters, the scope that could have been had form a player driven Hero/Villain PvP could have been epic, but alas it was not to be. This game does come alive once you get a group and into some of the long chain quests, but in my view it’s still just a poor mans WoW or Guild Wars. Which for me is such a shame, had this game had a more WoW openness to it and a similar PvP style I think it could have been something much more than it is. To be honest one could almost argue that this is not truly a MMORPG at all; it almost felt as if I where playing Never Winter Night (1 or 2) multiplayer with a group of friends. It was this over all feeling I got that made me stop playing as I felt ripped off. I would rate this game over all at about 6.0. It was great fun for a bit but in my view not truly a MMORPG, more like playing NWN multiplayer online, but being one game hosted by professionals. Rather than lots of random small games hosted by ammeters. I’d recommend World of Warcraft over this game and I’m not a fan of WoW.
  • markoraos(posted Wed May 07 2008)
    • This is a very fun casual group-oriented game. If you're into huge persistent immersive worlds then this isn't the game for you. On the other hand if you're looking for some casual quality time with your RL friends and guildies until the next Big Thing arrives then you wont find anything better than this. Character creation and advancement is the most complex and varied I've seen so far in an MMO and the combat system is and action-RPer's dream. Two thumbs up for this game in it's niche - casual group action RPG.
  • madkk(posted Mon Mar 24 2008)
    • Well, the game is TOO well-polished, and by well-polished I mean very prone to nerfs by the gamemakers. Every single mod, they rebalance the mechanics and ruin a lot of peoples characters. I guess they want you to reroll every few months.
  • tryklon(posted Sun Mar 16 2008)
    • Great game, i had a very negative idea about DDO, but since the last reviews i grew interested in this game so i decided to download the trial, i already bought an account. Great graphics, good story and sound, definately recommended.
  • Lelariol(posted Sat Mar 15 2008)
    • I just came back and I found it polished and very very enjoyable, expecially with a group of friends.
  • MuppetHero(posted Wed Mar 12 2008)
    • What can I say about this game. It has improved so much over the 2 years its been out. Getting rid of XP debt was a smart and fun move makeing the game less stressful and fun. Its much easyer to solo things and gain lvls with no issue. I have also had more chances to RP then any other game ever.
  • dtal311(posted Mon Mar 03 2008)
    • Waited 2 years to try this game out. I watched the release and development with great intent and knew I would come back to it when the game was more polished. I am an EVE and EQ2 Player. I can say in all honesty that DDO is polished and enjoyable. It is finding its niche within the MMORPG gaming world. 1. It is as true to PnP DnD as I have ever seen and I am thankful for that. Its not perfect but it gets it right. 2. The quest system is amazing. Now that modules and content have been added over the past two years, I have yet to repeat to many quests. 3. The class system, true to PnP, leaves room for much customization and variety. By getting action points between levels allows for the classes to be custom and directed like no other game I have seen yet (with the exception of EVE but that is very different). 4. The Community is great. When I have asked questions in general chat, almost every time I get a private tell response with even more info. 5. The combat system makes sense!! Its different than any other fantasy mmorpg I have played. Its not clicking on a skill and waiting for it to recharge. It has the workings of an action-diablo style system that is still and RPG and better, based on DnD rule-set. This was not an easy task for Turbine to pull off and I think they have done it with flying colors. 6. Knowing Turbines reputation, they will keep adding content and polishing the game. My guess is the user base for this game will start to grow. Summation – this is not EQ2 or WoW. The dynamics are logical, familiar (if you’re a pnp fan) and fun. Grouping is easy and plentiful. The quests are challenging combat and p[problem-solving puzzles. If you had any doubts before you can get past them now. They finally made a Game of it.
  • Uproar(posted Wed Feb 27 2008)
    • Just started to play again (haven't since beta). Having a great time. Can't believe the quality of the community. It's been perfect so far.

Dungeons & Dragons Online

  • Developer: Turbine, Inc.
  • Genre: Fantasy
  • Status: Final
  • Platforms: PC 
  • Website: http://www.ddo.com
  • Retail Price: 44.99 BUY IT
  • Monthly Fee: 14.99

Latest Dungeons & Dragons Online News

Stormreach Chronicle Unleashed

Aug 21, 2008

Turbine has published the latest edition of the Stormreach Chronicle, which aims to keep Dungeons&Dragons Online informed of community events, forum activities, and more.

Module 8 - New Player Experience

Aug 19, 2008

DDO's Kate Paiz talks about the new experience that the DDO team has created for their early game as well as some higher level content.

Module 8 - Character Creation and Advanc

Aug 19, 2008

MMORPG.com news Manager Keith Cross submits this interview with DDO's Kate Paiz where the senior producer talks about the changes to character advancement in their upcoming module.

Gen Con Interview Preview - Module 8

Aug 15, 2008

MMORPG.com Community Manager Richard Cox writes this preview article, giving you and overview of the interview and letting you know what to expect when the GenCon video hits the site! In our first preview article, Cox talks about the team's interview with Turbine about Module 8 in DDO

Other Dungeons & Dragons Online News

A Mod 8 Preview Video with Kate Paiz from GenCon 2008

Ten Ton Hammer interviews Dungeons & Dragons Online Executive Producer Kate Paiz about Module 8.

Ten Ton Hammer on Aug 19, 2008

Massively previews Dungeons & Dragons Online's Module 7

Massively takes a look at Module 7 for Dungeons and Dragons Online.

Massively on May 27, 2008

Monk and Module 7 Update Interview

Ten Ton Hammer interviews the folks at Turbine about Monks and Module 7 for Dungeons and Dragons Online.

Ten Ton Hammer on Apr 03, 2008

Dungeons and Dragons Online: Module 7 and 4th Edition Interview with Kate Paiz

Ten Ton Hammer interviews Kate Paiz on DD0's Module 7.

Ten Ton Hammer on Mar 12, 2008

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