Age of Conan
Show Game Details
- Developer: Funcom
- Genre: Fantasy
- Status: Development (est. release 05/20/08)
- Platforms:
- Website: http://www.ageofconan.com
- Retail Price: n/a
- Monthly Fee: n/a
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Age of Conan RSS Feed
Age of Conan: Developer Profile - Joel Bylos
Each month, to coincide with the release of the Age of Conan Newsletter, MMORPG.com brings you a profile of one of the developers working on Funcom's Age of Conan. This month, it's Quest Designer Joel Bylos who answers our questions.
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MMORPG.com:
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Tell us a little about your childhood. How did school and where you live influence your choice to join the video game community? |
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Joel Bylos:
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I grew up on the east coast of Australia, in a little town called Maclean. Maclean is about fifteen minutes from the beach and so I spent a lot of my younger years surfing. My father bought a C64, and surfing gave way to playing the SSI Gold Box games and the classic Bard’s Tale Trilogy. |
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MMORPG.com:
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Besides games what other influences brought you into your career? Whether it is books, movies, or artwork everyone has different tastes, tell us about yours. |
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Joel Bylos:
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I've always been a fanatical reader, absorbing whatever I can get my hands on. I'm a huge fan of Lovecraft, and the steady feeling of growing dread that you get as you read a Lovecraft story is something that I have tried to recreate in the dungeons in the game.
I admire the work of Stephen King, especially his Dark Tower series, and anything by Neil Gaiman is worth the read. |
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MMORPG.com:
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What was your first job in games? What other games have you worked on? |
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Joel Bylos:
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Dare I admit that Conan is my first? I made a lot of modules for NWN back in the day, and I've also written several short films and stories, but Conan is my first foray into the world of professional game design. |
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MMORPG.com:
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What is your job at Funcom? How did you get your foot in the door? |
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Joel Bylos:
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My job is Quest Design which covers both design and implementation of quests. In addition to that I write dialogue, which is an absolute pleasure. I got my foot in the door by being persistent and not giving up on my career choice. My first application to Funcom didn't even net me an interview (it was for the position of Item Designer). My second application got me an interview and, eventually, the job. I think this goes to show that if people are truly passionate about what they do, there is a place for them in this industry. |
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MMORPG.com:
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Take us through a typical day of work on Funcom while working on Age of Conan, what is it like when you show up at the office? |
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Joel Bylos:
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I'm an early riser so I usually get to the office around seven, while the cleaners are still there. I've found that I tend to produce a greater quality and quantity of writing early in the morning, so I stick to dialogue until everybody arrives. Then, after the morning meeting, I usually work on quest designs or tweaks. |
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MMORPG.com:
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Are there any friends or family who had a major impact on your career or chasing dreams that you’d like to talk about, do they play games? |
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Joel Bylos:
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My wife, Suzette, has been a great influence. She's a psychologist and has some very interesting insights into what it is that attracts people to different types of games. She's been very supportive of late nights and deadline grind. She's a huge fan of anything made by Bioware or Obsidian. |
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MMORPG.com:
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The video game industry continues to grow very quickly. What are your hopes for games in the future?T |
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Joel Bylos:
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In single player games, I am looking forward to gaming systems catching up to graphics. I've played no modern CRPG's that come close to offering the choice and consequence seen in a game such as Arcanum or Fallout, while still managing to tell an engrossing story. And those games were made close to a decade ago. |
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MMORPG.com:
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How have things been progressing with Age of Conan? Have you enjoyed working on such a strong IP as Conan? |
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Joel Bylos:
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Age of Conan gets better every day. Every time I see a new version there is something to gawk at. An example is that today I drew my weapon… and I watched in amazement as my character gritted his teeth in preparation for combat. Sure, it isn't the kind of feature that makes or breaks a game, but all the pieces of the game have really started to come together. |
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MMORPG.com:
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Is there anything you would like to write to the readers of MMORPG.com that we have not spoken about? |
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Joel Bylos:
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Almost everybody at Funcom reads the forums and any news postings about our game. Your feedback is heard, if not always acknowledged, and we appreciate the support we have been getting from fans, not just of MMORPGs in general, but of Howards work who hope that we are creating something truly worthy. |



