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Age of Conan

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Age of Conan » General Discussion » AoC Environemt Rumor!?

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 Thread (193 posts)
Xris375  3/29/08 4:28:11 AM

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Originally posted by Xasapis

Well, that's a dispute between a randomly generated scenery as opposed to a hand drawn one. It just comes down to what each one prefers.

Well, its not. Its about the environment and how you interact with it.

---
And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
John Smedley, SOE

tikovoo  3/29/08 4:32:51 AM

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Originally posted by Xris375

 

Originally posted by tikovoo

 i just a couple on youtube, sort by date ones within the last 2 weeks there is one on

there with scenery thats new footage i think. 

Looks massive and immersive to me.

 I wouldn't worry about invisible wall, war has small instances that block you in when you go thru the tiers, one enterance at the top of the map one at the bottom thats all. It seems to be happening in alot of games more so lately. Although in that AoC video atleast it looks like there are multiple enterances and exits to zones.

 

If you saw a beautiful whitecapped mountain, wouldn't you love to be able to go there ? Not because some dev placed a quest there but because your inner explorer wanted to? AoC is a themepark game. If you stay on the path the experience will be entertaining. Stray beyond that path (if possible) , you might fall of the edge because some dev forgot to set up an invisible fence.

If you search out that video you will see a guy stood atop a peak with the cam spinning all the way around. For me the scenery is beautifull. Far more superior to the blandness that is coming out this year. Those peaks in the vid are beautifull.

 

You can climb mountains, you can get to fall off cliffs, climb trees and buildings, the zones look huge and fun for an explorer. Warhammer, Darkfall, The Agency whatever, will all have invisible walls, doubting it will be only kidding yourself, trying to prove that they wont is like me proving that they will. Same goes for AoC, it will have some its in the games make up, but the size of the world is massive.

Can you climb building, roof tops and tree's in other mmo's?? can you realistically dive underwater and actually drown in other mmo? no how is that for interactions. There are no seamless games coming out in 2008.

 
Xasapis  3/29/08 4:34:46 AM

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All MMOs are theme park games last I checked. The toys just differ.

As for player interactivity, it's up to everyone to decide what's acceptable. Personally I dislike running around in the vast areas of generic landscape to reach the one spot that takes 30 minutes to reach if you felt like running towards that direction. Others like that sort of exploration atmosphere. More power to them.

It depends on how much detail you want in your virtual world. It also depends on how accessible you want the content to be.

There are people in here that say that Guild Wars feels pretty confined. And yet, there are plenty of people who play and enjoy that game regardless. So, sometimes one's preference does not distract from somebody else's enjoyment. We just tend to forget that, especially on these forums.

 
Xris375  3/29/08 4:49:37 AM

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Originally posted by tikovoo

 

If you search out that video you will see a guy stood atop a peak with the cam spinning all the way around. For me the scenery is beautifull. Far more superior to the blandness that is coming out this year. Those peaks in the vid are beautifull.

 

You can climb mountains, you can get to fall off cliffs, climb trees and buildings, the zones look huge and fun for an explorer. Warhammer, Darkfall, The Agency whatever, will all have invisible walls, doubting it will be only kidding yourself, trying to prove that they wont is like me proving that they will. Same goes for AoC, it will have some its in the games make up, but the size of the world is massive.

Can you climb building, roof tops and tree's in other mmo's?? can you realistically dive underwater and actually drown in other mmo? no how is that for interactions. There are no seamless games coming out in 2008.


Indeed if you can climb any mountain you see, it is a great step forward. Unfortunately, I think that mountain you talk about is just a part of the themepark ride. You cannto climb all trees, all buildings and dive in all seas you see. The world may seem massive but in reality it is just zones linked by exitpoints.

---
And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
John Smedley, SOE

Xasapis  3/29/08 4:57:00 AM

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Originally posted by Xris375
...

 just zones linked by exitpoints.

Yes, that was a design choice from the start.

You seem to think that size matters in all things. "Massive" means little if the areas are randomly generated and generic in nature. How big exactly is massive anyway and how small is too small? I can bet people will give you different answers given their past game experiences.

The world is hand drawn. That's also a design choice from the start.

It's up to the people to decide where they want to play, but most importantly, if the world fits with the game style promoted. Massive is pointless if you can't find anyone to PvP. Too small and the sieges and other battles will lose their appeal as well.

Time will tell.

 

 
Xris375  3/29/08 4:58:09 AM

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Originally posted by Xasapis

All MMOs are theme park games last I checked. The toys just differ.

As for player interactivity, it's up to everyone to decide what's acceptable. Personally I dislike running around in the vast areas of generic landscape to reach the one spot that takes 30 minutes to reach if you felt like running towards that direction. Others like that sort of exploration atmosphere. More power to them.

It depends on how much detail you want in your virtual world. It also depends on how accessible you want the content to be.

There are people in here that say that Guild Wars feels pretty confined. And yet, there are plenty of people who play and enjoy that game regardless. So, sometimes one's preference does not distract from somebody else's enjoyment. We just tend to forget that, especially on these forums.

 Most games are themepark games, you mean ?

What people prefer isn't the point imo, it is the limits the devs put on gamers that count. Never mind if I like to climb mountains or not, that choice is already made for me. Vanguard showed (in a crappy way) that the illusion of freedom may be achieved.

 

---
And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
John Smedley, SOE

Aragon100  3/29/08 5:03:01 AM

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Joined: 2/06/08
Posts: 1371

 

Originally posted by tikovoo

 

Originally posted by Xris375

 

Originally posted by tikovoo

 i just a couple on youtube, sort by date ones within the last 2 weeks there is one on

there with scenery thats new footage i think. 

Looks massive and immersive to me.

 I wouldn't worry about invisible wall, war has small instances that block you in when you go thru the tiers, one enterance at the top of the map one at the bottom thats all. It seems to be happening in alot of games more so lately. Although in that AoC video atleast it looks like there are multiple enterances and exits to zones.

 

If you saw a beautiful whitecapped mountain, wouldn't you love to be able to go there ? Not because some dev placed a quest there but because your inner explorer wanted to? AoC is a themepark game. If you stay on the path the experience will be entertaining. Stray beyond that path (if possible) , you might fall of the edge because some dev forgot to set up an invisible fence.

If you search out that video you will see a guy stood atop a peak with the cam spinning all the way around. For me the scenery is beautifull. Far more superior to the blandness that is coming out this year. Those peaks in the vid are beautifull.

 

You can climb mountains, you can get to fall off cliffs, climb trees and buildings, the zones look huge and fun for an explorer. Warhammer, Darkfall, The Agency whatever, will all have invisible walls, doubting it will be only kidding yourself, trying to prove that they wont is like me proving that they will. Same goes for AoC, it will have some its in the games make up, but the size of the world is massive.

Can you climb building, roof tops and tree's in other mmo's?? can you realistically dive underwater and actually drown in other mmo? no how is that for interactions. There are no seamless games coming out in 2008.


Darkfall is a world with no invisible walls. One large open world to fully explore. No zones whatsoever. And yes you can swim and dive in Darkfall. Swimming, diving, climbing, running, riding is subskills you can train up by doing them. Skill goes from 0-100. Youre actually gonna need good swimming and diving skill to find some of the underwater entrances. And you can drown. So its pretty solid concerning interactions.

 

Whether all nice scenic routes is reachable in AoC is beyond my knowledge though.

Aragon - Member of B@D guild

Xasapis  3/29/08 5:07:43 AM

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When Darkfall enters any sort of beta phase with people outside the development team involved, we can talk about something that has moved beyond the concept phase. Until then, it's like talking about how crap this movie is compared to this book I read.

 
Xris375  3/29/08 5:12:51 AM

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Originally posted by Xasapis

 

Originally posted by Xris375
...

 just zones linked by exitpoints.

Yes, that was a design choice from the start.

 

You seem to think that size matters in all things. "Massive" means little if the areas are randomly generated and generic in nature. How big exactly is massive anyway and how small is too small? I can bet people will give you different answers given their past game experiences.

The world is hand drawn. That's also a design choice from the start.

It's up to the people to decide where they want to play, but most importantly, if the world fits with the game style promoted. Massive is pointless if you can't find anyone to PvP. Too small and the sieges and other battles will lose their appeal as well.

Time will tell.

 

The argument that massive works against meeting other gamers may or may not be valid. Sure if you sit on an mountaintop, the chance of massive PvP is low. However, put some kind of attractor like a limited/valuable resouce, wou will have plenty of PvP.

As you said, time will tell. I have a lot of friends that will play this game and that is for me the most important part. We played vanguard for a couple of months and even though the game play stinked, we had fun nontheless. It is who you play with and not what you play that is important

Just don't think this game about freedom to explore everything. It is not. It's about sharing a story with friends. Which isn't a bad thing, not by a long shot.

 

---
And when we got more women on the team, it was like ‘No, no, no. We need puppies and horses in there.’ ”
John Smedley, SOE

sinjin  3/29/08 5:21:03 AM

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Joined: 12/31/04
Posts: 233

The king and the pawn go back to the same box at the end of the day.

Originally posted by Xasapis

When Darkfall enters any sort of beta phase with people outside the development team involved, we can talk about something that has moved beyond the concept phase. Until then, it's like talking about how crap this movie is compared to this book I read.


This cracked me up, Darkfall is coming out Neveruary the 14th.

------------------------------------------
I will kill you first Barbarian's honor.
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Aragon100  3/29/08 5:25:48 AM

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Joined: 2/06/08
Posts: 1371

Originally posted by Xasapis

When Darkfall enters any sort of beta phase with people outside the development team involved, we can talk about something that has moved beyond the concept phase. Until then, it's like talking about how crap this movie is compared to this book I read.

Its right before proven wrong to say that Darkfall have a fully open world to explore then say they have invincible walls. And its also more right to say they have all those features then saying they dont have them. What i mentioned is simply what we know about the game. Knowledge acknowledged from developer journals. And its more likely to be the truth then some information from some random poster on a website.

But i agree that whether this is the "real" truth will be seen when Darkfall enters beta.

Aragon - Member of B@D guild

Xasapis  3/29/08 5:29:29 AM

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