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Age of Conan

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Age of Conan » Game Suggestions » PVP Ruleset

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 Thread (36 posts)
Kruniac  4/04/07 1:47:26 PM

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Originally posted by Greeser
Dieing in PvP is so common that someone being able to loot your dead body of all items would destroy the game. For that to acually work then items would been to be worthless and bought cheap off a vendor. People would quit the game on a daily basis because they just lost thier best item. If you really think about it you would realize that its a horrible idea, and any game is better off without it. Yes it may be more realistic, but in reality you die once so you dont need to worry about what you are carrying, in a game you ressurect and now ur screwed cuz you just lost the gear you worked for however long to get.


It didnt destroy Ultima Online - it made it. Carebears ruined that game - you can ask ANY veteran of UO.

 

This game should have full looting at all times. If it doesnt, they obviously are fagging it up to make it more playable, which is wrong.

 
vingvega  4/04/07 1:53:40 PM

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If your able to loot items, it should only be whats in your inventory.  Because you have a bank to store you stuff in.  Everything else thats binded too you, shouldn't be stolen.  Plus your going to have bloodmoney in Conan.  That's what people are going to be taking from you.
 
Kruniac  4/04/07 2:04:52 PM

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Originally posted by vingvega
If your able to loot items, it should only be whats in your inventory.  Because you have a bank to store you stuff in.  Everything else thats binded too you, shouldn't be stolen.  Plus your going to have bloodmoney in Conan.  That's what people are going to be taking from you.


Normally, I dont compromise my PvP "morality", but you do have one obvious point - banked items OBVIOUSLY shouldnt be looted. However, equipped items should. Thats the point of killing someone - to take their stuff. Take their stuff enough times, and you no longer have to worry about them trying to chop your head off.

 

There is nothing more satisfying than seeing a once proud and wealthy character BEGGING for items from players, all because you looted him so many times that he is now broke.

Kneel, dogs. Feel the sorrow that the PvPers bring.

 
vingvega  4/04/07 2:47:46 PM

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I agree to a point though.  Why would you be able to take every item and gold?  How would this make sense?  If an item is bindable to that person (he/she is wearing it) what significance would it be to loot the bindable item?  Granted that person can stock up items in their bank, but some people will get tired of worrying about fighting because they will lose everything on them.  I can see if you loot all their gold and items in their inventory.  This would make sense.  But to strip them naked, taking everything that is not banked is pointless.  I think people would rather run away from battle than go into it then lose every article of clothing, armor, and weapons.  Yeah, devs should set up hardcore pvp servers for the hardcore pvper.  Everyone has their own preferences how they want pvp to be.  But if you implement a "Looteverythingspitonyourcorpseleavingyounaked" mentality on every server, your going to lose people.  I don't know, it would be a challange and I like challanges, but some people will shy away from this.  I can see it now a level 50 ganking people lower levels over and over leaving them naked standing in towns begging for money. 
 
whitedelight  4/04/07 2:51:43 PM

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'Tis official, you will only be able to loot blood money from the other player. If the player doesn't have blood money on him, some of his gold will be converted into blood money to compensate.

 

Blood money is not used for gear.

Blood money is used to buy your pvp skills and in Age of Conan there are 80 levels of PVE and 20 of PvP. What we do not know yet, is how many skills for pvp are there to buy and if you can buy them all or only purchase some based on level and what previous skill you took( like talents in WoW).

vingvega  4/04/07 2:58:50 PM

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Originally posted by whitedelight

'Tis official, you will only be able to loot blood money from the other player. If the player doesn't have blood money on him, some of his gold will be converted into blood money to compensate.

 

Blood money is not used for gear.

Blood money is used to buy your pvp skills and in Age of Conan there are 80 levels of PVE and 20 of PvP. What we do not know yet, is how many skills for pvp are there to buy and if you can buy them all or only purchase some based on level and what previous skill you took( like talents in WoW).


And I think this is one of the best ways to do it.  It gives you an incentive witout crippling you.  The devs came up with something different that will make pvping actually worth it.
 
xenrath  4/14/07 7:54:27 PM

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what about AC type loot sytem you lose a certain amount o items according to your lvl but you could get di's (death items) that cover them... but they had to be worth more in value say  have a platemail helmet worth 12k to cover it i would need items worth more than that
 
Amstel  5/14/07 3:48:32 PM

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Your idea is horrible. You can't have some players subject to item looting and others NOT subject to item looting. that just gives the "non-looters" a HUGE advantage in PVP. they can use the rarest, hardest to attain, and most powerful items without fear of losing them..... while "looters" can't, because it will be lost.

if something costs 50000 gold for example a non-looter can save for a year and have it crafted and use it. A "looter" would never be able to do this, because it would drop when they die and be gone.

The option that makes SENSE is to have a single server..... more if the numbers support it...... and have item loot for EVERYONE on that server. This way no one has to play it, and people can have their server with "end game PVE" and "raids" and "epic items that are insanely hard to craft / farm" .... but players like myself can have a server with NON of that garbage. I hate PVE.... i don't want insanely hard to attain items polluting my PVP environment. I don't want to run into a PVP team that wins because they PVE 10x more and have the best gear available in the game. I really don't....... i hate that entire concept. You should not have to progress your gear thru farming / pve in order to be the best possible PVPers.
 
thetank  5/14/07 3:53:57 PM

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Originally posted by vingvega
Originally posted by whitedelight

'Tis official, you will only be able to loot blood money from the other player. If the player doesn't have blood money on him, some of his gold will be converted into blood money to compensate.

 

Blood money is not used for gear.

Blood money is used to buy your pvp skills and in Age of Conan there are 80 levels of PVE and 20 of PvP. What we do not know yet, is how many skills for pvp are there to buy and if you can buy them all or only purchase some based on level and what previous skill you took( like talents in WoW).


And I think this is one of the best ways to do it.  It gives you an incentive witout crippling you.  The devs came up with something different that will make pvping actually worth it.
I agree with you.
Blood money system is quite good and hopefully will keep people interested in PvP and provide good rewards





Thyslayer999  5/15/07 5:49:32 PM

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Full looting of a character in PvP puts the power into the hands of a select few. The first to reach the highest levels with above average gear will be able to suppress all of those below him granted he is merciless and spiteful (which most Full-Looting PvPers are). It works out great for the few that are actually able to kill people, but it's not so good for the people who stand no chance in a battle.

70 Shaman. 'Nuff said.

AmazingAvery  5/15/07 10:20:34 PM

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Age of Conan Correspondent

Joined: 1/16/07
Posts: 3999

After all is said and done, a lot more will be said than done.

Originally posted by Thyslayer999
Full looting of a character in PvP puts the power into the hands of a select few. The first to reach the highest levels with above average gear will be able to suppress all of those below him granted he is merciless and spiteful (which most Full-Looting PvPers are). It works out great for the few that are actually able to kill people, but it's not so good for the people who stand no chance in a battle.

 

Recompense in the form of the Bounty System

Playing: Age of Conan, Crysis Wars (mod maps), Fallout 3, NWN2 Storm of Zehir
Watching: Doctor Who S4, Stargate Atlantis S5
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