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EverQuest II

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Everquest II » The Tavern (General) » Playing the trial and have a lot of questions

 Thread (4 posts)
Vladarion  5/07/08 6:28:55 PM

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Advanced Member

Joined: 3/03/06
Posts: 183

Alright, so i know i already have a thread, but it's more so to find people to play with rather than ask questions about the game.  I will be asking about PvP, PvE, Endgame, crafting, and limitations to my trial account.

Let's start with PvP.  What is this like and how often is it seen in the world?  Are their raids on cities, open areas where everyone is always fighting or is it something not often seen in the game?

Second let's talk about PvE and i mise well throw Endgame into this as well since it will be my main point in talking about PvE.  What is PvE like as you level up?  Is there tons and tons of quests to do and will i be grouping more often than not as i level?  As far as engame goes what is in store for me at level 80?  Will i be going on epic raids to take down big boss guys or am i looking at small groups to go out and kill stuff?  If there are raids what are the about and are they story driven or just "Hey, he's bad...why?  Who the hell knows i just want his loot!". 

Crafting has always been something really fun to me in MMOs so what will i be making.  Now i read a book they gave me when i entered the world with my dark elf assassin, but i don't really know what to go with on professions or where to even start with it really.  Will i be making really awesome gear that i will be proud of?  Also, as i level, will my profession be able to give me good gear to wear along with my quest items?

Now lastly i want to know exactly what i am limited to in my trial.  I have heard a lot and i know i can only speak in /say, /ooc, and /shout, but what else can i not do.  I've heard that i can't group, join a guild or even send a PM to someone ingame so how exactly am i really supposed to get a feel of the game before buying it?  I would just like clarification on all this.

Well, that's the end to my questions.  I do hope at least some people will clear some things up for me and actually read past the first paragraph lol.  Thanks in advance if you reply!

 

 
fozzie22  5/07/08 7:28:47 PM

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Apprentice Member

Joined: 5/05/05
Posts: 790

The trial is useless,simple as that i've said it many times,back in the day spam farmers would use them for thier own use so SOE rightly imposed heavy sanctions on them

 

PVE is very easy to slo level nowadays till about level 60 ish and things slow down a bit,as someone who's had a level 80 toon since november time i can say theres very little to do sadly other than run the few instances that came along with ROK( my advice get married and get your wife playing ;)).

 

I dont raid so i wont comment on it,crafting is something else i dont do but my wife loves it

 
quaiky  5/08/08 9:22:03 AM

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Hard Core Member

Joined: 7/21/03
Posts: 538

yes trial has really heavy limitations cause of plat spammers, but i still think that you can group (not totally sure about that). its mainly there to give you a first look how it runs how the combat is like and how it runs on your computer.

pvp is limited to the few pvp servers, on non pvp servers you can only duel other players or go to arena but both these features are not often used. on pvp servers its faction based pvp with level limits based on the zone where you are. You can allways attack anyone higher level than you, but lower levels are regulated.

In newbie zones level limit is 4 levels (means you can attack players that are max 4 levels below you, or you could be attacked by players that are max 4 levels above you), in most zones its 8 levels and in endgame zones there is no level limit. in city zones there are special rules that protect citizens of the city from being attacked till they attack someone themselves (after that they are attackable for a limited time). but i never really played pvp in eq2 so cannot comment how good it plays.

 

PVE endgame has options for grouping and for raiding. for lvl 80 groups there are 2 contested dungeons and a few instances. for raiding at lvl 80 there are 8 instanced raidzones of different sizes and difficulties, some of these have to be unlocked by beating the easier raidzones. There is lore about most of the bosses if you look for it (some of it builds on old eq 1 lore), but the lore its not really integrated in the raids.

Some of these zones are just short runs with one boss in them (that doesn't mean these bosses are easy some of these one boss zones are quite tricky to do), while on the other side there is Veeshans Peak with more than 10 dragons in it. But the tiered system which needs unlocking the harder raidzones also locks out most of the casual guilds from some content.

 

Crafting is compleetly independent of adventure levels, you could theoretically take a lvl 1 adventure char and level it to 80 crafter of any kind without ever adventuring. Its based on a small minigame but once you get how it works it has no real challenge other than getting the materials together. 

There are basically 2 kinds of crafted items handcrafted (only uses non rare resources) and mastercrafted (needs one rare for each craft). handcrafted items usually have stats below quested and dropped items while mastercrafted often are better than good dropped items on lower levels, only high level instances and raids award really better items. So for leveling your character most people rely on a lot crafted equip.

if you decide to level crafting you start as artisan and get access to all kinds of recipes for levels 1-9 after that you have to specialise as outfitter, scholar or craftsman. and at lvl 19 there is one final specialisation which lets you pick one of the 3 professions form the class you selected at level 9. Outfitters can become armorers (metal armor and metal shields), weaponsmiths (metal weapons) or tailors (cloth and leather armor). Scholars can become Sages (spell upgrades for mages and priests), jewelers (jewelry and spell upgrades for scouts) or alchemists (potions, poisons and spell upgrades for fighters). and craftsmen can choose between woodworker (wooden weapons, bows, arrows, totems), carpenter (mostly furniture for houses), and provisioners (food and drinks).

Leveling a crafting profession to high levels takes its time so thats nothing for everyone, but you should be able to give it a try even on trial and see if its interesting for you. There should be a quest that teaches you the basics about crafting which you can pick up in about any newbie area.

 
lomiller  5/09/08 9:28:32 AM

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Apprentice Member

Joined: 5/09/06
Posts: 1812

Raids are lore based, but the lore isn’t spoon-fed. You can go to most zones without having done the quests relating to it if there is someone else who can log you in.  Even doing the quests doesn’t tell you everything that’s going on and for those people into lore there is a great deal of speculation about why some of major NPC’s are doing what they are doing.  
 
Here is one summary pieced together from the raids and the lore written by EQ2’s lore developers.  
 
 

 

What you may have missed......

Rodcet Nife and Bertox story has been told, at least part of it....

They once lived on a planet called "Prime". They even worked in roughly the same field. Rodcet created a panacea which Bertox claims actually *helped* the Shadowed Men gain control.

The point is....the Gods are running from the Shadowed Men too. Worse, the Shadowed Men may very well be the first race ever created by the Gods, and they were expelled into the Void which they reshaped into "Oblivion", a small pocket dimension where they could live by consuming the souls of beings as they passed into the Ethernere. But the Shadowed Men are *not* evil, there is something controlling them, even they acknowledge it.

Someone is controlling the Shadowed Men (Anashi Sul? She was banished roughly in the same way) And the Gods are freaking the fuck out. It appears that many of them already lost on their other worlds, and Norrath is the last chance to drive back the Shadowed Men. Even Veeshan herself may have forbidden dragons to create a Prismatic in the hopes they would disobey her.

Kerafyrm appears to be the only being in existance that is outside the domain of Order and Prophecy. As such, he's not bound by the Kalendar/Shissar doomsday prophecies. That's why the dragons spread rumors that he is our saviour, and perhaps even destroyed Luclin himself to prevent the Shadowed Men from winning a few decades prior to EQ2. I also believe the dragons like the other races became hosts for the Shadowed Men, and Kerafyrm blasted Velious (hence why it's melted and been called roughly in the words of two Devs: The most dangerous place on Norrath).

It's all very convoluted, and it's quickly devolving into Stargate: Everquest. But it's fascinating. The important thing to note is that despite all the story in EQ1. The very BASIS of the story in EQ2 is that the Gods aren't really enemies. They've worked together in the past, and while they may have vastly different philosophies, they are all working towards the same goal. That's evident in the Council of the Gods. The question I have is....why are only certain Gods represented in the Council? Why isn't Bertox, Nife, and others there? Perhaps the "main" Gods of EQ1 are all on the same team dating back thousands of years while newer Gods join the Pantheon with their own methods, as illustrated in the Rememberance: Prime story.

Here's some other strange facts:

When Varsoon ascended to immortality he *immediately* regretted it, and spends eternity trying to find a way to reverse it.

Mayong ascended (unclear if godhood) and was devestated by what he found. Over time he subverted the High-Elves and eventually forged an alliance with his greatest enemies. After helping Mayong recover one of the Planar Stones (the most important objects on Norrath), he allows you to keep it as you are one of the few who can battle the Shadowed Men. Keep in mind this stone was stolen from Mayong by the Shadowed Men and is his most prized possession. Odd.

Trakanon, and Venril are terrified of the future.

My theory is that all the Gods at one time or another were all conquered by the Shadowed Men on their homeworlds (these are the Rememberance books). But each found a way to sieze some of that power for themselves and ascend beyond it, and ultimately--- fight it. Norrath appears to be Agincourt, the place they all came to (including Veeshan) as a last-ditch effort to win. And I think Kerafyrm, along with Nagafen's new Prismatic (who hasn't been revealed) will be at the center of it all. Ironic.

Here's some links. And I suggest if you're a lore nut, you read most of this website.

Bertox/Rodcet story
The Athenaeum - EverQuest 2 Lore

http://www.lorelibrary.com/?page=book&bid=199


Something tells me this is the story of Xegony (or someone on the Elemental Wheel) Just my theory though.
The Athenaeum - EverQuest 2 Lore

http://www.lorelibrary.com/?page=book&bid=193


Scout around the site, you might find a lot of things. And I'm sure I fucked up and/or left things out somewhere in my summary, but that's the gist. My main problem with EQ2 lore is that they haven't answered a single important question since release. At least not things that are the deep mysteries. I much prefer a story that moves on, rather than milk it.


edit:

One last thing...here's the Tome of Destiny from the start of EQ2. It makes more sense now that the Gods would want to destroy the major source of their power (mortals and faith) to prevent the Shadowed Men from devouring Norrath. If there's no hosts, there's no reason to stay. And these hosts had become extraordinarily powerful. Powerful enough to damage the Gods. What would happen under the control of Shadowed Men? They'd be the perfect army. /shrug I really dunno.

The Athenaeum - EverQuest 2 Lore

http://www.lorelibrary.com/?page=website&wid=1

 

 

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