The Chronicles of Spellborn
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- Developer: Spellborn International
- Genre: Fantasy
- Status: Beta Testing (est. release Q3 2008)
- Platforms:
- Website: http://www.thechroniclesofspellborn.com
- Retail Price: n/a
- Monthly Fee: n/a
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The Chronicles of Spellborn » General Discussion » CoS is too simple?
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Marontann 3/26/08 7:37:59 PM
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Novice Member
Joined: 7/09/05 |
The MMO industry needs some new ideas and not just a bunsh of WoW and Lineage2 clones, AoC seems like a mortal combat MMO. The "best" game currently i think is eq2, too bad their pvp is crap. Tcos is introducing (at least trying to) skill in pvp witch is sadly lacking in both eq2 and wow. In wow the best geared+ right class always wins, in eq2 you have to have ubergear + rightclass + freinds unless you wanna get ganked. Tcos is removing the whole "gear" thing when it comes to combat, and every class is a hybridclass, witch makes the choise of class less inportant when it comes to winning and losing, but more of a personality choise (as it should be, i dont wanna be forced to chose a specifiq class just to have a chanse in pvp). and compared to any and all games out there tcos is not simple. but i guess we have to wait and see for ourselfs.
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daylight01 3/26/08 7:43:57 PM
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Elite Member
Joined: 5/29/07
A.K.A |
Yep TCoS if reliased will be old school for the new gen,I cant see how anyone can say it will be "easy" as you will have to think alot and not just at the start of a fight but in battle also and not just 1 guy telling everyone where to stand and what to do,a breath of fresh air we all hope... |
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Samuraisword 3/27/08 5:50:21 AM
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Hard Core Member
Joined: 2/15/06
Gamers who use RMT are like athletes who use steroids. |
Originally posted by daylight01 Well Instancing makes MMOGs easy. You get to play in your private world and repeat the content over and over again in a pristine environment, without impact good or bad from other players, which realistically should take place in a true virtual world. Lack of a significant death penalty makes the game easy, because it removes any loss for foolish gameplay which most players would try to avoid if there was a realistic negative consequence for failing. The current trend of just a temporary loss of stats doesn't phase most players and they tend to act irresponsibly and irrationally in the game world because they have nothing to fear from a temporary loss. |
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| With PvE raiding it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fauning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privelege. - Neanderthal |
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eccoton 3/27/08 6:23:18 AM
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Elite Member
Joined: 6/30/05 |
Originally posted by solareus
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daylight01 3/27/08 6:30:30 AM
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Elite Member
Joined: 5/29/07
A.K.A |
I think it is a bit early to come down on the death penalty as we dont know how it will fully work,what we do know is you will build up your pep through not dying,if you do die then you lose all your pep!As far as I know this isnt temporary you would have to build it all back up again,How important this will be only time will tell but I hope it is very important especially when in an instance,maybe your team will need everyone in the instance to be full or near full for the last boss,in other words if people keep dying in an instance they wont be able to finish it. |
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Deweycat23 3/30/08 2:10:52 AM
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Novice Member
Joined: 3/28/08 |
I really like what I am reading about how the game will work. I think it will be far from simple. They say "easy to learn. Difficult to master." Or something like that. Yes, momvement and afst keystrokes and lag will help/hurt you. That can be said about any mmo. What is attracting me is the trowing out the need for a tank and healer and dps type of mmo. player skill is needed and much of what I am reading about combat is the strategy of how you build your skill deck AND how well you use your skills to buff/debuff and build combos. Many spells effect your movement and some I have read about at TCoS forums are said to make you not even consider moving at all. This game will be far far away from a duke nukem button mashing zergfest. I feel this game is working hard to be different and good at it. Not just different for the sake of being different. I can't wait to play! |
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RedwoodSap 4/02/08 10:34:09 AM
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Novice Member
Joined: 3/09/07
Not a retired MMORPG.com mod |
Everything is easy in a heavily instanced world. |
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Thatim 4/02/08 12:06:58 PM
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Advanced Member
Joined: 6/23/07 |
Originally posted by RedwoodSap
True, and I am glad that TCoS wont be instanced that much. Look at their site.
Now move on! kkthxbye |
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RedwoodSap 4/02/08 1:13:35 PM
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Novice Member
Joined: 3/09/07
Not a retired MMORPG.com mod |
Originally posted by Thatim You are misinformed. ================================== MMORPG_Taera: Trickarius asks, Will there be instanced areas within the game? If so, what areas will instancing mainly be based on? |
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Thatim 4/02/08 2:08:16 PM
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Advanced Member
Joined: 6/23/07 |
You misunderstood it.
Cant say more. Sorry.
But if you take a look about what our dear Banshee has replied on the forums, you would know that there wont be as much instancing as in WoW.
Leveling and all areas are open. Unless there are special events. And believe me, during those you dont want other people to run through your screen, except you party members.
But I know why you where thinking that, they are a bit unclear sometimes :) |
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Dagon13 4/02/08 5:38:30 PM
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Apprentice Member
Joined: 8/16/07 |
I also think people are misunderstanding the video, atleast blowing it a bit out of proportion. I've even seen people complain because of the overpopulated zone instancing. You DO NOT want to play with over 500 other players in the same place, you may think you do, but you'll learn. From what I understood, the game is instanced in areas that people will appreciate it. |
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RedwoodSap 4/03/08 2:03:33 AM
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Novice Member
Joined: 3/09/07
Not a retired MMORPG.com mod |
Almost every dungeon in WoW is instanced. WoW has too much instancing for me. Lag is virtual natures way of saying the zone is overpopulated and you need to hunt somewhere else instead of depleting all the resources in one area. Zoning on demand, making copies of zones to prevent lag, doesn't encourage players to spread out, explore, and hunt elsewhere. |
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Dagon13 4/03/08 12:02:47 PM
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Apprentice Member
Joined: 8/16/07 |
Using lag to force players to hunt and explore new areas seems like an excuse for poor design. Instead, the game should make it an interesting activity that players would do on their own. It's probably a good idea to try to prevent lag rather than use it as a mechanic. Otherwise it would be like Pepsi making their 10,000th+ cans of Pepsi taste like crap because they want consumers to try Diet Pepsi. |
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RedwoodSap 4/03/08 4:45:02 PM
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Novice Member
Joined: 3/09/07
Not a retired MMORPG.com mod |
Originally posted by Dagon13
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