The Chronicles of Spellborn
Show Game Details
- Developer: Spellborn International
- Genre: Fantasy
- Status: Beta Testing (est. release Q3 2008)
- Platforms:
- Website: http://www.thechroniclesofspellborn.com
- Retail Price: n/a
- Monthly Fee: n/a
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The Chronicles of Spellborn » General Discussion » Why...
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Tatum 4/30/08 9:35:40 AM
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Hard Core Member
Joined: 7/27/07 |
Does this game have to be quest-based, lol. Seriously, every time Ive looked into the game, theres been something thats really grabbed my attention: the combat system, the art style (which I really dig for some reason). But, I dont know if I could get past the thought of being forced to run through one static quest after another. To me, it looks like the type of game world that I would just want to explore, hunt mobs, practice with the combat system... Anyway, just thought Id throw that out there in case Im way off or something. Ill definately read up on the game a little more, since it does look more interesting than either WAR or AoC. |
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Housam 4/30/08 9:39:01 AM
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Guide
Joined: 12/24/07
Currently playing EVE AOC |
what do want it to be based on then? grind? |
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fischsemmel 4/30/08 9:43:18 AM
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Novice Member
Joined: 11/21/06 |
I really doubt you are going to be locked in a little room with an NPC, and that you won't be able to get out of the room to fight, explore, etc., until you accept a quest from him. |
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Tatum 4/30/08 9:47:09 AM
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Hard Core Member
Joined: 7/27/07 |
Well, if the combat system is as good as they claim, Id rather just go out and hunt. When that gets boring, then its time for a quest or two. I thought I read some where that killing mobs doesnt give much xp compared to completing quests. Maybe I misunderstood? |
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fischsemmel 4/30/08 9:52:04 AM
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Novice Member
Joined: 11/21/06 |
Killing stuff gives personal experience points. Doing quests is what makes you level up. I think. |
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Tatum 4/30/08 4:19:07 PM
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Hard Core Member
Joined: 7/27/07 |
Interesting. Guess Ill have to read into it a little more. |
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adammain 4/30/08 4:23:54 PM
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Novice Member
Joined: 3/11/06 |
You should definetly do a little more research on the quest system if you are worried. They have stated that quests will follow mulitple paths that you knowingly and unknowingly chose from. Also, from what I understand, once you fail a quest, you fail a quest. There is no picking it back up. So, the quests will be pretty dynamic, not so much a static quest grind such as WoW. |
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Liago 4/30/08 7:51:30 PM
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Novice Member
Joined: 3/10/08 |
Also its rumored that there are now a lot of quests that involve exploration and hunting mobs. So basicly you are doing the same thing as grinding but you report to an npc at the end of the line This allows you to go out, kill and explore with a sense of purpose for those that are into that stuff. |
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daarco 5/01/08 4:11:43 PM
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Hard Core Member
Joined: 12/19/06
Want Darkfall now! |
From the latest combat video, i dont mind the "quests" that much in TCoS. If it would have been the same old auto attack system i wouldent have cared for this game. But now it seems very fun to actually be able to fight for myself : ) |
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Tatum 5/01/08 4:23:16 PM
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Hard Core Member
Joined: 7/27/07 |
Originally posted by adammain
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adammain 5/01/08 5:40:13 PM
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Novice Member
Joined: 3/11/06 |
One thing that I liked that was recently said by the dev that posts on these forums (cant remember his name right off) was that say you have a quest where you have to rescue a guy thats getting hung at dawn. Now, you start off by trying to go in the front gate, get caught and killed by the guards. Now, instead of the quest being over, as you still have some time before dawn, you can still try to rescue the guy. The difference being is that the guards are aware of you now, so you have to change your strategy in completing the quest. If you fail to rescue the guy by dawn, quest over, so sorry, you cant do it again. I hope they pull this off, it sounds like a lot of fun. |
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Majestico 5/02/08 10:02:53 AM
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Elite Member
Joined: 1/18/07
''Hey now!'' - the immortal, cheesy catch-phrase of Hank Kingsly from The Larry Sanders Show. |
I've been keeping an eye on this game for a couple of years now, and if the quest system is as dynamic as that, then it will certainly be something I'd be interested in. |
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brostyn 5/03/08 11:02:00 PM
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Hard Core Member
Joined: 1/29/04
Cynical? Me? Never. |
Originally posted by Housam How is basing it off questing not a grind? DDO bases XP off questing, and believe me that is a grind. |
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Leoj 5/04/08 5:17:40 AM
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Advanced Member
Joined: 9/20/03 |
just because one game does questing as a grind does not mean that all games that try to do quest based will be grinds. Yes, pretty much every game so far thats quest based is a grind, but that still doesn't mean anything. I am a little disappointed that it is quest based, but if they are as dynamic as previously stated I will have no problem with it. |
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Tatum 5/04/08 10:02:21 PM
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Hard Core Member
Joined: 7/27/07 |
Well, it really does depend on their version of the quest system. Something along the lines of LOTRO or WOW would be disappointing. However, they seem pretty enthusiastic about story telling and role playing, so it will be interesting to see if they can pull it off. Im definately not against story telling or questing, I just think that most MMOs have failed miserably in these two aspects. Running the same static, scripted quests as everyone else is a joke.
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svann 5/06/08 9:11:39 PM
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