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Hype-level

8.36

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The Chronicles of Spellborn

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The Chronicles of Spellborn » General Discussion » Finally, an mmo without a healer class...

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airhead  12/16/06 4:55:34 PM

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Getting pumped about the beta and reading up on the game... "combat wheel" sounds novel, gonna have to play it before knowing if I like it or not...

But the lack of a healer class... the more I think about it, the more I LOVE IT! The whole process of finding and building a group in wow, eq2, etc is about getting a healer. Whole guilds defined by how many healers they have, and guild leaders making healer alts, etc. PUGs just standing around spamming for a healer. And then playing a healer, an almost 100% support class, is what... boring? Well, i thought it was boring at least... you watch the other players health, priortize the players in the group, making sure to keep your MT alive, keeping another eye on your mana. Never really looking around, interacting with opponents in the fights etc. It was just boring to me, doesn't mean there is not a challenge or that others shouldn't enjoy it.

I can envision how grouping might go in this game.... grouping because you like the players behind the toons, instead of because of class mechanics. I hope it works out that way....
 
Delanor  12/16/06 5:12:57 PM

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It is generally agreed upon that the Oracle Disciple will be the healing class of TCoS.

--
Delanor.

airhead  12/16/06 8:00:02 PM

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Originally posted by Delanor
It is generally agreed upon that the Oracle Disciple will be the healing class of TCoS.
Well... that's just sad if true. Leave to the players to "create" a healer class, even if the devs don't. So this means what? Guilds will have a designated 'healer' (an oracle disciple) and they will not venture out without having one in their group....depressing.

Hopefully, the devs will 'balance' the healing skills such that no class could be declared the 'optimal' healer...If they don't, then they will fail in their objective.
 
Delanor  12/17/06 5:03:40 AM

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Originally posted by airhead

Originally posted by Delanor
It is generally agreed upon that the Oracle Disciple will be the healing class of TCoS.
Well... that's just sad if true. Leave to the players to "create" a healer class, even if the devs don't. So this means what? Guilds will have a designated 'healer' (an oracle disciple) and they will not venture out without having one in their group....depressing.

Hopefully, the devs will 'balance' the healing skills such that no class could be declared the 'optimal' healer...If they don't, then they will fail in their objective.

Don't confuse your objective with their objective. It is all dependent on how you look at it. Generally healing classes are defined by a combination of two abilities: healing and debuffing. All classes in TCoS will have equal or comparable healing capabilities. However, the Oracle Disciple will excel in debuffing. That's why.

Your depressing thoughts are probably unjustified when you look at the other classes. No class seems to be an absolute must to have in a group, but every class will influence the way a group functions, calling for a lot of variety. It is not the objective of the devs to limit player, but you cannot prevent players to choose their own specialisation (or two). I think the devs (in design) did a good job in giving players freedom of choice.

--
Delanor.

airhead  12/17/06 3:14:44 PM

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Originally posted by Delanor

Originally posted by airhead

Originally posted by Delanor
It is generally agreed upon that the Oracle Disciple will be the healing class of TCoS.
Well... that's just sad if true. Leave to the players to "create" a healer class, even if the devs don't. So this means what? Guilds will have a designated 'healer' (an oracle disciple) and they will not venture out without having one in their group....depressing.

Hopefully, the devs will 'balance' the healing skills such that no class could be declared the 'optimal' healer...If they don't, then they will fail in their objective.

Don't confuse your objective with their objective. It is all dependent on how you look at it. Generally healing classes are defined by a combination of two abilities: healing and debuffing. All classes in TCoS will have equal or comparable healing capabilities. However, the Oracle Disciple will excel in debuffing. That's why.




From what I've read, every class is sort of a hybrid class when it comes to group roles. The devs made it sound like they did NOT want some player sitting the back, throwing X kinds of spells (heal, debuff, whatever). For example, from: http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=408

We decided to make each of the 9 classes a hybrid class, each class will have access to all arch type skills and only a selection of skills will be unique for each class. This unique selection of skills is large enough to let each class have a unique purpose in combat, but it is also small enough to ensure that non of the classes can just stay in the back and throw in the occasional fireball or heal skill.

And there was some other stuff somewhere else that was more specific to that point and I just can't find it right now. The end effect, from the way I read it, was that the goal was to make everyone enough of a hybrid, where role specialization did not completely drive group mechanics.

And of course, I don't see why class X having good 'debuff' skills automatically makes them the preferred group healer. What am I confusing here? What objective do you think they have in the class skills/roles they have made?  IN other words, do you think the archetypes (tank, healer, dps) still be so defined, that groups will be formed and venture out only if they have x number of each certain type, and that the hybrid nature of the classes was defined by the devs for some other purpose? If if so, what other purpose? (links please).








 
L0k1-  12/18/06 1:18:38 PM

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in the development diary you can c them fighting some elephants(forgot the name of the creature) and then you can c one player healing another :)

but HOW he's healing is a lot more interesting!


no more standing in the back and just selecting a player and spamming your heals ...

NO!!

you have to FOCUS and AIM on the one you want to heal, so if your target moves you need to move also, simple as that
 
Timzilla  12/18/06 10:24:47 PM

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Will be truely innovative when a dev team does away with hit points and healers. Untill then, all mmorpgs will remain pretty much just copies of each other with custom skins.
 
natuxatu  12/26/06 12:56:22 PM

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except for this one doesn't seem like a copy at all.

The combat/target system sounds unique and exciting ... if not a little scary. (Sounds like a challenge to me!)

airhead  12/26/06 9:03:32 PM

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Originally posted by Timzilla
Will be truely innovative when a dev team does away with hit points and healers. Untill then, all mmorpgs will remain pretty much just copies of each other with custom skins.
Do away with hitpoints?!  Don't know what you mean by that...

I was just saying that I liked the idea of no class devoted solely to being a healer, but that ALL the other classes will have healing skills, the remaining 3 archetypes being Warrior, Rogue, and Mage. IF you define a class that is total group support, then the group encounters will be balanced such that that class will essentially be required, and then you mix in a shortage of the group support players (as is almost always is the case, since 'most' people prefer to dps and kill stuff), THEN you got sitting around spamming for a healer so you can go do something, or having your guild collapse because your 2 healers leave, or whatever (rambling a little).

tcos does not have a healer class by definition. However, since most players can't live without their class categories, it sounds like many players are going to say "well, the oracle can heal a little better than everyone else, THEREFORE we declare the oracle to be the healer class, and THEREFORE we can not leave town without one".... something different than what I read the devs wanted to happen. (need to find that link again i guess)
 
JelloB2000  12/27/06 12:31:01 PM

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[quote]Originally posted by airhead
[b][quote]Originally posted by Timzilla
(...)However, since most players can't live without their class categories, it sounds like many players are going to say "well, the oracle can heal a little better than everyone else, THEREFORE we declare the oracle to be the healer class, and THEREFORE we can not leave town without one".... something different than what I read the devs wanted to happen. (need to find that link again i guess)[/b][/quote]
It should be in one of these previews http://www.mmorpg.com/gamelist.cfm/setView/features/gameID/207/loadFeature/0/ if it was on mmorpg.com you read it.

*Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.

Hashbrick  12/27/06 12:39:05 PM

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One thing comes to mind.. Suck it!

What the devs design and the players decide is two complete different altercations. The community will decide which is the best at what even if the devs didn't intend it to be. It's just human nature.

airhead  12/27/06 1:28:57 PM

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Logic will get you from A to B. Imagination will take you everywhere.

Originally posted by JelloB2000

[quote]Originally posted by airhead
[b][quote]Originally posted by Timzilla
(...)However, since most players can't live without their class categories, it sounds like many players are going to say "well, the oracle can heal a little better than everyone else, THEREFORE we declare the oracle to be the healer class, and THEREFORE we can not leave town without one".... something different than what I read the devs wanted to happen. (need to find that link again i guess)[/b][/quote]
It should be in one of these previews http://www.mmorpg.com/gamelist.cfm/setView/features/gameID/207/loadFeature/0/ if it was on mmorpg.com you read it.

it was on tcos, in a forum somewhere... i probably misread something or didn't critcally examine the source, seeing/reading something I wanted to see/hear. After going back thru the class descriptions on the pages you just quoted, it does appear that the oracle disciple is made for being the group healer etc. So class roles are still there in full force i guess.... YAWN...
 
Tagurit  12/29/06 5:49:53 AM