The Chronicles of Spellborn
Show Game Details
- Developer: Spellborn International
- Genre: Fantasy
- Status: Beta Testing (est. release Q1 2009)
- Platforms:
- Website: http://www.thechroniclesofspellborn.com
- Retail Price: n/a
- Monthly Fee: n/a
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The Chronicles of Spellborn » General Discussion » Finally, an mmo without a healer class...
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KoSPr0 1/10/07 1:15:47 AM
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Novice Member
Joined: 4/28/06
Idea''s are like butterfly''s they live, they die, they''re useless. |
IMO, main reason we see more fantasy than Sci-Fi, is because in general we all have the same view of Fantasy games *swords armor ect.* where as theres alot of .... Uhhh we'll go with dispute on how the future looks *Star Trek or Star Wars or Babylon 5 ect.*
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cbulmer 5/10/07 2:23:31 AM
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Novice Member
Joined: 5/02/04 |
Having been raised in the MMO genre with EQ and then EQ2 I can say loved a healer as my main. It worked well with my casual style and allowed me several oppurtunities to meet new ppl.
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ambvai 5/10/07 4:35:49 AM
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Novice Member
Joined: 6/21/06 |
Playing a healer online really isn't as bad as people make it out to be- I've played healer mains for over ten years without going mad. =P
I've found that the main trick is to actually pay attention and be good at your job. You're never at a loss for groups and it's fun meeting random people as well. (The doing a good job part is sorta important, as it means you'll continue to attract good people, either by them remembering you, or word of mouth.) That, and if you get REALLY pissed at somebody in your group, you can just threaten to leave. *blinks innocently* |
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stefan_t_st 5/10/07 10:42:01 AM
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Apprentice Member
Joined: 3/01/06 |
I like the healer class too. Its very fun helping ppl. When u r a healer u can find a group quite easy. And if u r good enough u can become a very famous person in the game
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kjemper 5/11/07 5:23:21 PM
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Novice Member
Joined: 7/03/05
I thank EA for the lack of innovative games. |
Originally posted by Timzilla
I agree 100% and am sitting back for a game that does finally rethink the entire mechancics of an RPG game. Lets have something fresh and innovative for once. The whole leveling (character or skills), health, mana, heal/tank, etc... system in games was stale and beat to death before even WoW came out. We, as gamers, need something innovative such as this. Even if it only innovates the concept of class roles, such as healing, and group mechanics.
EDIT: Not saying I don't like healers, I've played one in most game because of their high demand. Only saying the mechanics used in RPG games is old and we need something new altogether. |
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xDestinedx 5/15/07 6:56:38 AM
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Novice Member
Joined: 9/01/05 |
Strange you should mention that you are looking forward to an MMO without a healer class
I on the other hand wouldn't even touch an MMO without a dedicated healer, not only because I love playing a healer because of the skill involved, but also because 'self heal' games such as RFO, L2, etc tend to lack depth |
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Echograss 5/24/07 2:40:43 PM
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Novice Member
Joined: 4/25/07 |
There's a reason that Halo 2 was so revolutionary...it got rid of health and gave players a type of energy bar/shield that naturally recharges. Now, almost every single FPS uses this type of health (think CoD, etc.). Sooner or later this will happen with MMORPGs as well, and there will just be buff/debuff classes to make players energy bar deplete slower or faster, and I'm sure armor will effect this too...think of the possibilities. |
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Indeed 5/27/07 4:57:09 PM
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Novice Member
Joined: 5/28/06 |
To my mind the necessary heals are integrated well into this game. Mind that fights take comparatively long and it's not a game where you kill before you lose health (no problem here, killing the same foe over and over doesn't give worthwhile "grinding" exp, well after I killed 50 rats I think I know how to do it, what should I learn from rat 51?). Whichever char thinks he doesn't need heal skills will have a hard time (but might be possible, not all classes skills are revealed yet, fast evading type of rogues e.g. might do it, but movement speed is a stat like "strength-like" damage output capability, it costs and it's worth more than in other games where it is just a skill). But healing tends to support playstyles. To grasp it you have to understand the rotating skill tiers. While "warriors" can heal themselves or others early in the fight on the run doing double-effect skills that also attack, "casters" have more powerfull aoe heals but they have to "gain" them because they are more at the end of the line. There is no dumbed down gameplay with this game. You mess ist up, there is no heal, you're dead (in worst case). Mind that this is the game design which I followed for years, no breach, never played the game. Btw. you can spec a dedicated healer, you just don't have better healing skills than Joe around the corner. There are three stats, damage output, movement speed and skill bar speed (not health or mana, same for all). The dedicated healer compromises damage output and movement speed so that he can use the heals much more often. That's what I call dedication, really beautiful, but again theoretically, we all have to wait and see how it turns out to be in detail. |
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CaleSentari 6/01/07 5:25:23 PM
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Apprentice Member
Joined: 1/02/07
"I had an epiphany once...then I mercilessly beat someone until I forgot." |
Originally posted by Echograss Either way it seems like a number that recharges (or not depending on the game) to some extent, and the idea is to get that number to zero to defeat you. Calling it an energy bar/shield or "hitpoints" is just giving a name to the number and will give it a different feel to the game, but are there more differences in actual game mechanics and functionality other than the name? |
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Ztekan 6/10/07 4:24:15 AM
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Novice Member
Joined: 11/05/06 |
Either you got time to play or you dont.
MMO without healer is no MMO just a pot spamming Diablo game |
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Pren 6/10/07 5:26:55 AM
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Novice Member
Joined: 5/12/06 |
Originally posted by ZtekanThis game may not have a dedicated healer-class, but it is far from healing. First off, every class has it's own healing abilities, and no, that does not mean FA 300. Even the warriors have some true healing skills. Next to that, The Void Seer is some sort of hybrid healer/damage dealer. It has a decent amount of healing/buffing abilities, without becoming weak in solo playing like for example a holy-specced priest in WoW. So eventhough there is no true healing-class, there is enough healing power in game to make it more than a pot spamming game like Diablo. |
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Sycondaman 6/11/07 10:47:55 AM
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Novice Member
Joined: 4/17/06 |
Originally posted by airheadWhat they meant when they said all 9 classes are "hybrid" classes is that they are a mixture of their archetype and and class type. For example, all warrior archetypes might have access to the ability Cleave, but a Blood Guard might have access to a Blood Guard only ability such as Charge. "This unique selection of skills is large enough to let each class have a unique purpose in combat, but it is also small enough to ensure that non of the classes can just stay in the back and throw in the occasional fireball or heal skill." As for this, they're just saying that they don't want any class to be stuck in a predefined role, or minor role. They don't want the oracle to just sit back, relax and spam heal buttons; they want it to require skill and knowledge on the oracle's part and they want the oracle to be versatile enough to take on another role if healing is unnecessary. |
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b0rderline99 6/13/07 11:49:39 AM
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Advanced Member
Joined: 4/17/06
I''m to patriotic to support the Bush administration |
if it was up to me i would make a game with no healing spells, just first aid which happened out of combat
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| The cake is a lie! the cake is a lie! |
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Ghostleader 6/13/07 11:51:13 AM
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