The Chronicles of Spellborn
Show Game Details
- Developer: Spellborn International
- Genre: Fantasy
- Status: Beta Testing (est. release Q1 2009)
- Platforms:
- Website: http://www.thechroniclesofspellborn.com
- Retail Price: n/a
- Monthly Fee: n/a
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The Chronicles of Spellborn » General Discussion » New interview!
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Jamiros 2/01/07 2:53:35 AM
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Novice Member
Joined: 1/31/06 |
The official website is linking to a new interview. Have to say that this sounds good and I really hope it's turning out nicely. ;-) They say they are still working stuff like Game Master etc. In the past I have been a bit surprised how they handled the relation to their customers but then, they might simply not have the manpower at this point to be 100% professional all the time. ;-) I guess that's what makes this company interesting. ;-)
Thank you for accepting our interview, could you tell our readers who you are and what your job is at Spellborn International?
Hello, thank you for allowing us to tell a bit more about The Chronicles of Spellborn. My name is Marco van Haren and I am the Marketing and PR manager for Spellborn. My job consists of informing the press, our community and our partners about the progress of the game's development and our plans for the game once it is released in the spring of 2007. We?ve seen that players will be able to choose out of two races, the Humans and daevi. Will there be certain restrictions when you choose a certain race, for example the magic you can wield or the pledge of loyalty to a certain House? It has been said that you will be able to ally yourself with one of the five High Houses. Will players be able to play with friends that have allied themselves with another House or will there be restrictions in the future? Will the community have an impact on the world? For example, will certain changes happen in the environment when players do a certain quest or kill a certain monster or will the world only change with updates released on a specific time by the developers? Is housing going to be included in the game from the start, or released afterwards? If housing is going to be implemented, will it be instanced and how will players be able to interact with it? It has been said in the past that a crime and punishment system was in the works. Could you give us any more information about the status of this feature? Will you be able to attack players of another House on sight or will there be certain safe zones where you cannot harm other players? Of course players will have many options to enjoy PvP combat in the Quarterstone Arena where entire guilds can participate in PvP combat. Each guild will also be able to access a practice arena in cave system beneath their guild house. For the future players can expect to see large scale PvP additions which allow them to take control over entire Shards. On what will the end-game focus of TCoS? Will it be more towards PVE with dungeons or raids against strong bosses, or will it be more PVP focused, with the focus on taking over shards for your House/Guild and gaining power? Will the Game Masters interact with the players in the world itself, which happened in mmorpgs like Ultima Online or EVE Online, or will you stay back into the shadows and not interfere with the in-game community? Which kind of transport methods will be available to the players if they want to move around not just between the shards, but also on the shard itself? How many shards will players have access to at the start of the game? The famous quote of the game is ?what lies hidden?. Must be found.? Does that mean that there are already areas ready to be unlocked by the players at the start of the game? Many shards and location within these shards will need to be found and unlocked by players and some of these locations can only be found by unravelling secrets hidden in the mists of the past. Since the lore is quite important in this game will players be able to decide which way a quest line might develop? Or will the only choice players have will be the reward at the end of a quest line? A plague that has struck every mmorpg are the gold farmers. How does Spellborn International react on these money making companies and why? Players can only be effective in combat if they are actually skilled. Each opponent uses a complex deck of skills and with the manual targeting that our combat system requires, players will need to be actively engaged in combat. Gold farmers are well known for their usage of combat macro's which won't work in Spellborn. Furthermore Spellborn isn't focused on items the same way most other MMOs do. All weapons and armour come without statistics. This will allow players to wear armour and weapons that they actually like to wear. By adding statistic enhancing sigils, player's can further upgrade their character. These sigils are mostly quest rewards or can be made by crafting. This doesn't mean that items have no value in our economy, but it does mean that gold farmers will have far more work cut out for them to actually create items that are worth selling. What is the stance of the development team about User Interface add-ons? Will players be able to customize their interface with self-written add-ons or is it strictly forbidden? With some mmorpgs, certain parts of the world always had to wait several days or even weeks before they had the latest update. Will this be the same with TCOS or will you try to update everything at the same time? As a follow up to the previous question, how will distribution happen? Will online downloads be available, or will you only be able to buy your game in the store? I would like to thank you for answering our questions and I?ll be looking forward to the release of The Chronicles of Spellborn. http://www.gamesplanet.be/index.php?main=gp_article&info=gp_article&articleId=730&chk=5PAw0000V |
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L0k1- 2/01/07 10:05:12 AM
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Advanced Member
Joined: 8/28/04 |
thank you for posting about our interview, by the way if you're dutch talking check out the tab "wedstrijd" we got something nice of TCOS there to give away ;)
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Man1ac 2/02/07 12:38:35 PM
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Advanced Member
Joined: 1/11/07 |
Great interview! I can't wait till this game come out.
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