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The Chronicles of Spellborn

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The Chronicles of Spellborn » General Discussion » so its twitch combat right?... can someone explain

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ricefarmer  5/12/07 5:02:06 PM

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i never play any mmo cuz it was static fighting even guild wars which was fuckin instanced had static fighting which i dont get at all! there would be no lag if only eight poeple are playing in an instance and they still made it static! gay!


so anyways tcos is supose to be twitch... doesn't that mean if u get hit u get knocked back? and real time blocking not just calculations?? does that mean its more console like fighting? like in god of war or any other action game... and i seen videos but i haven't seen any rolling left or right or backwards laura croft style... or i should just say dodging...  i hope it has all these things considering it is twitch style
 
mutantmagnet  5/13/07 2:57:57 PM

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There isn't manual blocking.

You are required to aim and click on your target to hit them like you would in an fps [edit] this is the reason people make the claim TCOS has twitch combat.[/edit]

There won't be multiple hit boxes though so hitting someone in the head is the same as hitting them in the knee caps. The only exception known so far is that attacks from behind can be different from attacks in the front arc (this is supposedly especially common for rogue related abilities)


Since you must aim your attacks, players and mobs can strafe you to dodge attacks and you in tern can manually dodge attacks as well.

Not only do attacks have to be aimed but so do heals, buffs, debuffs and CC unless it is an aoe.
(refer to the warrior skills released recently to get an idea http://tcos.com/news/skillpop/skills_pop.html )

I don't know if there is an ability that causes pushback but there are skills noted in the above link that forces targets to teleport to you if hit them with that abiliity.

Classes don't make use of gamemechanics like rage, energy, mana, cast times and (possibly) channeling so expect to be able to move around a lot.


Lastly abilities don't use random number generators to determine random effects like critical hits.

Hope this helps.

 
brostyn  5/13/07 5:53:10 PM

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Cynical? Me? Never.

Another PvP came game with AoE CC? Does it  get anymore easy mode than that?
 
mutantmagnet  5/13/07 7:51:18 PM

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You should try looking at the skills first to get an idea of what their CC is like.


For instance the wrathguard performs a maneuver that deals damage to one target and applies a debuff to nearby enemies upon successful hit. If those enemies move they start losing damage output and health. If they stand still the debuff doesn't work on them.


The furyhammer has an ability where it hits all enemies near it three times. Each time an enemy is hit an ally nearby gets healed. So for every enemy tha decided to move out of range the full heal can't be applied.

 

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