The Chronicles of Spellborn
Show Game Details
- Developer: Spellborn International
- Genre: Fantasy
- Status: Beta Testing (est. release Q1 2009)
- Platforms:
- Website: http://www.thechroniclesofspellborn.com
- Retail Price: n/a
- Monthly Fee: n/a
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The Chronicles of Spellborn » General Discussion » Gameplay sum up
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GreenChaos 10/24/07 11:32:57 AM
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Novice Member
Joined: 10/21/06 |
For those of us who don’t want to spend 2 hours looking through the official website, can someone sum up gameplay? |
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Lord.Bachus 10/24/07 12:26:10 PM
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Apprentice Member
Joined: 5/14/07
live is like a box of..... |
You lazy.....Bas....
Well okay then lets sum up what makes this MMO different from most others.
-Unique Artstyle graphics -Quest based, minor XP for killing mobs, major XP for finishing Epic questlines -WASD movement -FPS/ combat... where FPS mechanisme do the aiming, and RP mechanisme calculate the damage -Rolling combat bar... you have 5 abbilities at your hand every one time, after using one of these abbilities the bar rolls on to the next 5 abbilities... This way its fast action combined with tactics, as how and where are you going to place which abbilities on your combat bar. -Items have no stats, You choose your favourite looking item and add sigils to that for stats. -PvP is a huge part of the game, tough there is NO FFA server planned. PvP will be : Arena, duels, FFAPVP zones where you fight over resourcess, and later on ther could even be a shard that is a t war and which can be conquered by player guilds and /or high houses.
-AI(mobs) is the most important thing in this games design.
LORE: the world has exploded and there are thousands of shards thrown intoo the universe glued together by a spellborn storm. You can travel with ships between these shards (flying ships) No typicall high fantasy worlkd with elves and dwarves. -------------------------------------------------------- Now i wet your appetite, hurry over to the website and find out more good things about this game |
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GreenChaos 10/24/07 1:49:22 PM
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Novice Member
Joined: 10/21/06 |
Thank you Lord.Bachus I am so sold it’s not even funny. Every point you mentioned is a HUGE selling point for me. |
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Rdlaban 10/24/07 2:25:36 PM
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Apprentice Member
Joined: 1/04/07 |
q1 2008 is estimated release yes. It will most likely be the one game that takes on the players dissapionted with AoC and War:) Edit: war has been delayed. |
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KillerXeon 11/03/07 3:21:05 PM
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Apprentice Member
Joined: 11/02/07 |
yea this game will be better than AOC and war : ) |
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rishaki 11/05/07 2:41:30 AM
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Novice Member
Joined: 8/24/07 |
You might think it will be better than AOC and war but i am not so sure about that. I hope spellborn will be better than these two since i like the artwork but i will try all tree and pick the one with least grind and most fun untill AION is released, that game is something i am really looking forward to. |
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Ravel_RP 11/05/07 6:15:48 AM
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Novice Member
Joined: 9/14/07 |
Originally posted by rishaki If the amount of grind is somewhat of an obstacle for you, you will certainly prefer Spellborn compared to AoC and WAR. But since you are looking forward to AION I suppose grind is not that big of an issue for you, since Spellborn will be better then AION too in this respect. |
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urbanmonkey 1/29/08 7:13:56 AM
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Novice Member
Joined: 10/17/06 |
Originally posted by Rdlaban
I fear that WAR will be delayed again, reducing the pressure on Funcom to release which in turn will delay the AoC again. The TCOS devs seem to favor the "when it's done" release date anyway and with competitors delaying as well, what's the hurry? To be honest, I don't think even god knows which game will be released first: AoC, WAR or TCOS. |
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Abstruse 2/03/08 9:28:50 AM
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Novice Member
Joined: 8/29/06 |
Lord.Bachus's description of sigils is somewhat inaccurate. There are three categories of slots for sigils (which are like gems): skill, weapon and jewelry. Skill and weapon slots are associated with your *character*, not your equipment, and the number of slots increases as you level. Jewelry is the only equipment with slots, but it is not visible on your avatar. It is very interesting and exciting to note that sigils can be swapped for different stat configurations, when you are not in combat, but any sigil you use is soulbound. Let me add here that combat is entirely skill-based. There are no chance procs or dice rolls determining whether you hit or execute a spell or strike. This requires more FPS aiming skill and judgement, but it is not clear to me whether it is like the approximate aiming of Tabula Rasa.
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Sharajat 2/03/08 5:22:26 PM
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Hard Core Member
Joined: 12/14/07 |
Originally posted by Abstruse Lets not compare anything with Tabula Rasa. Ever. At least anything we actually like. |
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| In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own. -Thomas Jefferson |
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complexiator 2/10/08 12:08:50 PM
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Novice Member
Joined: 1/19/05 |
Never bothered to look here but wow, seems like something to look out for. |
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Abstruse 2/12/08 10:18:49 AM
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Novice Member
Joined: 8/29/06 |
Oblivion and Fable are examples of comparable skill-based combat systems. My description of sigils was slightly inaccurate. The categories are item and skill, and item includes weapon and jewelry. Item sigils can only be installed or removed at a forge for a fee. Skill sigils are swappable out of battle. |
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Bearmug 2/14/08 7:48:05 AM
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Novice Member
Joined: 10/29/07 |
No sticky targeting, what you aim at, you hit (or miss if you don't). |
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Munkyman1 2/14/08 7:57:20 AM
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Novice Member
Joined: 11/14/06
Life is a journey. Death, oh now death...that is an adventure! |
Only thing that really throws me off is that rollign combat bar thing....hmmm dont know if i like the sound of that mechanic. Oh well will see when it releases, plenty of people will give insight |
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