The Chronicles of Spellborn Preview from GDC '08
Ten Ton Hammer previews The Chronicles of Spellborn at GDC.

News Manager Keith Cross recently had the opportunity to get his first look at the upcoming MMORPG, The Chronicles of Spellborn and shares his thoughts on the new game's combat, equipment, death penalty and more.
At this year’s GDC, I finally had the chance to take a look at The Chronicles of Spellborn. Ever since last year, when Managing Editor Jon Wood went to the Netherlands to tour the Spellborn studios, he’s been telling me I need to see this game in action. One reason Jon encouraged me to see this game is because it’s one of those games that doesn’t get a lot of attention compared to other MMOs of its calibre. Spellborn is nowhere near as hyped and publicized as other triple A games that are currently in development. The other reason Jon has been bugging me to see this game is because it’s full of innovation. There isn’t really one big innovative game mechanic, or revolutionary idea in Spellborn, but more of a collection of small improvements and tweaks to the standard quest based MMORPG model that look like they add up to something special.
Read it all here.
Ten Ton Hammer previews The Chronicles of Spellborn at GDC.
IGN speaks to the folks at The Chronicles of Spellborn to get the latest updates on the status of the game.
Ten Ton Hammer previews the Chronicles of Spellborn at the Games Convention in Leipzig.
Marco Van Haren, Marketing and PR Manager for Chronicles of Spellborn answers questions on the games races and lore, and on music and more.