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User Rating

7.6

7.590066574147.590066574147.590066574147.590066574147.590066574147.590066574147.590066574147.590066574147.590066574147.59006657414

Ancient Egypt was a land steeped in history, achievements and wonder; a feral continent capable of turning bleak as quickly as bountiful, fallen as suddenly as fertile. Yet through it all, its robust people have woven a rich tapestry and, with the aid of a staunch belief in their almighty, overseeing gods and pharaoh, they constructed a civilization unlike any other in all antiquity. Relive a time when greatness was born not of weapons and armor, but of productivity and solidarity. Do you have what it takes to rise above the hardships you will face?

Its setting of historically real Ancient Egypt is not the only aspect which makes A Tale in the Desert III unique among MMOGs. It also lacks combat, focusing instead on socioeconomics as a path to character advancement. In addition, players are able to have a lasting effect on the virtual world; the game reaches an endpoint, after which a new chapter or “Telling” begins, which shows physical signs of the previous Telling. Players can even make their own rules by creating “laws” which are voted on by the players and then considered by the Pharaoh (who is in actuality the game’s developer, Andrew Tepper) and the GMs.

As its name suggests, A Tale in the Desert III is currently into its Third Telling and new players must cooperate with one another and make their way through the First and Second Tellings to reach the Third. The entire game, in fact, is designed to strengthen community above all else and the land is constantly changing as a result of community actions, giving the feeling of a living, breathing civilization. Though this tightly knit community numbers only in the thousands, the distinctive style of gameplay attracts many female players and garners a high level of civility and generosity.

Latest Features [More Features]

  • Andrew Tepper
  • The brains behind eGenesis talks about the upcoming relaunch of A Tale in the Desert.
  • Interviews created on 5/1/06
  • AGC Game Update
  • Andrew Tepper is the brains behind A Tale in the Desert I and II. Laura Genender spoke to him at AGC.
  • Progress Reports created on 11/4/05
  • Progress Report
  • Perhaps better known for its crafting, A Tale in the Desert II offers much more. A true, compelling and evolving virtual society set in Ancient Egypt. In this report, we endeavor to introduce you to this hidden gem.
  • Progress Reports created on 6/8/05

Latest Screenshots [More Screenshots]

  • A Tale in the Desert II (06.08.05)
  • A Tale in the Desert II (06.08.05)
  • A Tale in the Desert II (06.08.05)

Recent Forum Activity

A Tale in the Desert III

  • Retail Price: Free
  • Monthly Fee: 13.95

Latest A Tale in the Desert III News

Newsletter, Issue #5

Oct 30, 2006

Andrew Tepper of A Tale in the Desert III has sent out a brand new newsletter to fans and subscribers of the game.

Welcome Back Weekend

Oct 26, 2006

The MMOG, A Tale in the Desert 3 is holding a special "Welcome Back Weekend" from October 27th, running until October 29th. Players who used to play the game are being invited to try the game again with no credit card required.

"My Tale" Writing Contest

Jul 23, 2006

Launched

May 28, 2006

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