WAR: A Look at Living Guilds with EA Mythic's Josh Drescher and Christian Bales, Part 2
Ten Ton Hammer has posted part two of their look at the

EA Mythic has published their Warhammer Online: Age of Reckoning February newsletter, which explains keeps and sieges, looks at the Warhammer: Condemned by Fire comic and beta opportunities, scenario and zone overviews, army leader profiles, and more.
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Keeps and Sieges
As you have no doubt seen in recent podcasts and newsletters, we’ve added Keeps and Siege to Warhammer Online! Now it is time to offer an in-depth explanation as to how these systems work and how they are integral to the Realm v Realm™ (RvR) experience.
Integrating keeps into WAR builds on the foundation and success of Dark Age of Camelot™. In that game, keeps were the epitome of land ownership and helped drive the sense of pride in RvR. In WAR, keeps are once again a focal point of pride for your Realm and worth the battle defend or capture them.
Renown
Renown is the system which measures Realm vs. Realm (RvR) participation by a player. It functions as an experience system for RvR and players can “level up” to earn Renown ranks that show their proficiency at fighting the opposing Realm. Renown gain is also capped based on a character’s level so a player can’t be Renown rank 50 and player rank 5.
The Renown system dictates the rewards made available to a player (items, abilities, titles, or otherwise). Renown is gained through many actions in WAR - killing other players, taking or defending battlefield objectives or keeps, participating in scenarios, and zone control.
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Ten Ton Hammer has posted part two of their look at the
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