<
>

Hype-level

8.36

8.356577547228.356577547228.356577547228.356577547228.356577547228.356577547228.356577547228.356577547228.356577547228.35657754722

Stargate Worlds

Show Game Details

Stargate Worlds » General Discussion » I won't play if there is any instancing!

Page 3 of 4

1

2

3

4

 Thread (82 posts)
rasgrix  7/05/08 9:37:51 PM

Rank: 5/100 Rank: 5/100 Rank: 5/100 Rank: 5/100 Rank: 5/100

Novice Member

Joined: 7/04/08
Posts: 175

Originally posted by Samuraisword

I don't care if it's permanent instancing like dungeons in WoW, or instancing on demand to prevent lag like EQ2 or AoC, or scenario/mission/quest instancing like LoTRO.

If there is any instancing, any at all, I will not play this game. Are you listening Devs?


 

so you like to wait for hours on end just to kill a boss but went to the bathroom and found out that someone else killed it hmm?

 
brihtwulf  7/05/08 9:39:25 PM

Rank: 72/100 Rank: 72/100 Rank: 72/100 Rank: 72/100 Rank: 72/100

Hard Core Member

Joined: 6/08/03
Posts: 681

I don't think you're right there.  As far as I recall, the dungeons in WoW have always been instanced.  The only thing they had significantly different at release was the lack of battlegrounds.

As for instancing, it's pretty likely that SGW will have instanced areas in one fashion or another.  No one wants to be sitting around for weeks waiting for a "camped" spawn to come available like in the days of EQ1's reign.  And if they expect to have higher-end graphics (which appears to be the case), they're going to have little to no option other than to have an instancing system similar to that of EQ2, TR, and AoC.  It's simply not possible for the number of real-time players to be present in a world with high-end graphics and have it playable.  If you want to have the most "open" experience, you're going to have to stick with older games like WoW or EQ1.

Instancing doesn't take away from the massive world, other than to limit the number of players so it's not in the hundreds in one single area (which would lag out nearly any game).  WoW even has their own way of dealing with excessive numbers of players by making you wait in a queue to even get into the server.  They only support a few hundred simultaneous players per server.  Sorry, but you can't have your cake and eat it too.

SWG - Jedi Master (Pre-Pub 9 Jedi)
DAoC, EQ, EQ2, Planetside, MxO, EVE, CoH, L2, Ryzom, Horizons, FFXI, Guild Wars, DDO, Auto Assault, Archlord, Vanguard:SoH, LotRO, PotBS, AoC, WoW
Currently Playing: Lord of the Rings Online, EVE Online

sokkyu  7/06/08 2:28:43 PM

Rank: 4/100 Rank: 4/100 Rank: 4/100 Rank: 4/100 Rank: 4/100

Novice Member

Joined: 11/04/07
Posts: 66

100% unpasturised ownage with no preservatives or msg.

The one thing that developers can't change is how they're customers behave in the game. Sure logically if a boss would give any exp or drops to me because it's not my quest I would logically leave it alone but not all people don't make choices based on logic. Like every other gamer killing stuff that you are able to kill is an instinct. I don't care if you have to kill this boss to get the ultra-super-mega-special weapon I'm gonna take my P-90 blow the living heck out of it and move on my merry way. A bad developer says "oh you freaking idiots you're not playing my game right you don't get any goddamn benefits from doing that don't do it!" A good developer goes "oh it looks like some of my customers are jerks...ah well let's seperate them so they don't have an oppurtunity to that again"

 
randomuser83  7/15/08 3:05:50 AM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 6/13/08
Posts: 23

Yea thats pretty much true. I think most developers have noticed that users like to be as interactive as possible so they build that stuff into the game even if it wasnt there original intention.

 
sokkyu  7/15/08 2:55:52 PM

Rank: 4/100 Rank: 4/100 Rank: 4/100 Rank: 4/100 Rank: 4/100

Novice Member

Joined: 11/04/07
Posts: 66

100% unpasturised ownage with no preservatives or msg.

If the majority of vocal players say "instancing is useless, remove or die" then the developers may remove it. But I don't see that happening for Stargate Worlds or other mmorpgs since removal of instancing doesn't really benefit players and sure as heck makes developers jobs harder. I'm not saying developers shouldn't work for their money but removal of instances does make for alot less variety in gameplay.

 
MaxWilder  7/15/08 9:12:57 PM

Rank: 32/100 Rank: 32/100 Rank: 32/100 Rank: 32/100 Rank: 32/100

Apprentice Member

Joined: 7/15/08
Posts: 2

Get real. Instancing is here to stay. It is a fantastic storytelling tool, and a great way to give a group a challenging PvE experience.

I would suggest that the OP is not really opposed to instances, but to certain ways they are used or misused.

To prevent farming, a game could have a level cap.

To prevent boredom, a game could have a variety of ways to access top level gear, rather than force players to replay a single instance dozens of times (I'm looking at you, WoW).

Try coming up with alternatives to the things you hate about instances rather than just whining.

 
Death1942  7/15/08 9:19:14 PM

Rank: 76/100 Rank: 76/100 Rank: 76/100 Rank: 76/100 Rank: 76/100

Hard Core Member

Joined: 2/24/07
Posts: 1306

Originally posted by Samuraisword

I don't care if it's permanent instancing like dungeons in WoW,

that is the same as a loading zone when you go through a stargate

or instancing on demand to prevent lag like EQ2 or AoC, or scenario/mission/quest instancing like LoTRO.

that is only on games that tend to be a tad demanding on machines.  i doubt this game will use it.  personally i think its great when ur getting ganked and you got 5 other instances to choose from.

If there is any instancing, any at all, I will not play this game. Are you listening Devs?

i'm sure they respect your views and then proceed to not give a toss and continue to make their game

 

"The easy way is always mined"
"Artificial intelligence is no match for natural stupidity"
"If you don't know where you're going, any road will take you there"
"Don't mess around with people who do crossword puzzles in ink"
"If debugging is the process of removing bugs, programming must be the process of putting them in"

sh4dowst4lkr  7/18/08 5:15:24 AM

Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100

Apprentice Member

Joined: 2/23/07
Posts: 182

We do not inherit the earth from our ancestors but we borrow it from our children. By Some Guy.

Originally posted by Samuraisword

I don't care if it's permanent instancing like dungeons in WoW, or instancing on demand to prevent lag like EQ2 or AoC, or scenario/mission/quest instancing like LoTRO.

If there is any instancing, any at all, I will not play this game. Are you listening Devs?

 

Are u  stupid? actually i dont think thats fair to those that are stupid, instncing is required to combat lag and on occasion can help tell the story, like does it make sense there are like a billion elves killing spiders in a cave thats meant to be isolated and scary, hell im sure nobody likes instancing that would keep us away from our friends but sometimes if it is shit *cough*AoC*cough*

 

Lol you should be worried about the plot, the story the gameplay, the music , the graphics (wasnt really impressed with g4 clip, hopefully textures get getter) and most important ly the GRIND, GRIND, GRIND.

 

THE GRIND MUST BE GOTTEN RID OF AND THE STORY MUST CONTINUE.

 
RedwoodSap  7/26/08 5:48:15 PM

Rank: 61/100 Rank: 61/100 Rank: 61/100 Rank: 61/100 Rank: 61/100

Hard Core Member

Joined: 3/09/07
Posts: 773

Not a retired MMORPG.com mod

Grind and healthy competition for limited resources is good. Instancing and other anti social tools that help promote endless farming are bad.

sh4dowst4lkr  7/27/08 5:35:11 AM

Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100

Apprentice Member

Joined: 2/23/07
Posts: 182

We do not inherit the earth from our ancestors but we borrow it from our children. By Some Guy.

Originally posted by RedwoodSap

Grind and healthy competition for limited resources is good. Instancing and other anti social tools that help promote endless farming are bad.

 

I sorta do agree that some grind is needed in resource collecting and crafting, and farming does suck ass but sometimes an instance is needed.

 
Anofalye  7/27/08 4:13:35 PM

Rank: 37/100 Rank: 37/100 Rank: 37/100 Rank: 37/100 Rank: 37/100

Apprentice Member

Joined: 11/19/03
Posts: 7392

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

Maybe you could ask for 1 server with no instancing?  I don't think it would be widely successfull, but it would prolly appeal to a significant amount of players (not me) all while keeping the geekiest progs busy when their designers wonder what to make them do.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

ethion  7/27/08 11:12:42 PM

Rank: 100/100 Rank: 100/100 Rank: 100/100 Rank: 100/100 Rank: 100/100

Elite Member

Joined: 7/25/03
Posts: 1645

Well if they don't have instancing they I won't be playing the game.  Any game now days without instancing is just primative and backward.  From the first day they will be overcrowded and newbie areas will be virtually unplayable.  Then later it will be like the cistern in AoC.  No thank you!

DEVS ARE YOU LISTENING.  No instancing and I'm not playing...

Felt the need to do a counterpoint here cause I really do hate having small overcamped area's in games.  Instancing was one of the best things EQ2 every did.

ethion21 Xfire Miniprofile
NasherUK  7/31/08 11:54:32 AM

Rank: 36/100 Rank: 36/100 Rank: 36/100 Rank: 36/100 Rank: 36/100

Apprentice Member

Joined: 10/18/04
Posts: 116

Good graphics does not mean you need instancing, graphics have nothing to do with network lag.  Even wow has zones, but they are server side so you don't notice.  On the client it's one big seamless map.

Small zones/instances to break the world up is just a quick and easy way of doing it.  The thing that causes the nasty fps lag is when the game has to draw animated player models with billions of polygons at once (silly in an MMO), having a small zone or a big open world will make no difference to this.

 
whastings  8/02/08 10:52:10 AM