Champions Online
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- Developer: Cryptic Studios
- Genre: Super-Hero
- Status: Development (est. release N/A)
- Platforms:
- Website: http://www.champions-online.com
- Retail Price: n/a
- Monthly Fee: n/a
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Champions Online » General Discussion » How Many CIty of Heroes Players?
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ivan50265 3/08/08 12:01:35 PM
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Novice Member
Joined: 5/20/06 |
I too will be watching this game carefully and intend on giving it a try when it comes out. The customization they talk of sounds very promising. |
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Anofalye 3/08/08 12:13:09 PM
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Advanced Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
Originally posted by Hexxeity
Why don't you remove leveling and make everyone max level? What is the point to ACHIEVE anything?
Nerfs kill the game for almost every achiever.
If you don't understand the achievers, at least, try to remain open minded. A nerf is NOT acceptable. Maybe I can be rational and come to terms and accept 1 SMALL thing once in a while...but IH/ED??? Never. I would have to explain to you how they should IMPROVE invul, yet they nerf it (based on scrappers, while mainly it is for tankers/brutes to compete with stoner). See 1 set with 9 defensive powers that stack...is weaker than a set with 8 defensive powers which doesn't stack (Mud pot is offensive). Now, if you have to stack many powers, the endresult should be stronger, not weaker. But not with these devs...Granite crush it all. That's made no sense.
The worst drop they ever have in amounts of players is when they...IH and ED nerf. Say whatever you want, subs numbers support my point.
But wear these pinks glasses and keep thinking ED was good. It was awfull, it ruins the game for almost every achievers. Sure, socialisers and killers may find these fun/acceptable, but explorer won't give a damn and achievers will cry, and cry, and cry. |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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Soejckdswg 3/10/08 1:04:02 PM
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Novice Member
Joined: 11/25/05
What we have here is the failure to communicate. |
Originally posted by JelloB2000 play on freedom or virtue, they're packed almost all the time
Gelasius |
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grimstone45 3/10/08 4:06:45 PM
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Novice Member
Joined: 4/11/06 |
i cant wait for this one to come out. thats all |
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therain93 3/11/08 12:32:59 PM
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Advanced Member
Joined: 11/01/06
“Game Experience May Change During Online Play” is about ESRB ratings, not changing game content! |
Originally posted by Anofalye
As to the OP, I think most CoX players are going to keep an open mind about CO and if CO is good enough, they'll move over, just like any other game. |
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Hexxeity 3/12/08 4:09:41 PM
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Apprentice Member
Joined: 2/21/07 |
Originally posted by AnofalyeSo let's see ... by your own admission, ONE group of players dislikes the change, TWO groups enjoy it, and another group doesn't care. Seems to me that's an overall positive reaction. The only thing you've convinced me of is that I forgot to mention how a lot of people still wish they would NERF Granite Armor. |
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nAAtimus 3/15/08 2:16:23 PM
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Apprentice Member
Joined: 8/08/06 |
I wasn't a tank, so I understood why they got nerfed. I would have preferred to have had my powers given an overhaul so I could compete though. Pro buff, anti nerf. Arenas, upon release, killed it for me, on my main, a gravity/forcefield magician. The fact that I couldn't compete with my tank/scrapper friends in PvP without ending in a 0/0 draw or me getting slaughtered. Containment was awesome, I loved it, but I still had gimp PvP powers. Most super heroes got nerfed to heroes. I hope Champions won't get nerfed to winners. CoX became so narrow from what I expected them to release that it choked me out of paying that subscription fee. Champions' promises are hitting the spot, and if it delivers, it gets my money. |
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Anofalye 3/16/08 2:51:37 AM
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Advanced Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
Originally posted by quixadhal Actually, listening to a vocal minority is dangerous.
The average player will not even fills the final survey. Even less come on websites, official or not. |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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Anofalye 3/16/08 2:56:45 AM
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Advanced Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
Originally posted by Hexxeity Achievers are the peoples who will play the game, even if they are alone. Socialisers will play the game if other are. Killers will play the game if other are.
See, CoX needs more achievers. Not less. See the comment of the persons saying they left cause it is a ghostown? How do you retain socialisers and killers? You retain them with achievers already playing your game and supporting it.
Nerfs are never acceptable. Once you give, you never take back. You can give more to "balance", but never take anything. |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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Anofalye 3/16/08 3:09:01 AM
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Advanced Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
Originally posted by therain93
True. :) This is a good description of me and achievers. Althought a bit harsh.
However, the point is that a MMO could be designed in a way where the achiever never move on, and achieve more, more and more. You just have to find a way where the non-achievers can play and be happy and rule at what they do. Read my blog if you want to see a my solution for that. |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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therain93 3/23/08 1:53:20 PM
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Advanced Member
Joined: 11/01/06
“Game Experience May Change During Online Play” is about ESRB ratings, not changing game content! |
Originally posted by Anofalye I hope you're sitting down because I'm kinda, sorta about to agree with you ( ' : Initially I was going to disagree with you based on the premise that because content really is finite within a timeframe, there's no possible way for developers to keep up with players by adding more and more content. It's also wasteful to abandon that old content (i.e., galaxy city/atlas park/kings row) once you get past respective levels. So by offering replayability (encouraging altitis) especially with the group dynamics and the particular community of CoX, you could be able to extend the lifespan of the game. But, that's based on my personal preference of having fun playing multiple characters (which many people like to do) but it still doesn't satisfy those who must have the uber loot/badge/achievement. So, how can I turn around and agree with you now? Well, i think we're beginning to reach a turning point in software design, particularly in games where game content can be dynamically generated and organically evolve. Look at Spore by Will Wright -- it is using "procedural generation" to dynamically create worlds and conflicts based on the decisions you make designing and leading your "entity". Sure, this is a single player game but I had recently (1 month ago?) come across an article about a programmer who was attempting to create an "morpg" (no massive in there) based on this same concept with an ROI based on a 30 person population. If it works and if this matures, we'll see the realization of truly unique shards in our mmo's and at least sufficiently new kinds of content available to the achievers (as well as others). So, while I think mmos are best suited for those who "enjoy the journey", I do acknowledge that the achiever-types who like to win games provide a significant portion of the population (directly or indirectly as you describe). |
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kosmicfoo 3/25/08 8:04:23 AM
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