Champions Online
Show Game Details
- Developer: Cryptic Studios
- Genre: Super-Hero
- Status: Development (est. release N/A)
- Platforms:
- Website: http://www.champions-online.com
- Retail Price: n/a
- Monthly Fee: n/a
-
Champions Online RSS Feed
Champions Online » General Discussion » Soloing in Champions Online
| Thread (17 posts) | ||
|---|---|---|
|
Tecknic 6/06/08 3:34:44 PM
|
||
|
Advanced Member
Joined: 6/27/07 |
I ran across a blog post made on the Champions Online website just now that I thought was kind-of interesting. Below is an exerpt and a link to said post. I continue to be very excited about the game, but after seeing some of the posts around here lately, I'm sure that this'll interest a number of you MMORPGers. I do have a lot of fun playing a MMORPG with friends or a pick-up group. But I'll confess that sometimes I'm just not into that. Maybe I've had a rough day. Or I'm just plain grumpy. In my mind, that doesn't mean I shouldn't be able to play a MMORPG. If a game enforces some form of grouping, I'll be compelled to play something else when I am in a solo kind of mood. But I play MMORPGs because I enjoy the environment, the gameplay … why should I be kept from that? |
|
| - - - - - - - - - - - - - - - - - - - - |
||
|
Brezjnev 6/08/08 5:49:57 PM
|
||
|
Hard Core Member
Joined: 5/13/06 |
What struck me more was this part: "World of Warcraft released roughly six months after City of Heroes and we, of course, know its success. One of the truly amazing features was that a player could solo effectively the vast amount of the game. Certainly, this told us something at Cryptic. But more important than that was the feedback from our fans. They simply didn't like the idea that they would need to stop their mission in order to go find help. And you know what? The players were right!" I haven't played either game at launch, but just looking at all the fundamental changes to CoH during the first issues, I would say that the big difference was that Blizzard actually managed to launch a polished game, unlike Cryptic
|
|
| |
||
|
CaesarsGhost 6/08/08 8:28:55 PM
|
||
|
Hard Core Member
Joined: 4/03/04
The only difference between a Troll and a Fanboi is which side of the fence they stand on. |
originally super heroes worked solo against the baddies... with help in the political level.
It'd be nice to see a game emulate that. |
|
| - CaesarsGhost Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. |
||
|
Gishgeron 6/08/08 9:01:22 PM
|
||
|
Advanced Member
Joined: 3/05/07 |
Originally posted by Brezjnev You'd be quite wrong. From a fundamental standpoint, we all have expectations on a very basic level when approaching a game. For instance, if a Mario MMO released today we would all expect to have some sweet platforming involved. We'd probably have some notions about the act of killing baddies with hammers and shells too. If a Devil May Cry MMO dropped, we'd expect to be juggling demons in the air with pistols and cleaving marionettes in twain with our awesome swords. Bear with me. Now, a SUPER HERO MMO hits shelves. I'm willing to bet that "running around asking for 4 other super heroes to help you take down a single armed thug" is probably the furthest thing from "super" you could imagine. You'd be rather correct about this, as many other players felt the same way too. In order for a super hero game to work, you have to fight and FEEL like a super hero. That means taking on swarms of basic thugs without breaking a sweat. Even Batman could rock out the simple gang members...and he didn't even have super powers. So, for CoH to work...yeah...being able to solo IS the most important thing. Structurally, a super hero game sucks monkey organs if you can't even fight off ONE single un-super thing alone. To be honest, CoH had a rather nice launch. The largest issue it ever had was the mundane mission farming you had to do. The game was actually nothing BUT instanced quest missions. Oh, it has great zones...but you don't often actually DO anything in them. They had some bugs, naturally, but nothing which actually detracted from those two big issues. Given the changes they made to CoX, and the lessons they have stated they paid attention to when other games learned them...I think Champions is shaping up to easily be the best thing since sliced cake. I've not heard them say they are trying to add things I feel they cannot. Indeed, most of the things they are promising are things they have already touched on in CoX with some additions and improvements. There is no massive hype being generated...no insane promises, thus far. |
|
|
Fennris 6/09/08 1:10:07 AM
|
||
|
Apprentice Member
Joined: 2/04/07 |
One of the main things that killed CoH (compared to WoW and a couple other games) was the lack of marketing; I only found out that the game existed through the grapevine 1 week after it was out. All of my gaming friends (EQ nuts at the time but not me) didn't know anything about it either. For those that were there, it had a very smooth, very fun release that was full of pleasant suprises for me and everyone I teamed with at the time. |
|
| |
||
|
hanshotfirst 6/09/08 1:39:26 AM
|
||
|
Advanced Member
Joined: 11/13/07 |
Originally posted by Brezjnev Then what are you basing your assumption on? Having played both games at launch, I hate to tell you but your theory couldn't be further from the truth. That's not to say City of Heroes launched bug free — it most certainly did have some (mostly balance issues and exploitable power sets), yet none that were even close to game-breaking. WoW on the other hand had more than its share. Several even persisted for months long after launch. TAB targeting for example was atrocious at best, if/when it even worked. And then there was the looting bug that froze characters in a kneeling position, unable to continue playing, and in some cases even prevented logging out. Let's not even mention server queues, though arguably not a "bug" per se, it was anything but exemplary of a polished launch. |
|
| |
||
|
Ruthgar 6/09/08 11:10:57 AM
|
||
|
Apprentice Member
Joined: 7/24/06 |
Originally posted by CaesarsGhost I can't imagine Spiderman standing around waiting for 4-5 more people before going after the Vulture, or Superman waiting for the same amount of people before going up against Lex Luthor. MMOs these days need a mixture of playstyles. I enjoy grouping as much as soloing, but I hate sitting around for hours looking to fill up a group.
|
|
| |
||
|
diricio1 6/09/08 1:22:36 PM
|
||
|
Novice Member
Joined: 10/14/06
"Life is 5% of what happens to me, and 95% of how i react to it..." |
Originally posted by Gishgeron
I think that, and this is just my opinion, that when CoH/CoV was created, they had X-Men, The Justice League, and other supergroups in mind; Minus the fact that -Alot- of the superheroes/supervillains became famous or infamous on their own lol. |
|
|
bverji 6/09/08 2:30:37 PM
|
||
|
Apprentice Member
Joined: 2/26/04 |
Originally posted by Gishgeron Totally agree Gish. As you said there were some balance issues and the game was a bit montanus, but at the time COH was the poster boy for a good launch and held as proof that MMOs didn't have to launch broken and unplayable. This attention was just short lived mostly due to the machine that is WOW. |
|
| |
||
|
Sepulcher 6/09/08 2:37:41 PM
|
||
|
Apprentice Member
Joined: 5/16/07
Your tears sustain me. |
Might as well call these games MORPGs. All this soloing is ruining the massive part. Maybe if someone actually made it fun and more productive to group, it would encourage people to do so. People only enjoy soloing because grouping is a hassle in most games. |
|
| |
||
|
hanshotfirst 6/09/08 3:09:20 PM
|
||
|
Advanced Member
Joined: 11/13/07 |
Originally posted by Sepulcher Yeah, but it's usually only a "hassle" when your choices of whom to group with consists of: assholes, control-freaks, XP-leeches, "let-me-tell-you-my-life-story" creepy people, and drama queen divas. There's very little a game developer can do about that. |
|
| |
||
|
Fennris 6/09/08 6:30:34 PM
|
||




