Star Wars Galaxies
Show Game Details
- Developer: LucasArts / SOE Austin
- Genre: Sci-Fi
- Status: Final
- Platforms:
- Website: http://starwarsgalaxies.station.sony.com/
- Retail Price: 29.99 BUY IT
- Monthly Fee: 14.99
-
Star Wars Galaxies RSS Feed
Star Wars Galaxies » General Discussion » Crafting Questions
| Thread (19 posts) | ||
|---|---|---|
|
Enforcer71 7/04/08 8:18:11 PM
|
||
|
Novice Member
Joined: 12/25/05
Live and Learn.. Then Die and forget it all. |
I played SWG from start up until a few months after the NGE but I never messed with the crafting during the time in NGE so I had a few questions.
1. Is the crafting the same as it was pre-nge? 2. Can I still be a crafter without having to mess with the combat? 3. Are crafters even needed? If so, what are most looking for now? I used to love the crafting in SWG, miss this game mechanic a lot and with the free trial going on I would consider coming back just to be a crafter if they are even needed anymore so any info would be appreciated.
Thanks |
|
| As long as your enjoying the game and having fun, then that's all that matters. |
||
|
Obraik 7/04/08 8:33:09 PM
|
||
|
Ewok
Joined: 5/02/05 |
Originally posted by Enforcer71
|
|
|
Enforcer71 7/04/08 8:37:52 PM
|
||
|
Novice Member
Joined: 12/25/05
Live and Learn.. Then Die and forget it all. |
Thanks for the reply and good to see crafting and combat are still seperated, I just cannot get into the combat of the NGE at all.
I guess I will download the game again tonight and give the crafting a go again, gonna suck to start over from scratch but oh well hopefully the crafting will grab me. That being said, anyone with an active guild need any crafters out there? Would hate to get in the game to find out I am on a low pop server and crafting services arent needed. |
|
| As long as your enjoying the game and having fun, then that's all that matters. |
||
|
japhez 7/04/08 9:56:27 PM
|
||
|
Novice Member
Joined: 6/22/07
Today you have a choice to be happy or sad, positive or negative. |
Crafting is still fun, in fact...it's one of the main things about SWG that I can't get out of my system. If I never had played SWG, I probably wouldn't be as interested in crafting in games in general as I am. To this day, I haven't really found a game that fills that same crafting niche like SWG does. I know there are other crafting systems out there, but I can't find any that are as in-depth. |
|
| |
||
|
Enforcer71 7/04/08 10:08:19 PM
|
||
|
Novice Member
Joined: 12/25/05
Live and Learn.. Then Die and forget it all. |
Originally posted by japhez
Yeah I loved crafting, had 2 accounts, one for combat and one for crafting. I loved having my own shop, decorating it up and making it unique. Some people did outstanding jobs decorating shops, houses and guild halls. |
|
| As long as your enjoying the game and having fun, then that's all that matters. |
||
|
trueswgvet 7/05/08 3:07:38 AM
|
||
|
Novice Member
Joined: 7/04/08
Thank the real SWG vets for keeping other games from getting the NGE treatment. |
Unfortunately the crafting system is but a shell of its former glory. It's been dumbed down and without decay there is no repeat business. |
|
| |
||
|
GrandAm 7/05/08 3:44:23 AM
|
||
|
Apprentice Member
Joined: 9/21/06 |
Originally posted by Obraik
Most of what Obraik said is true but missing some data to the best of my knowledge. Granted my knowledge comes from the last time I played in Dec 07. Any current players that disgrees with how it is today, please go ahead and constructivly correct me. 1. Yes the process is basically the same and stats may be different than it was in pre-cu but there is more. Pre-cu and CU both had decay on Items. The NGE does not. This means that given the length this game has run most players have the crafted item and since it will never wear out there is no need to buy another. This has dramatically reduced what will actually sale from your standard list of schematics you will grind your toon to get. Yes, it is fun to craft still, but most of what you can craft will just sit and never sale. Much of the crafting today (Obraik has stated in other posts) comes from combatents needing a crafter to use looted schematics. There is a recent WS upgrade that should vitalize that proffession for a while till everyone buys one and the is no further need as they will not wear out. 2. Combat and trader seperate? A combatent absolutley can not craft (except jedi and only lightsabers). But a trader does have a combat ranking and can engage in combat. They just have no combat specials and nothing for combat in the expertise tree. PVP and solo PVE they are very limited. But can participate in groups and receive loot from combat. 3. This is more a counter to Obraik's statement. Most of what is able to be crafted currently in game has already been purchased. As it never wears out there is no need to rebuy. DE...Obraik definately has more knowledge of what is planned for that then I. But again if there is no reason to buy more than one becuase it will never wear out, eventually the rush to create droids will stop because everyone will have one. Droids currently need batteries to operate. I feel DE will eventually become just a supplier of those batteries after the droids stop selling. Keep in mind with the in game redeemable "loot cards" coming out with the SWG online card game, you will be competeing against any item they put in game that you would normally get from a crafter. Some may say they will be rare and not affect crafting. But from what I understand all these cards will be available for individual purchase at the games online store. Which means if a player thinks it is uber enough they may purchase the card instead of waitng out the loot drop. People have had a hard time with the 5th Anniversary badge and sith holocron drops. I see these "loot cards" as being a big potential problem for players and possibly the powers that be. No flames intended. I support current players right to play as I support vets rights to criticize. If you enjoy the game, continue to do so. |
|
| |
||
|
Enforcer71 7/05/08 11:25:59 AM
|
||
|
Novice Member
Joined: 12/25/05
Live and Learn.. Then Die and forget it all. |
Originally posted by GrandAm
Most of what Obraik said is true but missing some data to the best of my knowledge. Granted my knowledge comes from the last time I played in Dec 07. Any current players that disgrees with how it is today, please go ahead and constructivly correct me. 1. Yes the process is basically the same and stats may be different than it was in pre-cu but there is more. Pre-cu and CU both had decay on Items. The NGE does not. This means that given the length this game has run most players have the crafted item and since it will never wear out there is no need to buy another. This has dramatically reduced what will actually sale from your standard list of schematics you will grind your toon to get. Yes, it is fun to craft still, but most of what you can craft will just sit and never sale. Much of the crafting today (Obraik has stated in other posts) comes from combatents needing a crafter to use looted schematics. There is a recent WS upgrade that should vitalize that proffession for a while till everyone buys one and the is no further need as they will not wear out. 2. Combat and trader seperate? A combatent absolutley can not craft (except jedi and only lightsabers). But a trader does have a combat ranking and can engage in combat. They just have no combat specials and nothing for combat in the expertise tree. PVP and solo PVE they are very limited. But can participate in groups and receive loot from combat. 3. This is more a counter to Obraik's statement. Most of what is able to be crafted currently in game has already been purchased. As it never wears out there is no need to rebuy. DE...Obraik definately has more knowledge of what is planned for that then I. But again if there is no reason to buy more than one becuase it will never wear out, eventually the rush to create droids will stop because everyone will have one. Droids currently need batteries to operate. I feel DE will eventually become just a supplier of those batteries after the droids stop selling. Keep in mind with the in game redeemable "loot cards" coming out with the SWG online card game, you will be competeing against any item they put in game that you would normally get from a crafter. Some may say they will be rare and not affect crafting. But from what I understand all these cards will be available for individual purchase at the games online store. Which means if a player thinks it is uber enough they may purchase the card instead of waitng out the loot drop. People have had a hard time with the 5th Anniversary badge and sith holocron drops. I see these "loot cards" as being a big potential problem for players and possibly the powers that be. No flames intended. I support current players right to play as I support vets rights to criticize. If you enjoy the game, continue to do so.
Thanks for your input, you made some very good points and a few I was concerned about. |
|
| As long as your enjoying the game and having fun, then that's all that matters. |
||
|
japhez 7/05/08 1:36:33 PM
|
||
|
Novice Member
Joined: 6/22/07
Today you have a choice to be happy or sad, positive or negative. |
Originally posted by GrandAm
Most of what Obraik said is true but missing some data to the best of my knowledge. Granted my knowledge comes from the last time I played in Dec 07. Any current players that disgrees with how it is today, please go ahead and constructivly correct me. 1. Yes the process is basically the same and stats may be different than it was in pre-cu but there is more. Pre-cu and CU both had decay on Items. The NGE does not. This means that given the length this game has run most players have the crafted item and since it will never wear out there is no need to buy another. This has dramatically reduced what will actually sale from your standard list of schematics you will grind your toon to get. Yes, it is fun to craft still, but most of what you can craft will just sit and never sale. Much of the crafting today (Obraik has stated in other posts) comes from combatents needing a crafter to use looted schematics. There is a recent WS upgrade that should vitalize that proffession for a while till everyone buys one and the is no further need as they will not wear out. 2. Combat and trader seperate? A combatent absolutley can not craft (except jedi and only lightsabers). But a trader does have a combat ranking and can engage in combat. They just have no combat specials and nothing for combat in the expertise tree. PVP and solo PVE they are very limited. But can participate in groups and receive loot from combat. 3. This is more a counter to Obraik's statement. Most of what is able to be crafted currently in game has already been purchased. As it never wears out there is no need to rebuy. DE...Obraik definately has more knowledge of what is planned for that then I. But again if there is no reason to buy more than one becuase it will never wear out, eventually the rush to create droids will stop because everyone will have one. Droids currently need batteries to operate. I feel DE will eventually become just a supplier of those batteries after the droids stop selling. Keep in mind with the in game redeemable "loot cards" coming out with the SWG online card game, you will be competeing against any item they put in game that you would normally get from a crafter. Some may say they will be rare and not affect crafting. But from what I understand all these cards will be available for individual purchase at the games online store. Which means if a player thinks it is uber enough they may purchase the card instead of waitng out the loot drop. People have had a hard time with the 5th Anniversary badge and sith holocron drops. I see these "loot cards" as being a big potential problem for players and possibly the powers that be. No flames intended. I support current players right to play as I support vets rights to criticize. If you enjoy the game, continue to do so. I lost everything I was typing because I guess I hit back somehow, but basically you CAN sell items as any trader profession if you are a good salesman, and some things you won't even need to peddle. There's more non-elder characters here on Chilastra than not, and a lot of them don't know the capabilities of droids. The Droideka rush may be over, but I can still get good sell rates. If you factor the reduced overall population, and the fact that there are far more combatants than crafters, you might realize that perhaps your server needs your wares more than you know. Things you might be able to sell I can make sells if I try, and I can make some good sells if I stock the right things and know what I'm doing. If you can't sell your produce in venders, take it to Mos Eisley and explain to people why it is worth buying (NOT spaming), many people are willing to pay more money when someone is willing to take the time to actually be the salesman. I've been a salesman on accident before, and it works quite well. Wear your produce, use your produce, endorse your product! Play on Chilastra and I'll sponer you! =D |
|
| |
||
|
Enforcer71 7/05/08 2:16:20 PM
|
||
|
Novice Member
Joined: 12/25/05
Live and Learn.. Then Die and forget it all. |
Originally posted by japhez | |


