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Chapter 10 Puzzles Digg this article

By Keith Cross on Jun 10, 2008

The folks at Star Wars Galaxies have posted a dev diary which looks the adition of puzzles to the process of gaining collections in Chapter 10.

Hello everyone! Jeff "Jaskell" Haskell back again. For this dev diary, I'd like to talk about creating the puzzles that are part of the new Meatlump theme park coming in Chapter 10.

In the past, some of the collectables as well as quest objects only required the player to click on an object to receive an update, so for Chapter 10 I wanted to try to switch things up a little by associating a simple puzzle with a few collection objects. Instead of just finding and clicking these objects, the player will initiate a custom UI that will require a certain amount of interaction to "win."

One particular puzzle/collection I would like to highlight for this diary is the Meatlump Bomb Defusing UI, as I think it is one of the more complex systems added in Chapter 10. In the beginning it started out with what would seem like a simple set of tasks. The puzzle design had the player cutting wires as the bomb timer was counting down. Unfortunately, no UI existed that would support wire cutting, so this gave me the excuse to learn the SWG UI builder to add a new UI that would. This turned out to be a significant challenge.

Read more here.


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