Guild Wars
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- Developer: ArenaNet
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.guildwars.com
- Retail Price: 39.95 BUY IT
- Monthly Fee: Free
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Guild Wars » Lion's Arch (General) » Wiki has killed this game
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metalhead980 8/23/08 2:20:55 AM
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Elite Member
Joined: 6/11/08
Playing (mmo): Playing: |
I recently came back to Guild wars. Decided to make a couple pvp only characters and just do some random arena. currently using a warrior/necro build thats so bad its funny. He's my little wanna be Deathknight. Sure he isn't one of those wiki builds but after fifty random arena battles i think i have the build down. I've gotten a handful of comments about my build asking me why I was running a weird build. I simply tell them that I would rather discover builds on my own than read other peoples builds and be a copycat.
Edit: also running a pure ele air build, people hate it i interupt, knock down and nuke the hell out of people. It's great and isn't on the Wiki site either. |
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Godliest 8/23/08 10:08:56 AM
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Protector of Cantha
Joined: 11/26/06
"There''s a time and a place for everything, and it''s called college." - Chef |
Regardly the ele air build: there was some Dual Attuned Ele nuker but since the use of Rend Enchantments and enchantment removal in general become more common it fell out of favor. I suppose the builds would be pretty alike, can't really be assed to look through the whole archived section though. Apart from that it's a good idea to try your own builds out to get a feel for what works and what doesn't; even if RA may not be the best way to determine that. RA is after all where everyone goes to test their new (usually not that good) ideas and where the beginners start out - managing to beat new players or fairly experienced ones with bad builds isn't really a major accomplishment and does by no means prove your builds worthiness. Considering the relevance of being able to make your own builds learning what works and what doesn't early on in the game will help you a lot as you progress through the game. I hope you'll (keep on?) enjoy(ing) Guild Wars. |
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Mylon 8/23/08 5:29:56 PM
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Apprentice Member
Joined: 2/02/06 |
Unfortunately, 80% of this game is your build. Sure, there's still some room for skill, but that's what you use when you're facing the same build, otherwise you either steamroll the other team or get steamrolled. The general design of the game means there is a finite number of builds. Typical knowledge of games will tell us that there is a limited number of viable builds. Typical knowledge of game balance means a handful of those viable builds will be overpowered, and thus very often used. If the game offered more options, like perhaps the ability to have every skill at once and then it was more of a matter of knowing when to use the skills rather than knowing what skills to bring, things could be different, but currently there is no (PvP) use to bringing Mantra of Flame or Physical Resistance stance or any number of other skills that are far too specialized to warrant taking up one of those precious 8 slots. Knockdown is a great skill to have precisely because most KD skills cause damage, interrupt the opponent, stop their movement for 2 seconds, _and_ shut them down for 2 seconds. Thus, lots of warriors/eles bring knockdown skills and neglect skills that don't have this kind of versatility. |
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Lazer7 8/24/08 12:43:47 AM
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Novice Member
Joined: 11/12/07
If silence is golden, then you must be really poor. ~Lazer7 |
Guild Wars is a remarkable game. It contains that of a single player rpg, combined with some of the most liked aspects of a MMO-rpg, to form a selective rpg, with an mmo feel. I know of no other game before this that has done this. Because of its unique design, the game holds a new feel for longer than NWN, Diablo, and other games that reached potential. However, this game still follows a law. It is limited by its own premise, not able to expand beyond for challanges larger than your group. The game has definatly been exploited due to this. Every game has a share of exploits, but none so much as a game that has a low cieling. Looking back at Diablo, we can easily see how the Necro or huntress took an advantage. Some changes were made, then everyone played the palidan. This continued until it was no longer supported. Guild Wars has provided a freedom from these things however. You do not have to see these people beyond the cities, unless you so choose to. There is one strong appeal that I keep to this game, for this is the second ever that I have had the chance to experience in this case. The first, Ultima Online, from 8+ years back. The gear does not define the character so much as the skills. WoW, EQ, EQII, and all the generic games with different masks, they are about getting the newest and best armour and weapons. In Guild Wars, the best gear does completly nothing for you, if you do not have your skills. |
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Pelu 8/24/08 1:07:44 AM
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Apprentice Member
Joined: 4/10/07
Beware of Felidae on the hunt. |
GW rocks... too bad gw2 is vaporware... |
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Narthold 8/24/08 10:41:27 AM
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Novice Member
Joined: 1/04/08
Soon you will find out why there is no soon..... |
It's really not GwWiki's fault it's just another build site. I would blame many of the players for there lack of innovation. |
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zonzai 8/27/08 3:15:49 PM
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Apprentice Member
Joined: 4/19/05 |
Originally posted by Fatal_Redux
I'm going to have to categorically disagree with this statement. |
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Croixe 8/27/08 11:37:54 PM
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Novice Member
Joined: 8/27/08 |
Although I can see your point with the free-flowing information on the wiki site for gw, It really isn't all that bad. It just gives room for improvement on both the game developer's side and the general player populace. No one was really ever forced to look into guildwars wiki in the first place, and aside from that, if it weren't there, there are a good handful of other sites with the same exact builds for needing eyes to see. Unfortunate for those who are heavy gamers yes, but fortunate for those who do not have the luxury of time, or (experience?) to keep up with the ehem,,, steep learning curve of guildwar's gaming concepts. With each class and skillset, a new genre of character builds are born. Guildwars is a good game, Wiki is a good source of information if you want it quick and without all the advertising. I somehow feel that they commensurate each other very well. Regards, Croixe. |
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Godliest 8/28/08 10:38:22 AM
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Protector of Cantha
Joined: 11/26/06
"There''s a time and a place for everything, and it''s called college." - Chef |
Correct me if I'm wrong but GWW doesn't feature any builds, only information about the game. GWW is a wikipedia about Guild Wars and PvX about creating builds. |
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Jae_Onasi 8/28/08 11:03:23 AM
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Novice Member
Joined: 8/20/08 |
Well, if the wiki wasn't around, people would just get the builds from their friends. I've picked up a number of different builds from very experienced players along with PvX. Why? They work well. I can't play the game if I'm dying all the time due to a bad build. I'd rather share with my friends what works well so that I can concentrate on playing in the game more and having a good time with my guildies conquering some mission or dungeon. Wiki isn't the problem--it just makes sharing of builds more accessible to lots of people. |
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Obzerver 8/28/08 12:06:43 PM
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Advanced Member
Joined: 8/27/08 |
Originally posted by Lydon
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pkSlayde 8/29/08 7:54:18 PM
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Novice Member
Joined: 3/16/08
Achiever 66.67%, Explorer 20.00%, Killer 100.00%, Socializer 13.33% |
i quit GW due to the lack of open PvP |
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| Let Them HATE, so long as they FEAR |
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Zeroxin 8/30/08 6:46:26 AM
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