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The Matrix Online

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The Matrix Online » The Construct (General) » What is the end game like?

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Abdiell  6/01/08 3:12:41 PM

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I'm thinking of trying this game, but I play MMO's for end game, and I can't find much info on it.

What is the end game like in MxO?

 
Fickey  6/01/08 4:55:38 PM

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"It''s just a game, always remember that!" -Unknown Gamer

Well it depends on what you consider the end game....

You could level your character all the way up to level 50 by doing the missions and what not but still after you reach 50 there are other small things that you can do to keep your interest in the game.

As for the story there is no end game to that. Between the work that one dev does for the live events and with the help of the Live Events Special Interest Group they will always move on with the story.

If you are interesting in a trial key get with me and I can provide you with one. Hope this helped :)

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Abdiell  6/01/08 5:50:58 PM

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What I was thinkg of is more along the lines of traditional mmo endgame.

I take it from your answer that raiding in the WoW, Everquest, etc sense is not part of this game?

How is the/is there any endgame pvp?

 
Fickey  6/01/08 6:11:34 PM

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"It''s just a game, always remember that!" -Unknown Gamer

The Archive Constructs, Live Events (progressing the story alongside the movie characters), Assassin Quest, Data Mining, and Elite Commando Quest, alongside the pre-existing neighborhood exploration quests and Pandora's Box system all allow for a considerable amount of end-game content.

For PVP any of the constructs offer PVP against the other originations and in the data mine construct you are thrown into a free for all area.

There's literally months worth of material to keep you busy... and if you have a hard time finding something to bide your time with, I promise you, you're just not looking hard enough.  This is "The Matrix" we're speaking of, after all...

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freiheit  6/04/08 9:18:52 AM

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Originally posted by Fickey

The Archive Constructs, Live Events (progressing the story alongside the movie characters), Assassin Quest, Data Mining, and Elite Commando Quest, alongside the pre-existing neighborhood exploration quests and Pandora's Box system all allow for a considerable amount of end-game content.

For PVP any of the constructs offer PVP against the other originations and in the data mine construct you are thrown into a free for all area.

There's literally months worth of material to keep you busy... and if you have a hard time finding something to bide your time with, I promise you, you're just not looking hard enough.  This is "The Matrix" we're speaking of, after all...

Nice job keeping this vague. Being too specific might actually reveal the fact that you're prtesenting things as "end game" which are not by any stretch of the imagination.

 
MasterPain55  6/05/08 8:42:56 PM

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abc

Originally posted by Abdiell

I'm thinking of trying this game, but I play MMO's for end game, and I can't find much info on it.

What is the end game like in MxO?

End Game LOL........ There's an End Game in TMO, lol sure

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HYPERI0N  6/07/08 11:50:13 AM

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Originally posted by Fickey

The Archive Constructs, Live Events (progressing the story alongside the movie characters), Assassin Quest, Data Mining, and Elite Commando Quest, alongside the pre-existing neighborhood exploration quests and Pandora's Box system all allow for a considerable amount of end-game content.

For PVP any of the constructs offer PVP against the other originations and in the data mine construct you are thrown into a free for all area.

There's literally months worth of material to keep you busy... and if you have a hard time finding something to bide your time with, I promise you, you're just not looking hard enough.  This is "The Matrix" we're speaking of, after all...

Now after reading your 'interesting' answer to his question can you now post the non cryptic version of the answer to his question please?

"Conservatives are afraid of the media, that is why they believe it to be biased against them. Liberals embrace the media because they are not ignorant of true facts."

Collbard  6/08/08 2:27:35 PM

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There are several quests that are available as end game content (the result of most of these quests being items only usable by level 50 characters) that require teamwork and some time to complete.  These include the Elite Commando quest, the Pandora's Box quest, the Assassin Collector, and a few others that I can't think of right now.  There are a couple of constructs that you can enter for end-game content as well including Zero One, a pvp construct for organization vs. organization combat, and Datamine, an FFAPVP construct.  Aside from the constructs, in MegaCity, PVP is most available to level 50 characters.  On the Vector server, pvp is always active but on the Syntax and Recursion servers pvp in the city doesn't usually start till at or near level 50  (pvp is available at any time and for pvp against players your level the best place to go are the constructs devoted to specific level ranges.

Another reason players strive to hit 50 is for Live Events which occur on a daily basis (week day that is).  While players of any level are encouraged to participate, most events center around PVP and are best experienced by level 50 characters.

 
freiheit  6/15/08 8:52:22 PM

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Originally posted by Collbard

There are several quests that are available as end game content (the result of most of these quests being items only usable by level 50 characters) that require teamwork and some time to complete.  These include the Elite Commando quest, the Pandora's Box quest, the Assassin Collector, and a few others that I can't think of right now.  There are a couple of constructs that you can enter for end-game content as well including Zero One, a pvp construct for organization vs. organization combat, and Datamine, an FFAPVP construct.  Aside from the constructs, in MegaCity, PVP is most available to level 50 characters.  On the Vector server, pvp is always active but on the Syntax and Recursion servers pvp in the city doesn't usually start till at or near level 50  (pvp is available at any time and for pvp against players your level the best place to go are the constructs devoted to specific level ranges.

Another reason players strive to hit 50 is for Live Events which occur on a daily basis (week day that is).  While players of any level are encouraged to participate, most events center around PVP and are best experienced by level 50 characters.

 

Nothing mentioned here even remotely qualifies and common knowledge MMO end game.  The term live events is also extremely misleading, a few people meeting up to chit chat isn't exactly an event.  Maybe call them roleplay gatherings? 

 
freiheit  6/15/08 8:53:28 PM

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Originally posted by HYPERI0N
Originally posted by Fickey

The Archive Constructs, Live Events (progressing the story alongside the movie characters), Assassin Quest, Data Mining, and Elite Commando Quest, alongside the pre-existing neighborhood exploration quests and Pandora's Box system all allow for a considerable amount of end-game content.

For PVP any of the constructs offer PVP against the other originations and in the data mine construct you are thrown into a free for all area.

There's literally months worth of material to keep you busy... and if you have a hard time finding something to bide your time with, I promise you, you're just not looking hard enough.  This is "The Matrix" we're speaking of, after all...

Now after reading your 'interesting' answer to his question can you now post the non cryptic version of the answer to his question please?

 

They can't be specific because they're not being truthful. It's a shame.

 
Collbard  6/15/08 11:15:17 PM

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Originally posted by freiheit
Originally posted by Collbard

There are several quests that are available as end game content (the result of most of these quests being items only usable by level 50 characters) that require teamwork and some time to complete.  These include the Elite Commando quest, the Pandora's Box quest, the Assassin Collector, and a few others that I can't think of right now.  There are a couple of constructs that you can enter for end-game content as well including Zero One, a pvp construct for organization vs. organization combat, and Datamine, an FFAPVP construct.  Aside from the constructs, in MegaCity, PVP is most available to level 50 characters.  On the Vector server, pvp is always active but on the Syntax and Recursion servers pvp in the city doesn't usually start till at or near level 50  (pvp is available at any time and for pvp against players your level the best place to go are the constructs devoted to specific level ranges.

Another reason players strive to hit 50 is for Live Events which occur on a daily basis (week day that is).  While players of any level are encouraged to participate, most events center around PVP and are best experienced by level 50 characters.

 

Nothing mentioned here even remotely qualifies and common knowledge MMO end game.  The term live events is also extremely misleading, a few people meeting up to chit chat isn't exactly an event.  Maybe call them roleplay gatherings? 

 

Must we do this?  Firstly, your first sentence doesn't make sense.  I guess what you meant is that what I mentioned doesn't qualify as common mmo end game.  If that is what you meant, then I guess this game isn't like common mmo games.  Whatever floats your boat.  Second, the live events usually involve an organization meeting, org pvp, and/or players facing large spawns.  The live events also progress the storyline; if you don't care about the storyline of the game then you won't find this game entertaining at all.  Instead of us arguing, anyone can check out the Live Events forum themselves and view summaries of the events: http://forums.station.sony.com/mxo/forums/show.m?forum_id=350

 
RVallant  6/22/08 4:32:55 PM

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Originally posted by Collbard
Originally posted by freiheit
Originally posted by Collbard

There are several quests that are available as end game content (the result of most of these quests being items only usable by level 50 characters) that require teamwork and some time to complete.  These include the Elite Commando quest, the Pandora's Box quest, the Assassin Collector, and a few others that I can't think of right now.  There are a couple of constructs that you can enter for end-game content as well including Zero One, a pvp construct for organization vs. organization combat, and Datamine, an FFAPVP construct.  Aside from the constructs, in MegaCity, PVP is most available to level 50 characters.  On the Vector server, pvp is always active but on the Syntax and Recursion servers pvp in the city doesn't usually start till at or near level 50  (pvp is available at any time and for pvp against players your level the best place to go are the constructs devoted to specific level ranges.

Another reason players strive to hit 50 is for Live Events which occur on a daily basis (week day that is).  While players of any level are encouraged to participate, most events center around PVP and are best experienced by level 50 characters.

 

Nothing mentioned here even remotely qualifies and common knowledge MMO end game.  The term live events is also extremely misleading, a few people meeting up to chit chat isn't exactly an event.  Maybe call them roleplay gatherings? 

 

Must we do this?  Firstly, your first sentence doesn't make sense.  I guess what you meant is that what I mentioned doesn't qualify as common mmo end game.  If that is what you meant, then I guess this game isn't like common mmo games.  Whatever floats your boat.  Second, the live events usually involve an organization meeting, org pvp, and/or players facing large spawns.  The live events also progress the storyline; if you don't care about the storyline of the game then you won't find this game entertaining at all.  Instead of us arguing, anyone can check out the Live Events forum themselves and view summaries of the events: http://forums.station.sony.com/mxo/forums/show.m?forum_id=350

 

I'm sorry but for all intents and purposes, end game is pretty much zilch in MxO especially in comparision with other MMO's.

 

In addition the whole Live Events-progressive storyline is one of the things that killed the game, anyone dropping in from this point forwards for example is going to be dropped into the middle of the story which, has to be read up prior to joining or by doing Archival missions (which, originally they didn't even have!) And since the storyline is classed under these time-specific events and only certain missions, if you can't make those events you're screwed. Sure you have some of the missions to get to, but they are only two or three unique missions compared to the rest on offer at the time (excluding of course, archival missions. In short you're getting 1-3 unique storyline missions per subchapter.)

 

So what's available in the game beside the non-unique-mission system? Constructs, PVP areas, area quests which, scale to your level and the odd collector and yet such a massive game-world. In short those things aren't much to go on and recent additions et al certainly haven't expanded the game per se, personally, as I said just then, I feel it's their "unique-live-events-progressive-storyline" that holds the game back. A static interactive story from start-finish expanded on every two-three weeks would have been a much better way of allowing people to drop in at anytime. Plus they missed