Face of Mankind: Rebirth
Show Game Details
- Developer: Duplex Systems
- Genre: Sci-Fi
- Status: Final
- Platforms:
- Website: http://www.fomportal.com
- Retail Price: Free
- Monthly Fee: 12.60
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Face of Mankind: Rebirth RSS Feed
Face of Mankind » General Discussion » FoM worth it
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Rubycat 5/27/06 11:30:52 PM
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Novice Member
Joined: 6/04/04 |
There is rarely much social interaction outside killing eachother in wars.
-i mean most roleplay happens in the forums aside all the stupid spamming as well- Combat is almost the main of FOM, I cant see how people can say different.. the game may not be a first person shooter (since its a third person over the shoulder cam now) but almost all conflicts and interaction is weapon involved. The game economy system is garbage in terms of creating items to sell -you sit at a terminal producing or a terminal for mining and you change values of Energy and Heat to make items faster for expensive ammounts or slower for more affordable ammounts.. your required to buy pmods to make your creations and then mine the resources needed and refine those resouces as needed as well (ITS ALL THE SAME!. same interface and takes time).. its alot quicker than in beta where it took several hours but as well you could leave the terminal and do other things while you waited.. sadly though even though its faster, its not THAT fast and your left sitting at the terminal for a good while trying to produce/.mine at the lowest prices. (normally getting shot in the back) I would of said before that grinding was not a part of FOM, but that changed with the auto promotion system that was added to the game (you cant be manually promoted to a higher rank until your rank 3, and to get to rank 3 your reguired to run mission after mission when available (its all player ran pretty much, you ability to do a mission is in line with the ranks 4 and higher making the campaings and then making the missions for those campaings) missions can run from anywhere to 15mins (30mins ingame) of 1hr (4hr's ingame) missions normally involve walking around or attacking an enemy (on your factions enemy list) colony to take it over.. pay and xp for missions isnt exactly glorious either and cant really be changed per missions (the pay is the same for all missions regardless the time spent in one). -Colony take overs wouldnt be so bad if it wasnt just a form of take colony/lose colony the same day till the war is either over or someone else steps in and takes the colony and you add more fuel to the wars fire- Basically every faction has 7 ranks. rank 1-3 being xp driven where you have to do missions and lots of them to get to rank 3.. At rank 3 you now have the chance to work toward being promoted by your higher ups to rank 4 (ability to create missions on caimpaings).. r5 (normally needed to head a player made division) then r6 normally either also a head of a division or member of directorate in certain factions (ability to create campaings) and R7 the factions leader (has ability to faction kick players in his faction) -for the most part players take on all these ranks, but sometimes a GM steps in and takes over when things are either going really bad and a leader is failing in his duties, or when one stepdowns from his leadership position -Gm stays as Leader till they choose a new leader -THE GM's CHOOSE!. not players- -R7's are also considered trial Gms required to be age 18 and over and sign an NDA ==the truth about rank is, most players of the game might spend their entire time never achieving rank 4 and higher== this is ofcourse based on the faction and thier ability to show they are worthy of the rank. Foms story line is currently dead in the water, basically player factions are just waring with eachother since GM's (story Gm's) arent doing anything right now. in terms of factions youve got LED (police force) -Can stun and arrest- -have turrets for defending areas from combat- FDC (Military force) -can stun- -as part of the GD along with LED turrets allow them at certain ranks to fire thier weapons- EC/CMG/VI (Coorperations) BOS/GOM/MOTB (Clans) -motb is a mercenary cell and is normally suppose to have contracts from either players or other factions that they carry out and get payed (its not hard coded into the game, its player ran system), but normally MOTB is just a faction for gankers who want to kill what they want when they want and not care. (hopefully that changes) -now each has thier own story line according the game so they dont play the same completely- Theres as well a proffesion system, but its utterly messed up. ================== Fom is an interesting game, but currently id hold off and wait till more happens. a large problem with fom is boredom (wether from lack of story updates or endless pointless wars between factions).. and theres ALOT of ganking. (yes even in retail there are morons about and they make themselves known) |
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Superman0X 5/29/06 2:40:46 AM
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Advanced Member
Joined: 3/28/06 |
I can tell that the last poster had a limited perception of the game. However that does not mean that everything said was wrong... just that it missed certain key pieces. It is true that a lot of the roleplaying occurs on the forums. This is where the stage is set for all of the events in the game. Think of of it as a daily newpaper, that you can open up to see the headlines, or browse a little deeper and find the interesting stories..... However the action that is discussed in the forums happens in the game... And not all of that action is combat. The economy, and its role in establishing dominance of one faction over another is a huge portion of the game. In fact this is the primary goal for 3 of the factions... The CMG, EC, and VI, or Corporations. These factions seek to manipulate the economy, and the monetary markets to provide a benefit for themselves. Autopromotion was added so that everyone had to meet a minimum requirement. The requrements are that players run missions. Something that all players who want to support thier faction would do anyways. There is no 'grind' per say, just players working together to do tasks for thier faction. I agree that the system needs to be improved.. but it works for now. As for the wars, and colony swapping. Well that is up to the players who run the factions. If they cant set goals that have meaning for thier faction... well then you get meaningless wars. However if they do thier job, then a colony takeover has a larger meaning to all the players in a faction. With autopromotion everyone is now assured the ability to gain Rank 3. Before this was not the case, and some players spent a year or so unable to achieve this rank. Now all special abilities are maxed out at R3. This means that you can recieve all benefits of rank if you work hard... with no one else able to affect the outcome. However the Ranks 4-6 are based on politics. Some players will be able to rise to these ranks, others will never be able to achieve them. Rank 7 is a GM position, and is reserved for the Faction Leader. This is a GM that works with the faction to ensure that thing run smoothly. FoM's story consists of the daily events of the game... sometimes guided by the Story GM's and Faction Leaders to come together at the right place and time. So the players can affect the outcome... but the GM's have to give things a nudge behind the scenes sometimes to make things work out. |
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Nero_Jinous 5/29/06 11:42:35 AM
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Novice Member
Joined: 5/22/06 |
I dislike the new system.
As ex leader of dpi one job was to ensure those who will abuse do not gain rank. (back then rank 2 had attack under turrets with lethal). Now anyone that can massive do missions for 50k exp can attack with lethals under them in the LED. This means some 7 year old little kid that wants to kill people will be able to terminal gank miners and so on. The new system also lowers how meaningful these ranks are. Before rank 2 were the first true step into a faction, they were deemed trust worthy and had enough knowledge to continue on, rank 3 were known as hard workers that earned their way up in a department. Now these ranks in no way represent the faction and are laughed at. Now I'm r3 instead of r5, but hey you never know when you will get promoted again. I myself thought I would stay r4 for rest of game because that is max department rank without being leader. Then bam one day they make me leader of the department=) Some ways to fix this are 1) have exp fines not just rewards. 2) be able to demote r2 and r3. 3) be able to change exp requirements. Thanks for listening. |
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donz0r 5/30/06 2:35:23 AM
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Novice Member
Joined: 9/24/05 |
Nero, you forget that your faction leader CAN use faction kick. So if someone abuses it , its not really hard to kick them out is it.
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Nero_Jinous 5/30/06 8:56:51 PM
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Novice Member
Joined: 5/22/06 |
The problem is something must happen to act.
What person would pick to punish someone when they can prevent the event from ever happening? Yes it is much easier to do something because something happens, but what you do normally doesn't balance out with the problem. Example: someone perma dies. There is no way to bring that person back, therefore you can never bring 100% balance. (obviously they can make a new char, but they are not the same by role play standards) Now if you do everything possible to prevent a kill such as not allowing access to weapons or being near the person they will kill things stay balanced. |
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Briansho 5/30/06 9:08:42 PM
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Advanced Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism... |
You can make a clone of yourself so you dont die permanently... |
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Nero_Jinous 5/30/06 10:53:52 PM
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Novice Member
Joined: 5/22/06 |
I am not talking about me. Why does every person think when a problem is brought up there is some personal connection to them?
Anyway, do you know how many noobs perma die a day? I can tell you it is not a nice number. For us insurance is easy to buy, but noobs know nothing about the game, in addition some noobs become poor very fast and in a week(1 month in game) their insurance auto cancels and they die. I am a teacher in FoM so I know how stupid some are. I have ran into noobs that think you level up by killing other people, when there is no leveling up and no exp given for killing players. |
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Briansho 5/31/06 4:35:23 PM
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Advanced Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism... |
I agree, I wasnt talking about you personall, people get a game and want to jump right in and start doing quests, killing mobs, etc.. without doing any research on the game. People dont want to RTFM and want everything explained to them in a tutorial. I think people are so used to other types of games when something like FOM comes along they go into shock and think it sucks without even giving it a chance. |
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donz0r 6/01/06 7:42:24 PM
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Novice Member
Joined: 9/24/05 |
I take back what I said, this game aint worth 5 dollars atm
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Nero_Jinous 6/01/06 11:05:36 PM
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Novice Member
Joined: 5/22/06 |
Reason for your actions please. |
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gamer9191 6/03/06 3:30:51 PM
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Novice Member
Joined: 3/22/06 |
1. yes, open pvp, u can get killed by anyone, and ur corpse can get looted 2. all ground combat, no vehicles 3. in most factions ya...some others just dont care what u call them 4. wouldnt know, i tryd swg for a few days then quit =p 5. no... 6. dont knwo what u mean... 7. well...players try to make as much money as possible so they'll put something on the market for 50k when its only worth 5-10k... 8. eh...kinda, it doesnt have a whole database with 20k items...but theres plenty of items... 9. just ur personel skill, if ur really good at FPS's...then ull be good with combat in this game... 10. if u got highspeed, and lots fo hardrive space, im sure u wont mind... |
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GoldenKiller 6/03/06 6:31:25 PM
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Novice Member
Joined: 6/03/06 |
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