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Profile: A7XFan
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UsernameA7XFan
Rank: 33/100Rank: 33/100Rank: 33/100Rank: 33/100Rank: 33/100
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RankApprentice Member
JoinedJune 4, 2007
GenderMale
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LocationToms River, NJ, United States
Last VisitNovember 8, 2008
Post Count19
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    • Disappointing
    • Originally posted by Maj_Science
      Originally posted by AlloughN
      Originally posted by Maj_Science
      Originally posted by Lydon

      I downloaded SQ with expectations of playing something different, but unfortunately things didn't go as planned.


      The first thing that put me off was the fact that the game client runs in a window in a window. Quite pointless! Secondly, setting everything up and creating a character took me a few tries before I understood what they were telling me. It just didn't feel polished enough to make it an enjoyable experience for me.


      I understand that I cannot review the game on gameplay as a result (my little experience with it wasn't positive), but I thought I'd mention that I think they really need to work on those issues I mentioned if they wish to improve the game.

      To continue being cynical, if the character generation screen was a road block* then can I recommend Maple Story?  It's just as grindtastic, social interactions are encouraged instead of required, and finally, it's both free and much simplier.

      To summerize my own experiences with the game:

      Pros:  It's sci-fi.  Not only that but it's probably the closest to the original Startrek Online most of us are going to see in our life times.

      Cons:  The community is almost entirely worthless with the exception of a notable few, the game is a GRIND, if games like Maple Story and Runescape had you bored out of your skull then you will not like SQO.  Crafting is/was difficult to get into, Mining is/was cumbersome and pretty much all you can do for ages, and you will regretfully have to interact with the community on an almost intimate level to actually get anything done unless Castlethorn took me seriously when I suggested a need for ships that required only one player to operate (such as a scout ship or blockade runner.)

      And as a final note, I still have my account from Beta barring some management decision to cut off freeloaders that I somehow didn't hear about.  Which poses a interesting question, if I think the game sucked even when I didn't have to pay to play, why would I come back for ten a month?

      *  Seriously, back in Beta that was the only area where the manual was actually helpful.  At least they hired a competent writer now that the game's been live for awhile.

      1. Everything in-game is now craftable, and its easy to do

      2. Mining is changed, and you can even mine asteriods with ships

      3. It takes about 3 days to get your own ship if you want to do it that way

      4. You can solo in ANY ship, and 5 new usuable shiptypes have been added. Fighters will soon be in-game.

      5. The game is TOTALLY different

      6. There is a in-game tutorial, the game manual is there, but no longer used.

      7. Your beta account is still active, and your welcome back, unless you cant get your head out of the sand and stop bashing a game for what it was in BETA!. Do you even realize how long ago you were in the BETA?

       

       

      My head out of the sand?  Really.  You haven't addressed my main issue.  Are YOU still the same clump of idiots I remember about a year ago?  The same clowns that left me feeling like I was logging in to a second job that I wasn't getting paid for?  Answer THAT question, the question I've been asking myself after the uprising that cost you glory boys in Fleet several ships.

       

      Why are you so hostile? What could we possibly have done to offend you so?

      I've been playing the game for 2 years, most of the time in the fleet. Yes, the fleet did feel like a second job; however it was very role play intense.

      That is the reason why many people left fleet for civilian life. It gives a unique aspect to the game, and can appeal to two or more types of players. I think fleet would attract the very roleplay based players that like order and would like to serve in a futuristic military simulation. I am that type of player.

      In my opinion civilian life attracts the sandbox players, the ones that want to build a empire from the ground up; the ones who like to do what they want when they want.

      My thoughts on how they changed fleet? I don't know. I resigned because of it, fleet seemed to be growing for a while once it was changed. But now it seems to be hemmeraging and stagnating again. At the same time the almost-real military simulation is gone and many players in fleet once played the game for it. Most don't anymore.

      Just my thoughts on your comments.

    • Posted: 11/08/08 5:07 PM
      StarQuest Online
    • Disappointing
    • Originally posted by chillsan

      This game is not very newbie friendly. I agree with the OP. More attention and focus needs to be payed to tutorials, a better interface, that is without having to download additional chat programs just to be able to meet people and get involved. It seems during beta it was never much of a focus getting new people up to speed, doing anything is very arcane. However the huge hurdle once you consult 5 websites and read 50 threads on how to play does make it enjoyable for those that want to have a complex type rpg game I guess. It's sort of what I expect people want out of a Startrek mmo, with the ships and crewing of them.

      The players and devs are very friendly though so I wish them luck as their product matures and they work on the new player experience. I'm not ready to pay for it though until it becomes more intuitive because until that happens I know that new players will get frustrated and won't be joining much at all. I wanted to like it alot and I sort of do but as I said goodluck to them.

       

       

      The admins of SQO are currently in development of a "Fort Lewis" training ground for new StarFleet players. I am not sure what they have planned for civilians.

    • Posted: 7/29/08 2:53 AM
      StarQuest Online

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