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Profile: Alcuin
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UsernameAlcuin
Rank: 42/100Rank: 42/100Rank: 42/100Rank: 42/100Rank: 42/100
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RankAdvanced Member
JoinedApril 15, 2007
GenderMale
Age38
LocationLemoore, CA, United States
Last VisitJuly 15, 2008
Post Count80
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    • Confirmed: New animations after the models revamp! PLUS pic of a new THESTRAN model
    • Originally posted by medafor

      Ive tried 3 classes, up to level 8ish. I had no problem with the animations or models. i came from WOW, LOTRO, and CONAN. The animations are better than or just as goods as all 3...


       

      I agree that the animations are on par with LOTR, both feel paper doll-ish to me.

      But WoW, with it's less intense graphics needs has much better animations in my opinion.  Sitting breathing kneeling, jumping, swimming, riding a mount...  WoW wins, hands down. 

      It seems pretty unpopular to praise Wow, and I know that people may not like the art syle, but the animations are superbly done.

       

    • Posted: 7/03/08 1:56 AM
      Vanguard: Saga of Heroes
    • Does anyone care about graphics?
    • Graphics quality is far from the top of my list.

       

      I wish they would re-do the original SSI Gold-Box style D&D games as MMOs (like the original NwN, I guess)

       

      That was true character customization!  Well, kinda...

    • Posted: 6/29/08 3:23 PM
      General Discussion
    • General: D&D 4th Edition - Learning from MMOs
    • As 1st Edition Player, I can tell you that many skills were made up on the spot by DM-Player interaction.

      PLAYER:  "I'm going to tie my rope to my axe, try to throw it through the castle window, hope it catches on something, then swing over to the castle wall and climb through the window."

      The DM at this point, might role some dice and actually use the results...

      STRENGTH roll - top see if the character can throw that far, DEXTERITY ROLL- to see if they can aim that well, LUCK roll etc.

      ... or if she thought it was a good plan and it advanced the story,  she might just agree to let it happen.

      That is something that 3/3.5/and now 4th edition rules have supplanted.  There was no rope skill or jump skill or throwing skill.  The DM and the player worked it out because the most important thing was the story, not the rule book.

      I'm not saying that the new way is bad, but it is a definite shift.  And in most editions I think that there is a section about how the DMs should run their campaigns the way they want, regardless of the rules.

       

      Will we ever see this type of playing in an MMO?  I can only hope, but probably not soon.

       

    • Posted: 6/21/08 10:35 AM
      General Discussion
    • General: D&D 4th Edition - Learning from MMOs
    • Originally posted by AgentHoze

      ...so, if I understand this correctly, they're ADDING the need for the holy trinity to D&D? Tank, healer, CC/DPS... That's the one part I always hated about MMORPGs, you always needed a specific group setup. D&D you could really pull off any sort of group setup without need for specific classes (though some form of healing obviously helped quite a bit in making stuff easier).

      This should never happen in a pen and paper RPG: "Ooh, I wanna play a rogue" "actually, we need a tank, you're rolling fighter" "...screw that *leaves*" "ok guys guess we can't play tonight, we don't have the right group setup"


       

      I am very wary of this myself.

      That being said, however, a scenario like hat would only happen if the players let it. 

      Also, it's been going on for fae longer than MMOs.  I played 1st edition (blue box) games in the early 80's where people thought one guy should play a cleric because we might need healing.   Yes, I'm old.

    • Posted: 6/20/08 11:19 PM
      General Discussion

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