| Username | Alcuin |
| Real Name | |
| Rank | Advanced Member |
| Joined | April 15, 2007 |
| Gender | Male |
| Age | 38 |
| Location | Lemoore, CA, United States |
| Last Visit | July 15, 2008 |
| Post Count | 80 |
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| Quote |
Originally posted by medafor
Ive tried 3 classes, up to level 8ish. I had no problem with the animations or models. i came from WOW, LOTRO, and CONAN. The animations are better than or just as goods as all 3...
I agree that the animations are on par with LOTR, both feel paper doll-ish to me.
But WoW, with it's less intense graphics needs has much better animations in my opinion. Sitting breathing kneeling, jumping, swimming, riding a mount... WoW wins, hands down.
It seems pretty unpopular to praise Wow, and I know that people may not like the art syle, but the animations are superbly done.
I wonder if this means my arrows won't hit before I shoot them anymore...
I never really liked that.
IMO, New models and animations could do alot for this game. I keep re-subbing off and on, and I love all the race/class options, and the fact that there are several different starting areas.
Graphics quality is far from the top of my list.
I wish they would re-do the original SSI Gold-Box style D&D games as MMOs (like the original NwN, I guess)
That was true character customization! Well, kinda...
As 1st Edition Player, I can tell you that many skills were made up on the spot by DM-Player interaction.
PLAYER: "I'm going to tie my rope to my axe, try to throw it through the castle window, hope it catches on something, then swing over to the castle wall and climb through the window."
The DM at this point, might role some dice and actually use the results...
STRENGTH roll - top see if the character can throw that far, DEXTERITY ROLL- to see if they can aim that well, LUCK roll etc.
... or if she thought it was a good plan and it advanced the story, she might just agree to let it happen.
That is something that 3/3.5/and now 4th edition rules have supplanted. There was no rope skill or jump skill or throwing skill. The DM and the player worked it out because the most important thing was the story, not the rule book.
I'm not saying that the new way is bad, but it is a definite shift. And in most editions I think that there is a section about how the DMs should run their campaigns the way they want, regardless of the rules.
Will we ever see this type of playing in an MMO? I can only hope, but probably not soon.
Originally posted by AgentHoze
...so, if I understand this correctly, they're ADDING the need for the holy trinity to D&D? Tank, healer, CC/DPS...
That's the one part I always hated about MMORPGs, you always needed a specific group setup. D&D you could really pull off any sort of group setup without need for specific classes (though some form of healing obviously helped quite a bit in making stuff easier).
This should never happen in a pen and paper RPG: "Ooh, I wanna play a rogue" "actually, we need a tank, you're rolling fighter" "...screw that *leaves*" "ok guys guess we can't play tonight, we don't have the right group setup"
I am very wary of this myself.
That being said, however, a scenario like hat would only happen if the players let it.
Also, it's been going on for fae longer than MMOs. I played 1st edition (blue box) games in the early 80's where people thought one guy should play a cleric because we might need healing. Yes, I'm old. ![]()
What is your favorite feature on MMORPG.com?