| Username | ArcheusCross |
| Real Name | |
| Rank | Apprentice Member |
| Joined | January 31, 2007 |
| Gender | Male |
| Age | 25 |
| Location | Tulsa, OK, United States |
| Last Visit | August 10, 2008 |
| Post Count | 581 |
| Biography | Lets just say ive played alot of mmos, and betaed quite a bit too, and have yet to find a truely immersive mmo.. although i have liked quite a few. |
| Quote |
Originally posted by Gutboy
The current dev team is not the one who "lied" to you, in fact many of them that did "lie" to you are hard at work on the Bioware game right now. The current dev team has the game very polished, it's fun to play and the amount of content is so far superior to any we had in the pre-cu time period. At this point with the release of GU5 which makes EVERY SINGLE weapon better if crafted by a player over any loot drop, the vets in my opinion have this to complain about:
1. The UI Why you all have such a hard time with point and click and watching a toolbar for a cooldown timer over stacking 20+ attacks in a combat log is beyond me.
2. Collision, need I mention that the pre-cu game did not have it and you ALL LOVED IT.
3. Loss of the 32 professions to 9 "iconic" professions.
Man.. *sighs and rubs eyes* How many times must it be pointed out? It doesn't matter what devs lied to who.. they may have done it to keep thier jobs.. what DOES matter is the man behind making them lie is still in charge... and therefore.. the game is still.. one... big... lie.
Originally posted by Vint4ge
Ok.. some good points here.. lets see first of all..
First things first - this WoW money thing can and probably will happen again (only a matter of time).
Oh absolutely.. its just a matter of time.. anyone that states otherwise really needs to take history over and over until they see that history repeats itself one way or another, even in business.
Secondly, Blizzard had a ton of loyal fans way before WoW was created - that alone was enough to help spread the word and give WoW a player base.
Agree 100%, aside from a well polished game at launch (well to me anyway) they had the right IP at the right time... Warcraft had lots of fans.. LOTS.. and thats not even including places like korea.. which is like... a good number times more than the us and europe. They were just lucky to have had a loyal fan base in standby and good advertisers. Otherwise it probably would have hit the nomal 300k mark for mmos at that time.
They had players from Starcraft, Diablo and Warcraft who never even heard of an MMOG and when all their friends from said games moved to WoW, they moved too. While I do agree, WoW was created at the right time and place, it is not only those two factors that influence how successful a game will be.
Agreed.. many people though SWG in the beginning was bad numbers.. but it wasnt, i believe thier peak was 300k(?) before the cu and nge drained those numbers.. and that was and still is a good number for mmorpgs today... Like we all agree, warcraft was simply in the right place.. at the right time with the planets aligned, or something. :P
It's simply a matter of time before WoW's popularity runs out and A) Blizzard runs a new MMO and continues to dominate or B) Some other corporation strikes a goldmine and becomes the new King.
Now heres where I discuss things a bit. WoW's popularity is slowly draining and anyone that will tell you otherwise is a fool... im not saying its dead... im just saying.. its on the decline. Why? People are getting tired of the level grind and raid... theres no point to it anymore..
In my opinion WoW should have went more warcraftish and less EQ in their design... they should have made world pvp like they origionally planned and made it where you could take zones... don;t get me wrong i liked EQ... but its time for devs to start innovating a bit and not just make the same car with a new shade of paint and new little lights or accessories...
i mean.. its painfully obvious that they are just trying to capitalize off WoW now.. and they are failing to realize that people are looking for something different... oh sure.. they are still playing wow becuase of all the other copies out there.. but they are looking...
Devs are sitting on a gold mine and they dont even realize it... there is much room for SWG pre-cu like games to flourish... now im not talking star wars.. im talking freedom, SKILL based (not level mind you), games.. hell you get at least one or two threads a day asking for more sandboxish types of games.. HEELLOO? DEVS?
Anywho.. thats all from me right now.. want to see others thoughts.
Originally posted by erandur
Originally posted by ssstupido
the only company that has the guts to innovate these days is CCP. god bless them for providing us the only MMORPG worth playing nowadays
ArenaNet (Guild Wars) and Silverlode (Saga) not innovative enough?
They are being a bit innovative.. but they are still missing the point in many areas... for one guild wars instancing killed a lot of the immersion for me, oh sure it had some very nice looking landscapes.. but you knew you could never come across another person (without them being in your group) and save them from a mob or vice versa..
Somewhat of a good idea with the skills and whatnot... good ideas.. but they are still missing out on true potiential.
Actually leveling is part of the problem. Number one it makes an endgame. Two, if a friend were to start playing.. oh.. lets say for the hell of it.. WoW.. and i was level 70.. he could not join in on the raids I was doing... and to me, thats a major issue...
in swg pre-cu days you could join a group at any branch of your skill tree it didnt matter.. and you had fun.. guess what? IT DIDNT HAVE LEVELING per say.. and therefore... no endgame.. you could do whatever you wanted... and to me thats what was so appealing.
Originally posted by Teala
Originally posted by JustBe
Noone even liked Tiggs and everyone on the forums flamed her all the time back in the day for SWG. Suddenly she got fired or left and everyone loved her as a excuse to hate on SOE..........
Reminds me of how noone played CH and yet once they got rid of it with the NGE because it was the most unplayed profession, all of a sudden everyone played CH and started flaming the forums about it.
That is not true. Tiggs was very well liked by the SWG community. Why do you think she lost her job with SOE? Because she couldn't take the BS SOE was dealing to the players. She sided with us and was canned for it. Glad to hear that she is still doing what she loves.
Exactly. Tiggs has my respect for a very long time for simply losing her job for standing up for what she believed in. Any time someone from a gaming company does something like that for us, i'll buy and try out any game they are involved with in the future. Period.
Do you currently play any NCsoft published games?