| Username | Artean |
| Real Name | |
| Rank | Hard Core Member |
| Joined | August 5, 2004 |
| Gender | Male |
| Age | 31 |
| Location | Göteborg, Sweden |
| Last Visit | December 5, 2008 |
| Post Count | 126 |
| Biography | |
| Quote |
Originally posted by ZANGFEI
Gothic 3 Patch , How do you spell Happiness GOTHIC 3 of Course....... Oh! do i not sound Happy. Smiles 4 miles wide. :)
Hey! Calm down.
There... there... that's better. Yes, patches are what we live for.
So, are you talking about a patch to G3 or the expansion that was released this week? There has been a community patch promised since forever (1.7), but I guess that's not why you're foaming.
Originally posted by indiramourn
Originally posted by Artean
Quests; the stupid, boring quest-concept should never been applied to TR. That's what's wrong with it.
Interesting comment. But it's the lack of quests--there aren't enough to get you anywhere near maxlevel without grinding--that is more of a problem. There is a single path through what content there is. There is no reason to play an Alt. Unless playing through the same exact quests over and over is your thing. The way the different classes play is not different enough to make playing through the same content feel 'new'.
A quality MMORPG needs at least these two qualities to be successful:
1) Enough content that playing alternate characters is always a new experience with something new to look forward to. So constantly adding content to 'widen' the game is important.
2) Enough variation in the way the different races/classes play that even playing through the same content feels very different. CoX is a good example of a game with very diverse classes that play very differently--been playing it on and off for over 4 years and there are still class combinations I want to try and haven't yet.
TR is severly lacking in both 1 and 2. It's a fine single player-like game with an interesting combat system that can keep most people interested for a couple weeks to a month. And if you only play it a few hours a week, maybe longer. But the kind of long term addictive attraction of the better MMORPG's is missing from TR. So as a MMORPG TR is a failure.
No. My vision of TR when it was first announced was a game similar to SOEs Planetside. At least I hoped for, given the different setting TR still is, that it would have much more innovative game play than it currently has. Perhaps my expectations was unfair, but those where still my expectations as I followed the development.
Your two points are true only when you limit mmorpgs to being class-based and content driven through quests. Yes, I'm hinting at the sandbox vs. wow-formula discussion, but there are ways of creating mmorpgs where the need for "replay" is very small. But that requires dynamics and freedom, ofc.
Quests; the stupid, boring quest-concept should never been applied to TR. That's what's wrong with it.
Originally posted by kasta
The funny thing to me is that Vanguard is a better game than either of the other two.
QFE
Originally posted by galad2003
LoTRO is the most underrated game. It has good pve, very few bugs, a good end-game and a nice mature community and a new expansion coming out soon.
I've played both LotRO and VG pretty much. While LotR is a very good and, socially, elaborate game, my vote would absolutely go to VG and not LotR as the most underrated mmorpg.
*vanboi alert*
VG would also get my vote as the currently top-rated pve mmorpg. At least for those of us looking for the 'world' feeling and immersion similar to EQ1.
While I'm at it, I might as well through in the 'potantial' card here; oh, there's such a vast potantial in VG and its concept! ;)
Ok, that's enough of vanboism for now.
How did you discover MMORPG.COM?