| Username | AtrusV |
| Real Name | |
| Rank | Novice Member |
| Joined | July 21, 2007 |
| Gender | Male |
| Age | 20 |
| Location | Gijon, Spain |
| Last Visit | May 17, 2008 |
| Post Count | 87 |
| Biography | |
| Quote |
Despite of i don't play PS, i am really pleased when this scum faces the courts
I agree with microtransaction when it just allows you to get faster any content in the game, not exclusive content
In general, i don't mind about F2P (with microtransactions) or standard monthly fee. But just because the games where you must pay each month usually have better content than F2P games (and usually there are less kids shrieking at any time)
Originally posted by Tatum
In your opinion, which MMORPG feature has:
1) evolved the most, since the begining of the genre?
2) changed the least, since the begining of the genre?
3) changed (for the worse), since the begining of the genre?
Just to be clear, these are three answers for three DIFFERENT features. I'll leave my answers out, because I don't want to "steer" the thread in any specific direction.
1) The skill system, but there are few games that use it. This feature is exceptional when you must train your skills, or even when they evolve semi-automatically (like EVE Online)
2) Unfortunately, the housing system, there are very few games that have this feature
3) The grinding, this is commonly used to drain the player's wallet each month. In order to reach the max level to do something fun, you must spend hundreds of boring hours killing one monster after the other or doing quests repetitively.
I can't stand a game with a medium to very complex UI except if i have learned to play before.
Maybe i am getting old with just 20 years or maybe the majority of the games are truly s....crap
What do you think?
Hardly you will see people from outside Europe. Unless you have an european proxy or something you can't play in the servers.
What is your favorite fantasy character type?