| Username | Beauman |
| Real Name | |
| Rank | Novice Member |
| Joined | December 16, 2005 |
| Gender | Male |
| Age | 35 |
| Location | Balrimore, MD, United States |
| Last Visit | July 27, 2008 |
| Post Count | 58 |
| Biography | |
| Quote |
Don't get me wrong, I'll admit that from what I have seen thus far in the trial, Turbine has done a great job with the material.
I wouldn't say I'm not an English lit nerd, myself. Hell, I've been a published author for over 20 years (here and there) and run a publishing company of sorts (albeit a small one, currently). I just found his narrative style to be dry. Like I said, my personal tastes run more along the lines of the hit-and-run narrative styles of Roger Zelazny, Steven Brust, and Robert Asprin (and in some regards, Moorcock).
I won't say I don't like Middle Earth. I do. Just not his writing style.
You are right even though you don't want to be: MMOs need to be made more casual friendly to survive. And WoW wasn't the first to do this. City of Heroes launched in April 2004 and was, and is, extremely casual friendly.
Read development interviews. Attend the gaming conventions. Any developer will tell you that the days of the EQ1 time-sink grinds are over. The majority of the subscriber base is casual players . . . people with careers, kids, real-life events, and such that don't log-in for hours on end.
All WoW did was copy what was already there. They didn't invent a damned thing. Their marketing, company history, and the popularity of the Warcraft line did the rest to WoW overnight.
I don't think WoW is the perfect game. I like many of the system aspects in LoTRO, just not the setting (I'm not a great Tolkein fan). I love the character-customization in City of Heroes. I like the ship combat, and the PC to PC crew aspect, in Pirates of the Caribbean Online. I liked the player-city aspect in the original SWG. The seige aspect in AoC sounds interesting.
What developers need to do is create a vision and STICK WITH IT. This is a major failing of Pirates of the Burning Sea, for example. It destroyed SWG, too.
Copying WoW is just copying the older games that WoW copied, and then made more player-friendly. It's been done, and it has its playerbase. Such companies will not take players away from WoW. Those players already have WoW, and their time investment in it, for that type of gameplay.
Yes, WoW changed industry expectations on sales. It made it more mainstream, and that is an inevitable result. It's up to other development companies to now step-up to the plate and create a game vision, a product, and stick with it for once.
Until that happens, WoW will continue to be the domnating factor.
Right now, I look at the MMO list to my left and I see 90% crap. And that isn't comparing it to WoW, that is taking it for its own merits and flaws.
I might have played AoC, if my comp could have handled it. But, I'm not upgrading a comp that does more than I need for work and daily living just for one MMO.
I do play CoH. Matter of fact, my limited game time will usually go between that or WoW. Why? Because I don't have to play for hours or hours to do anything. Whether it is quest/level or RP.
But take a look at that list and then ask yourself why WoW is so popular. And then take a look at the Games in Development List and ask yourself that same thing.
I will never argue that SOE should not be in the MMO business.
EQ2 was broken at launch, they removed stuff and fixed it.
I was able to procreate since birth, got snipped and fixed it.
Same difference. ![]()
Originally posted by rasgrix
because there are two communities, the "mmo" community and the "WoW" community, this is the "mmo" community made up of players who played many mmos and people looking for games different from WoW
Really?
Gosh-darn, sarge, imagine that.
And here I thought I was a member of the MMO community. After all, I've played:
Everquest
Everquest 2
Earth & Beyond
Anarchy Online
Acheron's Call
Acheron's Call 2
Dark Age of Camelot
Star Wars Galaxies
City of Heroes/Villains
Matrix Online
World of Warcraft
Lord of the Rings Online (at least some of the trial)
. . . and just resubbed to World of Warcraft.
But, hey, that must make me a member of the "WoW Community".
*moron*
Originally posted by trueswgvet
Originally posted by Beauman
Actually, SOE and LucasArts ruined SWG.
LucasArts long since admitted that SOE wasn't alone in that one, and SOE doesn't really call the shots on SWG. No Star Wars licensee gets that kind of deal.
I'm sorry but this is absolutely incorrect. Two ex-SOE developers have now stated that SOE designed and developed the NGE and sold it to LucasArts as a way to increase subs. LA is certainly responsible for not taking action when it became apparent that the NGE was a huge disaster but they had nothing to do with the design, development and implementation of the NGE.
Basically my point. SOE and LucasArts ruined it. LucasArts called the shots, and went with something they should not have. Let's be honest, LucasArts are not newbies to the Video Game market or world.
Regardless of what SOE took to them, LucasArts gave the go-ahead to send it Live.
I never once said in my post that LucasArts did any NGE design work. I said they called the shots. And they did when they approved it.
What is your favorite of EVE's four major factions?