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Profile: BesCirga
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UsernameBesCirga
Rank: 78/100Rank: 78/100Rank: 78/100Rank: 78/100Rank: 78/100
Real Namefrode 
RankHard Core Member
JoinedFebruary 15, 2006
GenderMale
Age30
LocationStavanger, Norway
Last VisitOctober 11, 2008
Post Count474
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    • Warhammer Online : Age of Reckoning: Compare and Contrast - Use of IP
    • Originally posted by Thachsanh
      Originally posted by AmazingAvery

      I am gonna have to blow hole in your little write up here my AoC fanboy friend.

      Considering Warhammer has 25 yrs of personalized, customized figures the game was a huge let down in this area. Everyone looks the same. limitations in colours, physical apperance and character creation. Nothing like the table top. What would of been neat is using different shades of colour for example. That is a failure to not use the full potential of the IP. I remember painting a figure when I was 10. I could choose how they looked. In warhammer its pretty limiting in this area. I have all the fighting fantasy books by Steve Jackson and Ian livingstone - when Games Workshop got up and running proper, there were some great idea's floating around, when i think back to the descriptive narratives to the lore and compare them with my bulk, 5 frame character online in 2008 can't help but be dissapointed..

      I really doubt that you involved much with miniature painting. There are certain freedom to the painter while building their army but there are still guild line you have to follow to fit with the lore and the IP. The whole idea of Warhammer miniature painting beside building an army so you can play with is to make the miniature look alive. It has nothing to do with what color theme you pick. You see, it has little to do with physical appearance too because there are only limited amount of model you can have. If you go gung ho in converting, of course you may have something looks relatively different but still there are guild lines you cannot break.


       

      Hmm.. I have been painting and playing warhammer for 15 years, on and off, and have to call a bs on your painting guidlines. You do not have to follow any basic guidlines when painting models, it solely up to you as a player to paint your army any way you like. It is one of warhammer major points is to make your own fluff and painting ideas. 

      ".......guide lines you cannot break"   

      As for the OP; I disagree with you. Mythic totally failed on creating Warhammer IP into a MMO world. There is less than nothing enviroment, or lore to explore, even AoC felt more like a world to me. Restricted, comes to mind. If I want a PvP game with a shallow world, I rmight as well just play Rakion.

    • Posted: 10/05/08 3:54 PM
      General Discussion
    • Are D&D and AoC similar?
    • Originally posted by EduardoASG

      lol aoc like ddo..

      they alike in the sense of both games are dying if thats what you mean. other than that Dungeons and Dragons vs Connan crap is totally diferent, or would be.. cos DDO aint  Dungeons and Dragons either.. just looks like.


       

      ??..So DDO just look like DnD but it isnt?... And, DDO isnt dying, its had a steady, but "small" community since launch.

      As for AoC vs DDO, turbines game are far superior. Only thing AoC does better is graphic and PvP (not good pvp though). PvE in DDO is on a whole other level competly, since the PvE in AoC is mediocre at best.

      Im not the biggest fan of DDO combat, but I find it alot more enjoyable than Conan, which was just a pure failure, both in Closed Beta and at launch. When I say im not the biggest fan of DDO combat, I mean I like this type of combat in DDO type games, but not in more MMO-like games. The large mmo worlds, I need to be able to engage combat AND drink my coffee at the same time

    • Posted: 10/04/08 5:48 AM
      D&D Online

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