| Username | Bladin |
| Real Name | |
| Rank | Elite Member |
| Joined | September 1, 2003 |
| Gender | Male |
| Age | 22 |
| Location | Seattle, WA, United States |
| Last Visit | October 12, 2008 |
| Post Count | 921 |
| Biography | |
| Quote |
i was under the impression the chosens mirror was the to be released kotbs, whereas the ironbreaker was to mirror the blackguard?
2 mdps hammerer, choppa
2 tanks blackguard, knight of the blazing sun
Originally posted by Urrelles
The problem is that most online gamers, especially in MMO games these days, only see 3 class types.
Tanks, Healer, DPS. If your not popping a heal or absorbing mass damage, then you should be able to top the damage charts. That is not the cas ein this game. A Shadow Warrior, Squig HErder, Engineer, and Magus are utility classes whose focus is on debuffing and protecting other classes through CC abilities. These classes are also AE debuff and dpsers whos job is to slowly drain groups of enemies HP to panic healers and assist in kills.
The down side to these classes is that Bright Wizards and Mages have a few snare abilities as well that work much more effectively than the Shadow Warriors snares, which makes the Shadow Warrior seem weak and useless.
Why is the high damage area effect wizard given better snares than the utility support Shadow Warrior? Eithe way the SW, SH, Engine, and Magus all have way more debuffs at their disposal.
THE SW actually doesnt have that much more
from a earlier post of mine
snare
SW
http://www.wardb.com/spell.aspx?id=9087
BW
http://www.wardb.com/spell.aspx?id=8185
group buffs
SW
http://www.wardb.com/spell.aspx?id=9148
BW
http://www.wardb.com/spell.aspx?id=8164
http://www.wardb.com/spell.aspx?id=8161
Heal debuff
SW
http://www.wardb.com/spell.aspx?id=9109
BW
http://www.wardb.com/spell.aspx?id=8184
Anti DPS attacks
SW
http://www.wardb.com/spell.aspx?id=9098 -disarm
http://www.wardb.com/spell.aspx?id=9095 -silence
http://www.wardb.com/spell.aspx?id=9099 -interrupt
http://www.wardb.com/spell.aspx?id=9104 -armor and block redux
http://www.wardb.com/spell.aspx?id=9096 -initiative
BW
http://www.wardb.com/spell.aspx?id=8173 -action point reduction
http://www.wardb.com/spell.aspx?id=8176 +cooldown
http://www.wardb.com/spell.aspx?id=8174 -aoe silence
http://www.wardb.com/spell.aspx?id=8186 -stun
http://www.wardb.com/spell.aspx?id=8165 -corporeal res
while they are a equal number it's arguable which is better, i'd say a BW is far better if you were to negate the 2 "bad ones" AP/init
Self effects
SW(ignoring stances)
http://www.wardb.com/spell.aspx?id=9081 -20% dmg boost
http://www.wardb.com/spell.aspx?id=9097 +50% crit and 2 sec more build up(lol terrible...)
BW
http://www.wardb.com/spell.aspx?id=8175 -self damage and +AP(very nice ability)
http://www.wardb.com/spell.aspx?id=8167 -ailment, hex, curse removal on a 10 sec cd.
http://www.wardb.com/spell.aspx?id=8172 -armor boost and casting protection
This is ignoring morale abilities to just do base class utilities.
Add on the BW's OVERWHELMINGLY higher dps, can you honestly see anything here that would justify your lower dps?
Originally posted by EvolvedMonky
SW like SH are a support DPS. Which most players cant grasp the concept. They dont fold like BW so there more annoying.
And thats what those two classes do. Hit n run, hit n run. And squigs are the best pets in game. Lions are only good with there masters but squigs can take a beating plus they have a few tricks later on.
Do i have to dig out the comparison chart again?
SW do not get any big utility/support that are totally above what a bw offers to a group. A BW can do a lot more damage as well. They also have a channeled snare, a healing reduction on target, and a stun, all in their movement tree(they can dot and move and have more utility and dmg then a SW trying to kite)
Originally posted by Korby
Originally posted by Bladin
The issue is this.
Before you can return to the era of discovery, you have to bring a world that inspires interest. EQ etc were the first and therefore offered you a lot of wow this is cool.
But we've seen fantasy worlds, we've seen ruins and skeletons and zombies. We've seen mansions and elves. And we've read all the quests that repeat with flavor and name changes. We don't care if we find a hidden question or monster because it's the same as the other million only it's got a different name.
So how are we going to recapture it?
The answer is, we won't, and it will never come again. And sandbox games will fail and fail hard if they are how that group wants it.
In order for this to work, it has to be in a new setting, with a new way to present story, and interesting rewards and findings from exploring.
Fantasy exploration is dead, and is never coming back.
You mentioned fantasy environments that do not exist. So, how about a real life MMO that is designed to be in our everyday world, but have the good elements from other environments intertwined?
That might work. I simply was implying that you can't shove the generic fantasy mmo world into peoples faces and expect them to explore it and enjoy it, enough for that aspect of the game to be a main selling point.
If anything, a sci fi mmorpg where you could travel from planet to planet similar to mass effect or spore(in how space is handled). And exploring worlds
Retail box or Download?