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Profile: Brenelael
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UsernameBrenelael
Rank: 100/100Rank: 100/100Rank: 100/100Rank: 100/100Rank: 100/100
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RankElite Member
JoinedOctober 19, 2006
GenderMale
Age40
LocationWarren, ME, United States
Last VisitMay 12, 2008
Post Count817
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4 Most Recent Threads by Brenelael [more...]

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Recent Forum Posts [more...]

    • Self-publishing and F2P mini-mall business model... will it work?
    • Originally posted by Friction2u

       


      Originally posted by Shannia
      For arguments sake, let's say DFO goes self publishing with a F2P/mini-mall business model, will you play?



      Only if, for arguments sake, Darkfall turns out to be a 60 foot tall land walking death-squid with tentacles made of solid gold!

       

      And not just any gold! It has to be Swiss-speaking Welsh gold!

      Why the **** would Darkfall be free-to-play?

      It wouldn't and with the "gear is just gear" philosophy of this game it would have the worst Item Mall in the history of micro transaction games. It might work on the limited subscription model (ie, only letting paying customers get half of the content like Runescape does) but the Item Mall system just wouldn't work, period. I think however that DF will be a normal subscription based game like it's western counterparts so this whole argument is pointless to me.

       

      Bren

    • Posted: 5/12/08 7:47 AM
      Darkfall
    • Darkfall Preorders
    • Well I have to agree with others in this thread and say that without an exact release date this announcement should be taken with a grain of salt. I'm not saying that it won't release in 2008 just that no one should hold their breath waiting for it given Aventurine's past record with release dates and beta dates. Only time will tell at this point and even though I remain hopeful that they are telling the truth this time I'm not ready to bet any money on it either.

       

      Bren

    • Posted: 5/12/08 7:39 AM
      Darkfall
    • Crafting in most games sux
    •  

      Originally posted by Kyleran

       

      Originally posted by VengeSunsoar

       

      Originally posted by Brenelael

       

      Originally posted by CDCosta

      without crafters, there wouldnt be a lot of good gear in the game.

       

      This is the basic principal that most games of the WoW era of MMOs just don't get. Crafting has to have a real purpose or its pointless for people to invest time in it. In my opinion all gear except the very basic noob gear should be player crafted only. The game that does this will be a crafter's paradise as they will be in high demand. This would also promote a very healthy player run economy as the prices for everything would be set by the players and competition would keep the prices reasonable.

       

       

      Bren

      I don't really agree with this.  Horizons had all gear crafted, and while the crafters loved it, the adventurers hated it.  There was no reward for fighting that mob.  Oh they would get a crafting component but then they would either have to wait and craft it themselves or find a crafter willing to make it if, you could, then wait for the crafter to make it, which sometimes took days depending on when he was on, when your on, and how hard it was to make. 

       

      Adventures need some immediate reward for killing some mob, waiting and being dependent on a crafter (and yes I was both) just sucks.

      Venge Sunsoar

       

      You hit the nail on the head.  I despise games that make me either dependent on a crafter to get my gear or make me feel like I must craft to be competitive.  If it was up to me, all gear would be drops or bought from merchants.   OK if other players sell the gear they make/own to me as well, as long as its on a marketplace, and not done by bargining/shouting.

       

       

      I agree with you also that the players should have a marketplace of sorts to do there selling and not just have to yell it out over public chat channels. But I stand firm on the fact that all gear should be crafted. Saying that it ruins the game for the non crafter because they don't get the uber drops is just WoW thinking taken to the extreme. To work the devs that implement this system would have to think outside of the extremely small box WoW has stuffed them into. Horizons probably isn't the best example to use to argue this issue as that game had many problems that were not related to crafting directly but effected it indirectly through the trickle down effect. Horizons was just a bad game altogether and the no uber drops just added to the long list of complaints. I guess what I'm trying to say is gear should be just gear and there shouldn't be any uber drops to drop in the first place.

       

       

      Bren

    • Posted: 5/12/08 7:00 AM
      General Discussion
    • Dev journal #26
    • Originally posted by steve-irwin

      Catizone is one of those people with alot of pent up anger. Whether it's due to his lack of sexual interactions or inability to hang out with the "cool" kids, he has much inner anger and resentment.

      This is why him (and others like him) stalk this forum looking to vent. He could easily just never come here but he does. Ignore him and dont hate him, but pity him...

      Actually I'm starting to believe that he is the greatest Darkfall fanboy ever. Why else would someone devote so much time to a single game!

       

      Bren

    • Posted: 5/11/08 3:10 PM
      Darkfall
    • Darkfall Preorders
    • The lead Darkfall dev has already stated in a dev journal (2nd page, 3rd paragraph) that Darkfall will have no preorders of any kind so that kinda renders this whole thread pointless. He stated that they are doing this because he feels that everyone should be able to try the game before anyone has to pony up one red cent for it.

       

      Bren

    • Posted: 5/11/08 3:07 PM
      Darkfall

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